Some excite was briefly stirred yesterday by Josh Mosqueira’s twitter account:
Release day!!! Welcome to Hell console players… stay a while and button mash. Fret not PC loyalists, lots of surprises inbound… soon.
The ambiguously-soon™ish nature of the first tweet drew some forum comment which Lylirra had to swoop down upon:
Lylirra: Oh man. Josh is such a tease. 🙂
We’ve no additional info to share about Loot 2.0 right now, including when those changes will be released, but we’ll definitely be revealing more and more in the coming weeks/months–so stay tuned! As the developers have noted, we’ll likely have more details to discuss at BlizzCon, as well.
(I know, I know. I’m a party pooper, but I didn’t want rumors to go a-flyin’.)
…Okay, so! Just followed-up with Josh regarding the context for that tweet (since all the links seemed to be lacking exactly what he was responding to).
The tweet was in response to whether or not the loot improvements/changes seen in the console version of Diablo III would be coming to PC. The answer is yes, that many of those improvements/changes will be coming with Loot 2.0 (which actually inspired a lot of the updates to itemization for console). As for the tone of Josh’s tweet, think Game of Thrones!
Update: Lylirra made a longer reply in another thread when some guy was about to turn blue holding his breath and waving his wee tiny fists in fury:
Lylirra: TL;DR: Because Loot 2.0 (which is made up of up a variety of different features and changes) is still in development.
Something to keep in mind is that, not only does Loot 2.0 encompass a larger number of changes than those made for the console version, but it’s also intended to complement other system updates that will likely have an affect on the item game, things like skill re-balancing, Paragon 2.0, and the addition of features like Loot Runs and Nephalem Trials (which are still in development, too). While we could implement some things here and there in a very piecemeal fashion, in the end it makes more sense–to us, at least (we understand if you might disagree)–that all the components of Loot 2.0 ship together, since they’re so closely connected and are ultimately intended to support and build off one another. This does mean more of a wait, which we know isn’t the perfect scenario for a lot of players, but it also means that, when Loot 2.0 does ship, it should be a much more fleshed out and complete experience than if various features were implemented on their own.