Watch the Diablo 3 Necromancer Q&A and transcript – 3 May

Did you forget about the Diablo 3 Necromancer Q&A? If you did miss it last night, it was quite late for Europeans, you can now watch it back. In attendance was Senior Game Designer Travis Day and Lead VFX Artist Julian Love. You can find a transcipt of all the major points after the break.


What is included in the Necromancer pack besides legendary items and set dungeons?

Two character slots, two stash tabs, pennant, banner, pet, wings, portrait frame.

What elements does the Necromancer use?

Te Necro’s kit is primarily Physical damage and also cold and poison.

The Interaction between LotD, Corpse Lance, and the Plague set – was this intended? If so, how does it make Bone Spear moot?

It was intended, but not the way some players discovered the way tey could use it. “Abusive” or “degenerate” cases will be addressed. They are going to fix it.

Will there be a Blood Mage/Dracula type of Necromancer build? 

There will be. The Blood Necromancer set is reminiscent of Brahm Stoker’s Dracula. The set is tied heavily to the health mechanic.

Was there a lot of internal debate about the skills “X% chance to instantly kill enemy below Y% HP?

No, there wasn’t. The chance it happens is relatively low.

What was the thought behind the pet set? It seems cool but dictates many of your skills going against the freedom you wanted.

Giving the sets as much freedom as possible was a goal. Not dictate too many skills on your bar. Pet set is an exception. It’s the core fantasy for the class.

Are there any new skill sets for a type of Meleemancer line in Diablo 2?

The Saint set works that way.

Will we need to purchase the Necromancer across both the Xbox and PC.

Yes. They are separate products.

Why is it none of the curses have a rune that is direct damage applications towards party members?

They went back and looked at Diablo 2 curses but wanted the curses in D3 to be more succinct and clear. Wanted the runes to be more gameplay defining. Frailty is a damage amp for everyone. They thought this was a cooler way to implement amplify damage curse that had more flavour to it but functionally it’s an apply damage curse.

Will there be a melee thorn pet build?

We didn’t want to make Iron Maiden a curse because thorns is not the same as in Diablo 2. There are some passives that support that. Tehy made a legendary recently that any curse will increase thorns damage base don the number of enemies that are cursed. You can pout togeth er a pet-centric thorns build that’ s got some support. Thorns is tricky to get right on Diablo 3.

Each class has a two-piece weapons set. Do you plan to give a weapon / offhand set to the Necromancer?

Yes, there’s one coming in the next PTR patch. It’s main-hand scythe offhand shield.

How will you address the Season when it will be full of players just playing the Necro?

They don’t see that as a problem.

Does Resource Cost Reduction reduce health cost of Blood Skills, since health is a resource for them?

RCR will not affect health on Necros.

Can we expect items that increase our army size or make out minions more permanent?

Currently, no items that will increase caps or take timed minions that make them permanent. Items are coming that will help reach those caps quicker or extend duration.

Plague set seems lackluster compared to other sets. Any plans to add other skills like Bone Spirit to the 6-piece bonus?

Yes. The set balance on the PTR is “wildly disparate”. Plague set has powerful items coming. Coming next week.

Have you considered the place of the Necromance in the 4 man (and 3 and 2 man) Greater Rifts?

The Necro was not designed with Rifts in mind but more around what the class should be and wanted it to be flexible.

I’m having really severe survivibility issues, especially with the melee specs but also as a summoner. Can we expect some items addressing this?

They are squishy. Strong survivability legendaries are coming. Bone Armour and skills are being changed.

Are there any skills that will be reworked during the beta?

Happy for the most part. Blood is Power is being redesigned. Bone Armor Invulnerability rune for invincibility will have the cooldown start after the skill ends. They forgot to do that with the rune.

Plan to give a tracker on how many corpses Decay Golem consumes?

No plans for that.

How many pieces of Necro only equipment will there be?

The short answer is two. Scythes and phylacteries for the off-hand. No class-specific armor.

Could we possibly see any of the Necromancer sets get a 7th piece to allow combining the set bonuses with Ring of Royal Grandeur?

Necromancer sets won’t have a seventh piece. Sets are meant to feel powerful, interesting and different.

The class feels really locked into a Generator / Spender / Corpse Skil build style. Any plans to shake this up?

It was a conscious effort to make it a core of the class. It was deliberate.

Will there be any armor pieces that are not set based?

There are a lot of armor pieces that are not set related. All coming next Tuesday.

Blood-based skills are creating weird behaviour, especially with blood set, Are there any plans to address this?

There absolutely are. The Blood is Power was being used in a way to get 100% in immunity. They are changing that. They are tweaking the Blood Set so healing mechanics don’t drain the stacks so quickly. You get more healing out of the stacks. Players will have more control over the stacks.

Land of the Dead, Army of the Dead, and Simacrulum seem like really long cooldowns for little impact. What are your feelings on these skills?

Long two minute cooldowns will be made to feel very powerful but they want to see how they will with the different sets. They should feel impactful and get better with Legendaries and sets.

