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    Blizzard mentioned in the DiabloWikiPatch 1.0.8 notes that lots of monsters, mostly in Acts 1 and 2, had their experience and drop rates turned down a bit. There’s been debate about this in the forum, after so many months of Acts One and Two being useless, but I think the Devs’ logic is pretty obvious.

    They wanted Acts 1-3 to be (roughly) equivalent in value, in v1.08. Act 3 got no buffs in monster density, and got a debuff in exp value when scorpions were nerfed a bit. Acts 1-2 got a 2-3x buff in monster density, thus the exp/item value for those monsters had to be turned down some, or else Acts 1-2 would have become vastly more profitable than Act 3. You could argue that such a fate was justified and deserved, after the past inequities suffered by the lands of Tristram and Caldeum, but the devs wanted balanced variety of Acts. Hence nerfs to exp-per-monster in Acts 1 and 2.

    Note that Elites still have their same guaranteed drops, so the item drop changes below apply only to trash mobs.

    Experience granted by the following monsters has been reduced to better match their HP:

    By 75% for:

  • Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers
  • By 60% for:

  • Accursed, Betrayed, Blazing Ghouls, Ghouls, Murderous Fiends, Reviled, Savage Fiends, and Vicious Ghouls
  • By 50% for:

    Bile Crawlers, Crazed Cultists, Crazed Summoners, Dark Conjurers, Dark Cultists, Dark Summoners, Dark Zealots, Deranged Cultists, Doom Wraiths, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers, Ravenous Dead, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers

  • By 40% for:

  • Dark Moon Clan Impalers, Moon Clan Impalers
  • By 34% for:

  • Blazing Guardians, Charged Constructs, Chilling Constructs, Frost Guardians, Noxious Guardians, Shock Guardians, Smoldering Constructs, and Toxic Constructs
  • By 25% for:

  • Dust Shamblers, Hungry Corpses, Retching Cadavers
  • The chance for the following monsters to drop loot has also been reduced to better match their HP:

    By 60% for:

  • Accursed, Betrayed, Blazing Ghouls, Ghouls, Murderous Fiends, Reviled, Savage Fiends, and Vicious Ghouls
  • By 50% for:

  • Bile Crawlers, Crazed Cultists, Dark Cultists, Dark Zealots, Deranged Cultists, Doom Wraiths, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Ravenous Dead, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
  • By 40% for:

  • Dark Moon Clan Impalers, Moon Clan Impalers
  • By 34% for:

  • Blazing Guardians, Charged Constructs, Chilling Constructs, Frost Guardians, Noxious Guardians, Shock Guardians, Smoldering Constructs. and Toxic Constructs
  • By 25% for:

  • Brood Hatchlings, Cavern Spiders, Crazed Summoners, Dark Conjurers, Dark Summoners, Dust Shamblers, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers, Hungry Corpses, Retching Cadavers, Spiderlings
  • There’s discussion of this in the forums as well, but my experience thus far in v1.08 has been of much greater profits (in exp and items and fun) running Acts One and Two than I was getting in Act Three in v1.07. The monster density is nice, the content is easier (Act 1 especially feels at least 1 MP lower in diff than Act 3) and it’s great to have something different to farm.

    You guys may have drawn different conclusions, and we’re going to post a vote to rate initial v1.08 impressions and experiences. Probably early next week, to give everyone some time to test it out over the weekend.

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