Diablo 3 Hotfixes Updated: Hardcore Death Bug Fixed

lgem-moratorium-dbThat should probably read “hotfix” since there’s just one update for Monday, but since it was a bug with a DiabloWikiLegendary Gem that could result in permanent death to a DiabloWikiHardcore character, it’s a pretty important fix. For some players, anyway.

Diablo 3 Hotfixes updated:

The following hotfix is now live. There are no upcoming hotfixes to report at this time.

  • Fixing an issue where the DiabloWikiLegendary Gem Moratorium would kill players despite their anti-death skill (such as Indestructible or Spirit Vessel) triggering
  • It’s funny/scary how often these little bugs slip through that only really matter to Hardcore characters.

    Tagged As: | Categories: Diablo III Bugs, Hardcore, Legendary Gems


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    1. How do you Hardcore players react to these kinds of bugs and Blizzard servers in general? I would not do what y'all do.

      • It's like anything – the good outweighs the bad. The game is not as likely to be a meaningless grind because you could lose your life in the blink of an eye. Getting close to death is a rush and fighting your way out feels like an achievement.

        The disconnects / bugs are bad, yeah.. But it's worth the excitement TBH. Softcore seems boring to me by comparison but obviously that's just my opinion =)

      • Actually I hadn't had a disconnect or a huge lag-spike mid-action in a loooong time, pretty much since RoS and quite long before that, too. For me (USEAST) the servers seem good.

        But my Indestructible did trigger over the weekend, so I'm glad I wasn't wearing that gem, lol

    2. It's stunning how Bliz refuses resurrections for characters that die through 100% fault of Bliz, ala Champ bug, Blessed Shield bug, Iron Skin bug… shameful. I had a friend die to the Champ bug and there was nary a blue reply to be seen.

      Not resurrecting "for any reason" is understandable, but ridiculous when "any reason" includes "should be reasonably expected to be in good working order considering we paid for the product."

      • It's really damn hard to see all possible interactions in complex systems and to handle all the ways they can go wrong. To err is human, so no software (or any human made product really) will be perfect, despite the best intention of the developers. Once you accept this fact you're better prepared to make the decision if you want to play HC or not.

        Like Yellow said above, its upsides still far outweigh the downsides for many people, because you really have to pay attention to what you're doing and have to know your character's limits really well if you want to remain alive.

        • "Like Yellow said above, its upsides still far outweigh the downsides for many people, because you really have to pay attention to what you're doing and have to know your character's limits really well if you want to remain alive."

          So does that mean that you know what you can do reasonable well as far as level and you just do what you know you can do?
          If that is the case "you know you can do that" and you do that I don't really see the great tug.

          I am not your regular softcore player, I absolutely hate to die. I only die when I am trying out stuff, new combinations, and really running harder stuff than usual. I understand what I think your attachment to hardcore is but it doesn't completely make sense to me , but thanks to both of you for the reply.

          • Kinda. If you want to maximize your playtime it's important to know what difficulty you can handle relatively safely and play there for farming runs.

            However, it also means that since I know my limits I can push for greater rewards at higher Rift levels relatively safely, because I know when do I have to start increasing the difficulty in really small increments or at what level do I have to really pay attention to Elites with CC abilities. These things don't really matter in Softcore, where dying is a mere inconvenience. I understand why people play there, but to me it makes the game much less interesting.

            It's true though that the automatic Greater Rift scaling generally does a good job of choosing the next difficulty for you, but it's still very possible to skip ahead too many levels, in which in HC I stop immediately, while in SC I'd likely still push, because what can I lose really?

    3. Even with these occasional bugs i would never return to softcore. The first 20 months i only played SC (para350) but after i started HC i never touched softcore again. THe rush of almost dying is priceless. Even logging back in after a lagspike is exiting 😉

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