What has been the most challenging part about bringing the Necromancer to Diablo 3?

Corpses. Corpses was the most challenging thing by far. They never intended to have the mechanic from the star so they had to find a way to shoehorn it in.

Will Revive be able to raise a fallen ally in a party? Even if it’s temporary.


For the purposes of Obsidian ring of the Zodiac, do Skeleton Mages and Command Skeleton count as resource spending attacks?

Yes, if they do not it’s a bug.

Are you going to implement the Iron Golem from Diablo 2?


Why is their hair white?

There is a legitimate reason for this that is explained by lore. That is going to be answered in the future through media still to be released.

Do you plan to fix the number tracker for pets?

Yes. You should have everything tracked. If it’s not there now it’s coming.

Why not just add Poison Nova to the game?

For some classes the damage type is the fantasy. They didn’t want to bring poison back as a fantasy for the Necro, it wasn’t that deep in Diablo2. They didn’t think there was much depth the way it was presented in Diablo 2. They wanted to push the Necromancer and With Doctor classes apart. Fantasy first, damage type second.

What are the rewards for completing the Necro set dungeons?

Two pennants. The Necromancer set dungeons are not tied to the other set dungeons at all. To get the wings, only the original dungeons need to be completed.

Tagged As: | Categories: necromancer, Videos


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  1. Yessssssssss!!!!!!!!! Portrait frame! I can see a light in the end of a tunnel!

  2. I feel sorry for the D3 Dev team. They come in to work and do what they have to do and still dont get any love from the community. It’s a shame D3 sucked from the start and only got marginally better with patches. It caters entirely to newbs and casuals apart from being a really bad D2 successor. Itemization sucks, character development doesnt exist, combat is meaningless despite being fluid at least, no PVP, no trading, no excitement when an item drops since everyone gets it from some random monster in Rifts or the Guardian in Grifts (or Kadala LOL).

    I really hope D4 will combine D2 itemization with the D3 fluidity, while slowing down combat and movement speed. I also hope combat will become more dynamic and interesting with cool mechanics and not just us stacking 100 monsters on top of each other and then AOE nuke the crap out of them. BORING.

    • I agree on most parts, but I think it’s hypocritical and bitchy to talk about how you feel sorry for the D3 team and how they have to cater to the community, then proceed to trash the game you’ve clearly been following so closely for so long.

      • My point is that the devs are people too. I think some devs are more passionate about D3 than some others. The problem is that the game-design of D3 was ridiculous for an ARPG when D3 launched. Not only that, the fact that it is “Blizzard”, the owner of the Diablo franchise, the KING of Diablo-Era ARPGs, is what makes this scandalous. Maps were STATIC, TINY, and Highly SCRIPTED! Itemization was dumbed down by removing a ridiculous amount of potential affixes in order to streamline ALL GEAR. Every piece of gear was streamlined to have “mainstat”, Health, CC and CHD as well as a handful of other affixes. This was ridiculous. In D2, one slot would boost your damage, another slot would boost your health, one slot would boost your mana, one slot would boost your Faster Cast Rate, one or more slots would boost your MagicFind or GoldFind, One or more slots would boost your Resistances, etc. In short, your gear was like a puzzle-picture and every piece of gear was unique in its own way, by boosting crucial aspects of your character and build. In D3 however, every piece of gear fulfills the same “stat requirements”, Main-Stat, Resistances, CC, CHD, Element, Health. Thats it. WTF?! Most boring itemization in any ARPG for the sake of making it easier for retarded people to understand the game? Get The Fuck Out, or start making games for normal people and not institutionalized retards with mental handicaps.

        I feel sorry for the D3 team because some of the people are new and they were not around when D3 was originally designed. Those new and old devs put potentially a lot of effort into making D3 better as much as they can, yet get no love from real Diablo fans, because they strayed away way too much from “what made Diablo Diablo”. They justify their fuck-up with “we wanted to do something new, and we also like ponies and rainbows”.

        • Don’t forget putting the focus from Characters to Accounts and dumbing down the skillsystem to simple tactical choices, instead of improving/evolving from the old one or coming up with something better, offering degrees of permanancy instead of a simple swap of a permanence based skillsystemdesign to a design always in flux. (Perhaps only bound by choice of items and space to hold them.)

  3. When Blizzard unveiled plans for Diablo 3 for *Consoles*, the writing was on the wall.

    Dumbed-down play mechanics, for the sake of Console sales.

    PC gameplay suffered greatly, especially when compared to that great Diablo 2 game!

    (For the record, our family is still playing Diablo 2 Expansion on our home network TCP/IP mode!)

  4. Nevalistis is so hot man.

  5. Are they kidding w/ the %death chance? “It’s a low chance,” uh, that’s literally never stopped the theory crafters ever. “We didn’t design the Necro with Rifts in mind at all.” Oh. So they didn’t design him w/ an eye towards the minigame that has dominated the rewards, crafting, monster behaivor, skill design, etc since it was introduced. Great idea.

    • Well, it would be kinda weird for D3’s developers to suddenly start indentifying problems in advance, wouldn’t it?

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