The overnight maintenance brought with it a new patch and several big changes. The Monk got some slight skill and gear boosts (needed), all class set gear got a drop rate boost (needed), the in-game DPS will now show elemental and +skill damage (very needed)… but Legendary Materials were gutted. They no longer have any function or purpose, they won’t drop anymore, and all crafting requires just the basic materials.
Here are the patch notes, with some angry commentary afterwards.
Diablo 3 Patch 2.0.6 Notes
Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.6.
- The animation speed for Leap (db) has been increased
- The new speed is now faster than it was for both male and female Barbarians pre-patch 2.0.5
- The animation speed for Earthquake (db) has been slightly increased
We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers. While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
- Skill Rune – Pillar of the Ancients (db)
- Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
- Reduced the distance required from 30 to 25 yards
- Damage bonus increased from 15% to 20%
- Duration increased from 4 to 6 seconds
- Increased the drop rate of all class-specific Set items
- Affected Sets:
Immortal King’s Call, Natalya’s Vengeance, Inna’s Mantra, Zunimassa’s Haunt, Tal Rasha’s Elements, The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird’s Finery, Might of the Earth, Thorns of the Invoker, The Shadow’s Mantle, Monkey King’s Garb, Raiment of the Jade Harvester, Vyr’s Amazing Arcana.
- This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala
Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
Monkey King’s Garb – (4) Set Bonus
- Explosion weapon damage increased from 100% to 1600%
- Lowered explosion delay from 1 to 0.5 seconds
- Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
Raiment of a Thousand Storms – (6) Set Bonus
- Will now be triggered only by Dashing Strike
- Weapon damage increased from 100% to 3000%
- Damage dealt can now be a Critical Hit
- Removed the target cap
- The visual effect will still be capped at six targets
- Bug Fixes: Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied
Legendary crafting recipes have received several changes:
Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
- Unique crafting materials are no longer required
- Legendary crafting materials will no longer drop
- Existing Legendary crafting materials will now be grey and have had their sell prices increased.
- Level 70 crafted sets and Legendary items with unique properties now require additional Death’s Breath
- Level 70 crafted Legendary items without unique properties have had their Death’s Breath costs removed
- Death’s Breath is no longer required for most Artisan training costs
- +% Skills damage bonuses will now display on the details page
- +% Elemental damage bonuses will now display on the details page
- Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
- Community chat will now be joined by default and the settings for which channels you have joined or left will be saved
I really liked Legendary Materials in concept, and not just because we’ve spent many hours making the DiabloWiki.net Legendary Materials page, and the dozens of related legendary crafting recipe articles, the best available online. Yes, most of the materials were useless due to crappy recipes, but it was fun to have a reason to look forward to finding Unique purple bosses, and I liked that the leg mats rewarded for hunting down specific monsters and knowing what you were doing. Plus it linked (or should have) scarcity of material with quality of recipe, adding another level of strategy to the game. And needing to seek specific legendary materials for the better recipes added a lot of variety to my usual gameplay. Now no one will ever farm the A1 cemetery crypts or defile Maghda again!
This seems like a stupid over simplification so that noobs wouldn’t have to learn anything, and so that people who only wanted to do the same easy repetitious content (RiftsRiftsRifts) would not feel they were missing out on anything. That said, I’ve had zero time to test this stuff out yet, so I am open to finding it an improvement in practice, rather than just a dumbing down in theory.
As for boosted drop rates of class set items… yes. Needed. I know some full time players who farm T5+ have their entire stash full of those green Torment-only items, but people who don’t play 3+ hours a day, and/or who aren’t chain running Rifts above T3, were never going to find enough of them to gear up with. (And as Monstrous mentioned to me, this (and the Deaths Breath and leg mat removal) is surely related to the upcoming ladders, where the devs want players to have the chance to gear up well in a limited time.