Diablo 3 Game Designer Travis Day Leaves Blizzard

Diablo 3 Game Designer Travis Day Leaves Blizzard

After 13 years at Blizzard Diablo 3 Game Designer Travis Day has left Blizzard he said on twitter. During his time there he also worked on World of Warcraft.

We wish him well in his future endeavors and thank him for all he did for Diablo 3 & the community.


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8 thoughts on “Diablo 3 Game Designer Travis Day Leaves Blizzard

  1. I don’t even remember anymore, but this guy said or did something that almost made me quit playing the game altogether. I think he was trying to steam up a hype train on one of those lackluster patches where they just buff and nerf a bunch of skills and legendary powers. I never played WoW so I can’t speak on his accomplishments there, but as far as D3 is concerned, he will not be missed. Here’s hoping his leaving increases the odds of any D4 actually being good by +0.9%, but odds are probably more like +10% they’re hiring someone more clueless than him.

    • lol 🙂

      After D3 I kind of dont have much hope for the franchise. ActivisionBlizzard displayed complete lack of competency to hire people able to create a real Diablo game.

      What they did is gang-rape the Diablo Franchise Name in an effort to sell a combined 30+ million units to naive Diablo Fans (me including) and casual newcomers, while force-feeding greedy investors with our money.

      Blizzard is not the Blizzard we grew up with anymore. Maybe time to move on from Blizzard just as others have moved on from EA & Co. However, I think industry Giants like Blizzard and others are “too big to fail” and have so much of our cash in their pockets that they can do as they please and not give a shit about anything. They are virtually invincible and it shows in their cookie cutter Greed-Inspired decisions and hidden philosophies. They are plastering their studio-walls with “noble” and “ethical” Company-Mission-Statements and Ideologies that only the poorly paid Devs and artist might or might not actually follow.


      • Blizzard isn’t too big to fail, the government won’t bail out a game company, and if you look at the US economy in the last decade, almost every major bank, and car company nearly went out of business (if not for the government) cause those businesses didn’t know how to treat customers.

        Look at the downturn the NFL took, year after year of ramming endless commercials down the fans throats, a 60 minute game stretched to almost 4 hours cause of commercials, all the fans needed was one excuse to jump ship and as soon as the anthem thing happened.

        Blizzard I think is in that same area, their financials look ok, their PE ratio is double what their competitors are so it could mean they are overvalued, which means investors are expecting big things, and blizzard barely meets their estimated earnings every quarter. All that could fall apart real quick if their customers find better things to do with their money and go else where. All Blizzard has been living on for a long time is their legacy, that wont last forever.

        • I didn’t mean to imply the Gov would bail them out of course. There is always danger and the risk to be rendered obsolete or undesirable, but Blizzard is transitioning to become the “Disney” of the video-game industry. They wont make distinct and unique games, but they will make games that sell well and please casuals and newcomers, while being “pleasant” to the eye. I don’t think this is stoppable for the foreseeable future. What it will definitely create is a market for gaming studios that are small and create very distinct and unique games, just like Blizzard North.

          There is a trend of small-scale gaming companies growing everywhere like mushrooms. This is a good thing, as huge game studios like Blizzard and others have become bland factories for what the “General Public” wants. They are becoming nothing more than the MacDonalds of the “Burger Industry”.

          Diablo is awesome exactly BECAUSE it created something that was not for “The general Public”. The same goes for iconic games like DOOM 1&2, HalfLife & Counterstrike, Starcraft 1 etc. Those were all niche-games created by very specific people with very specific and individualistic mindsets. Then those games became iconic and broadly played at a time where gaming was still very stigmatized and “nerdy”. Only a small percentage and demographic of general society had access to the internet from their own homes, and the people that played those games were very different from the general public today where everyone has internet.

          Internet is like “Fire”, at first only a few have access to it and the knowledge how to make it. The Fire is used carefully to accomplish few specific things. However, the moment everyone has access to “Fire” and knows how to make it, the whole village will be burned to the ground along the forest and everything else. The internet is no different. I am incredibly fortunate to have been born in a family with highly educated parents that had “high speed” home-internet access for certain reasons in the very early 80s. The internet was a magical place up until around 2000-2001 when the world changed forever for certain reasons.

      • No games company is now what we grew up with. It’s all about money and highly commercialised. No matter what any developer or publisher says it’s usually bullshit to try and build a fanbase. Blizzard was no different. As soon as they got fans on side they changed completely and treated a lot of their ardent fans like crap and that continues today. If you are critical you are ignored and that’s why D3 turned out the way it did. We all warned them about the state of the game but by that point it was too late, the fanbase for Blizzard products was large enough for them not to give a toss.

  2. Interesting direction this conversation took. I’ve felt for years now that the game industry has taken a noticeable decline in quality games and what exactly qualifies as a quality game has also changed. Now there are fewer and fewer ‘game magazines’ around and those that are still around tend to be happy with anything that has decent graphics. Cheat codes and game maps are a thing of the distant past. So are game tip hotlines. Gaming has in many ways caught up to and sometimes surpassed the film industry in terms of sales. It used to be something was a big deal when it had a movie made of it. Now video games are ‘big deals’ in their own rights. I don’t know if it’s grown into a permanent fixture as film did, or if it’s still subject to collapse like what we saw with Atari. Personally I think companies are still subject to collapse but I don’t think gaming is going to be in danger ever again. There’s always going to be some form of virtual interactive entertainment from now on even if it moves off of PCs and consoles. Of course todays games are so different from the older stuff both in design and quality. The game creation is approached much more in a film type, make ’em all happy approach like Commander said, and less a labor of love like what we saw in the past. The upside is we see a lot more niche developers and that number will probably grow as the number of niche players continues to grow. I plan to go on gaming as long as I have the time and as long as the industry has something to offer. I don’t think you outgrow games anymore than you outgrow wanting to see a movie or read a book. In that regard much of the stigma has faded, but more than anything I found it harder and harder to ‘geek out’ these days. I used to be able to practically ostracise myself by reading a comic book, playing with a Godzilla toy, and pulling out a hand held. Now I’ve seen girls walking around playing cell phone marvel games while wearing Godzilla t-shirts. It’s like all the stuff I was once shunned for liking is now loved by everyone but the stuff isn’t exactly the same as I remember, like I’ve gone to some Bizzaro world where the names are the same but things are different from what I know.

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