Diablo 3 Patch 2.1.1 Hotfixes and Bugs


Blizzard has announced a quick hotfix and acknowledged a bug with the Salvage All not working on Rares (which was the first bug everyone noticed when they started playing yesterday). Diablo 3 Patch 2.1.1 Hotfixes and Bugs:

General:

  • Pets will no longer be the target of Thunderstorm and should now properly target players (9/24)
  • I click on the “Salvage all yellow” button and there are still yellow items in my bag didn’t get salvage. Am I the only one?
    Grimiku: We’ve identified a bug that prevents account-bound Rare items from being broken down when players use the Salvage All option at the Blacksmith. We are looking to fix this bug at a future date, but don’t have an ETA to share at this time.

    Thank you all for the reports, and good hunting out there!

    It might be a problem with “account bound rares” but the rares I’ve seen that wouldn’t Salvage All were ones I’d just picked up. Don’t Rares only go Account Bound if you’ve enchanted them? All of the Rares I’ve seen that wouldn’t salvage so far in the patch were ones I’d just found. It’s not exactly a game-breaking breaking bug, and can be cured with half a second of salvage icon clicking, but whatever is causing it, “account binding” is not the sole reason.

    Update: After some more testing, let me modify the above comment. The sticky bug *is* caused by account bound Rare items, in that every Rare that doesn’t auto-salvage does say “account bound” when you inspect it. The problem is that those few Rares are showing as Account Bound right when you first pick them up. I don’t know if that’s a new bug or one that’s been around for a while, because who looks that closely at the trading possibility of rare items?

    Comments

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    1. I've also heard yellows from bounty caches are automatically account bound, so maybe there's some other hidden mechanics that auto account bind some yellows or something?

    2. Kadala rares are also account bound I think, and those all salvaged without issue for me.

    3. To save space, I socket dropped gems in dropped items while in the field fighting. When I return and salvage all, the yellows&blues used to drop all the gems and turn into mats. Now the ones socketed with gems stay behind. I need to salvage them manually. Since gems are account bound, their explanation fits in my case.

    4. The public game type in game settings keeps resetting up one value (bounties become rifts, rifts become greater, greater becomes key warden, key warden becomes brawling).

    5. Oh nice, borked Thunderstorm will now always go after players again… Thanks…

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