Spurred by “X is in the console, why isn’t it in Diablo 3 PC/Mac?” type questions, the Blizzard reps have been commenting on the future patches timetable, as well as answering questions about potential Reaper of Souls features.
Saw that skill updates are planned for #D3RoS – does this mean no more patches until pre-expansion patch? Poor Demon Hunters 🙁 –eikEn_
Currently, we have no other patches planned. That of course may change as development continues. –Lylirra
Are Enchanting and Paragon Point respecs going to be intended to work as gold sinks in #D3x ?
Currently, enchanting has gold/material cost (that scales, I believe). Paragon respec does not. Not finalized, so both might change! — Lylirra
Any word on if we will have to train our blacksmith and jeweler to be able to craft new recipes in Reaper of Souls?
New recipes are planned. Don’t have any further details to share right now, though. — Lylirra
Getting lots of ?s about Paragon 2.0 which I can’t answer right now. Hang in there, guys! We’ll be sharing more info in the coming weeks. –Lylirra
Pretty clear from their communications that features are still being worked on. Even if stuff was finalized now, they wouldn’t tell us about it via Twitter, since they’re building up big news for Blizzcon. That, and what we got at Gamescom, gives me hope. Two weeks before Gamescom I didn’t expect a thing about D3X at that show, and you saw what we actually got. If they had all that to share out at Gamescom, imagine how much more they’re going to throw our way at Blizzcon?
Click through for a bigger Blue quote from the forum that explains a lot of why the Console has such better loot than the PC version, and how much of that philosophy we’ll see in Loot 2.0 in D3C and D3X.
I don’t recall blizzard ever saying this is the loot system we on PC will be getting. Can i get a link if a blizzard employee or rep ever said that? Or can i have confirmation that the console loot system is completely different from the upcoming patch’s system?
Lylirra: Nah, it’s not exactly the same nor is it completely different. Let me explain that further, though, since that’s kind of a vague statement.
So, in the console version, items will drop less frequently, but will typically be of higher quality. There’s a chance that when a white or gray item drops, that it will be automatically converted to gold too. These changes were made to help manage the flow of gameplay and keep players in the midst of combat (and out of their inventory screens) as much possible. Inventory management is a little more difficult on the console version than it is on the PC, where you have a mouse to quickly navigate through menus, so this was a pretty key tweak for the PS3 and Xbox 360. Crafting materials and costs were adjusted, as well, to accommodate for the fact that trading components isn’t as easy on console as it is PC. Similarly, stats on crafted items were boosted to help smooth the leveling curve and ensure that players could reliably find upgrades.
Some of these adjustments are changes we’d like to make to PC, but many of them were inspired by plans we already had for improving itemization as a part of Loot 2.0 (for example, smart drops, Legendary items that can drop at all levels, and the whole “less, but better” strategy). The console team literally took elements of Loot 2.0 and added them to the PS3 and Xbox 360 experience, and then made some additional changes they felt best suited the console environment and playstyle.
Someone already asked in a different thread why we couldn’t just get the changes that were added to console implemented for PC on their own right now, rather than waiting for Loot 2.0. That’s a fair question and does relate to your original concern, so I’ve quoted it below (because, hey, why not make a long post longer):
“Something to keep in mind is that, not only does Loot 2.0 encompass a larger number of changes than those made for the console version, but it’s also intended to complement other system updates that will likely have an affect on the item game, things like skill re-balancing, Paragon 2.0, and the addition of features like Loot Runs and Nephalem Trials (which are still in development, too). While we could implement some things here and there in a very piecemeal fashion, in the end it makes more sense–to us, at least (we understand if you might disagree)–that all the components of Loot 2.0 ship together, since they’re so closely connected and are ultimately intended to support and build off one another.
This does mean more of a wait, which we know isn’t the perfect scenario for a lot of players, but it also means that, when Loot 2.0 does ship, it should be a much more fleshed out and complete experience than if various features were implemented on their own.”
Also, since we use staggered development (meaning, the PC and console games more or less have separate teams and development cycles), though, it’s possible that one game will receive changes before another. Over time, which game that is may switch back and forth depending on where each is in its development cycle. Even so, PC is the lead platform.
So, again: not completely the same, not completely different. The changes made to console contain elements of Loot 2.0, but the experience isn’t identical nor is it as comprehensive (also keep in mind that some tweaks were specific to console and are not currently planned for PC).
Hope that helps!
Wow, that took a lot of words to say “Console is basically LOOT 2.0 only NOW”. Minor changes for PC will take another SIX MONTHS!!!
Lylirra: Except that’s not really what I said.
It’s their job for the CMs to answer fan questions (and somehow refrain from banning/strangling the worst of the whiners) but do you guys wish they could just ignore it? Would you prefer all of Bliz to bunker hunker until like, November 2nd when they could start teasing Blizzcon stuffs? Or are the steady updates and communications useful, even when they’re basically just, “Cool stuff coming; no ETA.”