If you follow World of Warcraft then you’ll know there has been some fantastic Machinima movies created over the years using the WoW game engine. So what about Diablo 3? malu05a posted a video on Youtube which demonstrates Diablo 3 being ported into the WoW Machinima tool. While Diablo 3 doesn’t support the array of views that WoW supports being an isometric game, this video shows the potential of Diablo 3 for Machinima.
Diablo 3 doesnt have much to offer machinima authors, with the limited view and only 2 camera positions, and I don’t guess that this is something that is going to change.
So I thought I would help the poor artists a bit and port the World of Warcraft Machinima tool over to Diablo 3. I still have to get around the weird camera rotation system they use and some of their optimization stuff but other than that all the WMT features is in there, even the environment settings.
There are obviously some limitation to what you can do inside the Diablo 3 engine since its tailored for a psudo-ISO-topdownish view but this video does give a good sense of what to come.
Thanks Mads Lund for the tip.