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    We’ve all had moments where we have been close to death. Sometimes we make it out and sometimes we meet our maker. In ROS that doesn’t change however, with expanded health pools and a lack of a one shot mechanic, it does make one of the new additions to ROS a bit more powerful. That addition is the ability to decrease the difficulty of your current game and it’s causing some ruckus on the forums, The premise is that you encounter something to challenging and just lower the difficulty down to something palatable. The blues responded in turn:


    I’ve been keeping my eye on this thread, but was waiting for confirmation before I jumped in with some info about the Lower Difficulty feature. Our intention is for the button to work in Hardcore and Normal, but for the effect to not happen immediately.

    I just wanted to let you all know what our current goals are the Lower Difficulty feature, since it’s very relevant to the Hardcore community.

    *Edited for clarity*

    Having had some chance to try this out, I can say my experience was that it was immediate. I was in a rift with a tough pack lowered the difficulty and was able to handle what was once a challenge. Obviously this could be exploitable in HC as you could see affix pools that won’t work for you and adjust accordingly. To be perfectly honest I’m not sure why the lower the difficulty button exists. It’s rather easy to create a new game, and with the absence of DiabloWikiNephalem valor stacks it seems like there are few penalties for leaving a game. So why do we need to tune it down from where we decided to set it and opposed to just running for cover if things got bad? I’ve had far more fun running away and slowly picking things off than steamrolling, and I’m not one who wants to duck a challenge, so why give me the option in game?

    What are your thoughts on the lower difficulty button?

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