Patch 2.1.1 has been deployed on the Americas server. It is still to go live on the European and Asian servers. The full patch notes are below.

    patch 2.1.1




    • Philosophy
      • We want pet survivability to be roughly equivalent to the player that summoned them
    • Many monster attacks that are intended to be avoided by players, and weren’t already dealing reduced damage to pets, now deal significantly less damage to pets
    • Bug Fixes
      • Pets are now properly affected by Shield Pylons


    Active Skills

    DiabloWikiShield Bash (db)

    • Can now be interrupted during the hit animation

    Witch Doctor

    Active Skills


    DiabloWikiFetish Army (db)

    • Fetish Life has been greatly increased
      • Fetish movement speed has been significantly increased
      • Fetish leash range has been slightly increased

    DiabloWikiGargantuan (db)

    • Gargantuan is now summoned at the location of your mouse cursor
    • Summon animation speed has been increased

    DiabloWikiSpirit Walk (db)

    • No longer cancels early when the physical body that is left behind takes enough damage

    DiabloWikiSummon Zombie Dogs (db)

    • Zombie Dog Life has been greatly increased

    Passive Skills

    DiabloWikiFetish Sycophants (db)

    • Fetish Life has been greatly increased
    • Fetish movement speed has been significantly increased
    • Fetish leash range has been slightly increased

    User Interface

    • Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover


    Class-Specific Legendary Items


    DiabloWikiFirebird’s Finery

    • The infinite DoT debuff should now have a unique effect when it is applied

    Legendary Gems

    DiabloWikiBoon of the Hoarder

    • The number of Gold piles that explode from enemies on kill has been reduced
      • To compensate, the amount of Gold in each pile has been increased
      • The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter

    Bug Fixes

    Adventure Mode

    Rift Guardians and Greater Rift Guardians now drop more crafting materials

    Infernal Machine

    • In multiplayer games, the DiabloWikiKey of Bones, DiabloWikiKey of Gluttony, and DiabloWikiKey of War will now be considered group drops
      • This means that, instead of players having an individual chance to find a key, that chance is now exists at the party level
      • If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time

    Greater Rifts

    • The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
    • Large Aqueduct and Sewer maps will no longer show up in Greater Rifts



    • While DiabloWikiKadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
    • As a result, we’re working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
    • The cost to purchase items from Kadala has been greatly increased
    • The chance for Kadala to drop a Legendary item has also been greatly increased

    Bug Fixes

    • Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem





    • We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
    • We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
    • The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem


    • The Electrified monster affix now has a short internal cooldown
    • The damage of The Butcher’s Fan of Spears attack has been slightly reduced
    • The range of the Charging Beasts’ Charge attack has been slightly reduced
    • Plague Nest Bats have had their health globe drop rate significantly decreased
    • Nephalem Rifts and Greater Rifts
      • Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
      • Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
      • Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
      • Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
      • Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts

    Lots of good changes, including quality of life stuff. It’s clear that Bliz has their finger right on the pulse of the community, as multiple issues in the patch featured in our rants/complaints on the podcast posted this morning, and of course that legendary drop gamble data post also put up this morning.

    On the new Pod, Monstrous ranted about how the Realm of Trials was harder than GRrifts, for some classes, and that’s addressed in the patch. We all complained about the clutter of Boon of the Hoarder stacks, and that’s addressed. Everyone has been annoyed at the sheer amount of clicking required to gamble, and that’s been addressed. Melee chars have been ascared of Electrify, and that’s been adjusted. WDs have been down on pet viability for weeks, and that’s been buffed.

    If you want more long-form debate, there’s additional patch changes commentary going on in the forums, in a thread started by Altermaven.

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