Diablo 3 Hotfix: Goblins Drop Stacks


Ugh....

Ugh….

A new hotfix today, clearly spurred by all of our requests for quicker cleanup after DiabloWikiGoblin massacres. It ain’t auto-pickup, but at least it’s a start. Diablo 3 Hotfix: Goblins Drop Stacks

Monsters:

Stackable treasure from Treasure Goblins of various types now drops in fewer, but larger piles (1/22)

  • This hotfix is intended to reduce the amount of clutter generated and improve game performance and should not result in a reduction of loot
  • It sounds a bit like how Boon of the Hoarder was fixed to drop the same amount of gold, but in 5 instead of 10 stacks. That was just about fixing visual clutter since gold does auto-pickup, but it made a helpful difference. I haven’t had a chance to play yet with the hotfix, but for those of you who have… does it feel like an improvement?

    I’m curious how it works with the gem and material goblins, since they drop 1 of their loots every step as they run, but I guess when they die they drop a few big stacks. Does that include the Gem Hoarder? So when one dies it leaves stacks of 4-6 of each type of Marquise gems, instead of all the singles?

    Update: It works, on Gem Hoarders at least. I got a double pack and obliterated them before they could run at all, and you see the handy-stacked results below.

    Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Treasure Goblin

    Comments

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    1. I just hit 2 each gem and material goblins. From what I saw, they still dropped one each of a material/gem as they were running, but once they were killed everything was in a big stack of each type. i.e. 8 marquise emeralds, 68 Arcane Dust, etc…

      • A half-assed solution then. Why are the devs so averse to an auto-pickup feature, at least a limited one? Why is gold picked up automatically if every other currency isn't (they *are* a currency)?

    2. Why are health potions auto-pickup and they serve no purpose once a leg potion is found.

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