Diablo 3 Non-Death, Attempted Murder, and Much More


A big batch of interesting Diablo III news, since there’s just too much else going on to devote an individual post to all of these.

Yesterday’s news about the guy who allegedly died after playing 72 straight hours of Diablo III has been walked back quite a bit. GameRanx was apparently the first to report on it, and they’ve updated their news post with a completely vague and confusing retraction.

This is a full retraction of statement regarding the death of Russell Shirley and the events surrounding said death. While we know that – morally – what has transpired here cannot be undone, we apologize to Russell, his friends, and his family.

So did he not die and it was a hoax? Did he die but without any assistance from Diablo III? Dunno.

Speaking of death and Diablo III, Kotaku Oz reports that a computer engineer in Poland showed up at work armed with three large knives and a desire to talk incessantly about playing Diablo III and killing people. And not necessarily in that order. Panic ensued, the police were called, and the individual was disarmed and taken into custody.

Presumably he was playing a Monk, as he was triple-wielding daggers IRL.


GameRanx posted an article on the Twenty Biggest Gaming Worlds. Diablo III came in at #8. What was #1? God knows. Probably some Mario game or something. Do I look like a man who has the time to read all of these damn things I link to?


Games on Net is concerned with the spam now clogging up public chat in Diablo III. According to the article, Blizzard has once again displayed their sadiM touch for Battle.net social features, by allowing trial accounts to chat (and spam everyone), by neglecting to include automated URL-blocking, and not included a way to directly report infractions on gold or item sellers.

The article goes on to suggest various easy improvements to the chat system, such as automatic muting of anyone who gets flagged as a spammer by more than three unrelated individuals. A great idea, which we’ll perhaps see added in oh… 2015, around the time of D3Y?

Incidentally, it seems that v1.02 has added a horrible feature of displaying in-game, the chat from whatever public channel you got slotted into when you first logged on. It’s bright green and ever-scrolling in the tiny little text box, so good luck trying to type to anyone in your game, or to someone on your friends list. I couldn’t find any way to stop it in-game — there was nothing in the Social tab of the Options menu, at least. Only by exiting my game back to the character selection screen could I click on the chat channel and leave the channel, which stopped the blab. (Elly pointed out later that “/leave General” will shut it up from in-game.)

This needs to go. Seriously. Like today. I do not want the idiotic babbling of random bored strangers intruding into my game; the goddamned Templar and town NPCs are bad enough on that front. This is not a bad idea, though I can’t imagine anyone would want it from general chat. From your guild channel, sure, but in any event, it should be your choice to turn it on/off, and it needs to have a toggle check box, and to be off by default, since it’s back on next game when you join again.

There has been an update on this now.

Our current plan is to apply a change to this in an upcoming patch so that your chat preferences are saved when you leave a game. This means you wouldn’t be connected to General chat when you join a game if you had left the channel in your last game. We’ll let you know when we have more details available about this potential change.


Finally, there’s a short article on GamesTM about the dangers of games with online-only DRMs, since when their companies stop supporting them, they are gone forever. This has happened with a lot of MMORPGs already, though in some cases the developers released the source code so fans could run private servers into the foreseeable future.

If more publishers follow Activision/Blizzard’s strategy with D3 though, we’ll be entering an era when games exist only as long as their publishers support them. Obviously Blizzard has done a great job maintaining Battle.net for D1, War2, D2, etc, and those games weren’t locked away behind DRM walls anyway, but going into the future, very few developers will be able to offer 10+ years of free online support for their titles.

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  1. Since I’m Polish, I read about it the day it happened, and something that you’ve missed was that, when the Police arrived, he asked them if they’re here to help him do the killing.

  2. Incidentally, it seems that v1.02 has added a horrible feature of displaying in-game, the chat from whatever public channel you got slotted into when you first logged on….

    Yea, this is so **** annoying!  You can get rid of it in-game though by clicking on the little gear symbol on the top left of the chat window and select <leave channel> (or something similar).  I am generally a “fan boy,” but, who the **** thought people would want to see the general chat in-game?!

     

    • I noticed (and disabled) this too.  Why did they suddenly add this “feature” ?  Absolutely absurd.

      Also see here:
      http://blues.incgamers.com/Posts/10/1/40/819/164076/blizzard-has-forced-general-chat-on-everyone#postId_439580

      Looks like they’re actually going make it so the game remembers you’ve left the chat channel between sessions. Why the hell this takes two patches, however…..

      • A better question is, after the patch, why the hell did I have to go into game options and reconfigure EVERYTHING, hot key mapping, enable elective mode, everything else I changed from default.  Worst part was, I didn’t discover this until I was in combat and couldn’t use any skills that were not assigned to my mouse buttons (until going WTF and seeing the hot bar was reset to 1234).

    • I thought it was a good idea and I’ve enjoyed it, but to each his own.  I can understand why this would annoy most people.

  3. The auto-join is nice for me as I have to stay in general chat in order to stay connected to the game (I sometimes forget to join). If other people aren’t talking I have to spam, otherwise I drop. It totally doesn’t break immersion.

    • My friend has had this same problem since launch where he would get randomly booted from games with the message “removed from game.” joining a chat channel fixed this. I haven’t had this problem until auto-join was implemented and now I have to stay in chat or else get kicked randomly. Annoying!

  4. You leave/join chat channels by clicking on the little Gear icon at the top left of the chatbox.
    or by entering the command  /leave  into the chatbox to leave the current chat channel you’re in. You can only be in 1 at a time.
    /?  or  /help  in the chatbox for more info.
     

  5. Spam bots swarming in D3 already? But wasn’t the RMAH supposed to end the scamming business of item stores?
    Seeing this makes me happy, at least now I can scrub this in the face of fanboys that defended Blizzard saying the argument above. It makes no sense for a player to stop buying items from third party stores when he’s already used to do that since the days of D2Classic.
    Fanboys believed in everything Blizzard said and by doing that they silenced the voice of the real fans wanting a game with no pay to win imbued in it (D3 had item binding before, and IMO it would be a nice way to discourage item selling, because preventing it is impossible).

    • What makes no sense is your argument… The RMAH has not started yet derp.

      • I know it didn’t. My point is that there are already tons of item selling in the game, the RMAH won’t do anything to end the business of item stores, different from what I heard for many players that defended it based in this argumentation.
        A player afraid of buying from item stores will most likely resort to the RMAH, and Blizzard will have its cut, but a huge amount of players feel secure by buying in third party stores because there are many legit ones that really delivers the items and these players will not stop buying from these stores just because of the RMAH.

        PS: Fanboys: Showing their inability to read since 1980!

    • Uhm… Don’t you realized that RMAH is not implemented yet? Please think before you post next time

    • can’t say if serious

  6. The largest known gaming world is Daggerfall at 62,394 sq miles. The game out in 1996 and still has the largest gaming world in gaming history.

    This pciture tells a much different picture then that website
    http://gamingbolt.com/wp-content/uploads/2011/01/Largest-Game-Worlds.jpg

    • Sorry, but that list is out of date. The largest game world…larger than all other game worlds COMBINED is EVE Online. It represents some 5,000 solar systems in actual size. It is thousands of cubic light years in area.

      • Matuse, thousands of cubic light years of nothing with zero relevant game density doesn’t really count for much. The size of EVE’s world is indicative of the scale at which the game takes place. 

        • Matsue by that logic any game that takes place in space such as most of the Star Ocean games are considered massive but thats not the case and yeah I would agree with swayzesghost it depends on the scale of what you yourself can see and visit not whats been posted about.

  7. You can also right-click the chat itself.  🙂

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