Diablo 3 Patch 2.0.5 Coming Today


Diablo 3 Patch 2.0.5 is on the servers and will be active later today when the server downtime ends. There was no hint of it in the realm maintenance post, but an EU CM gave some hints, and the patch is being datamined to give us hints of the contents that have to tide us over until the official patch notes go live.

Diablo 3 PTR Patch 2.0.5 Patch Notes DataminedIt’s mostly a bug fix and balancing/adjustment patch, so don’t expect huge changes or big new features (those will come in 2.1, which will get PTR testing before it goes live). There are a fair number of class skill changes, mostly to the still-under-construction Crusader, but almost all the skill changes for every class are just tweaks to damage or elemental type.

The other patch changes are a mixture of bug-fixes we’ve already been promised, plus a few minor new features and community buffs. Here’s a rundown.

Update: The official 2.0.5 patch notes have now been released by Blizzard.

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  1. It is confirmed for today (US)/tomorrow (EU): http://imgur.com/7ui56bQ

  2. Not much love for the DH in skill bufs/element shuffling but we did get a bandaid to convert Dex to Armor. Should help a bit in survivability dept at the cost of damage.

  3. Yay for Wizard source and elemental %dmg bug fixes, hopefully will make my TF stronger. The other changes look good too, such as the increases to blood shards, higher legendaries, cache changes etc.

  4. I already use Awareness as a passive, but the extra armor may mean I can possibly free up armor slots from Aughild’s if I have better stuff.

  5. Well I like how my crusader just got insanely better. Apparently going for block chance was the way to go.

  6. Soooo… Not only they slightly buffed WD (except for a nerf on firebats we can live with, since now everything pops fetishes), but now we have another fire gargatuan with stun and ok damage? Oh my, my… (Maybe wrathful protector is still better on the fire “crafted sets only” doc, but no CDR on gear is a thing).

    And buffs 🙂

  7. So the monk wasn’t perfect after all.

  8. monks got screwed again im seriously losing faith in this game and its future expansions

  9. The best thing is the increase in legendaries from caches. 10% wasn’t enough. Doing 10 acts for the chance of 1 legendary wasn’t incentive enough.

    Wonder what the new drop rate will be.

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