Diablo 3 Forum Watch #87: Fan Reactions to v1.0.3

The v1.03 patch has been out for a few days now, giving most players enough time to try it out and then write forum posts describing their reactions. I skimmed dozens of examples of that tonight, trying to get some sense of the overall reaction… and I can’t. There’s no absence of data — I read hundreds of player comments — there’s just too much disagreement to draw any conclusions.

Lots of people think Inferno is still too hard, or even harder thanks to the higher repair costs, while others think it’s now too easy, or that Blizzard fixed/tweaked/nerfed the wrong things. Some fans are just about ready to give up on D3, while others say that’s absurd just 6 weeks into the game, after just one small content patch. (You’d need solid rubies for lenses to get glasses so rose-tinted that you judged any game system in D2C, especially items, as well-balanced and crafted just six weeks after release.)

Here are a bunch of links and some quotes from pertinent forum threads. The assignation of the threads goes mostly by the OP, but that might not mean much, since most of them have dozens of replies with agree and disagree spread all throughout. But first, the vote, since the quotes are long enough that we’ll be continuing below the click through.

On the whole, what do you think of the changes made in v1.03?

  • 3) Changes were a mixture of good and bad. (45%, 2,227 Votes)
  • 1) I approve of the changes. (34%, 1,655 Votes)
  • 2) I disapprove of the changes. (15%, 730 Votes)
  • 4) Haven't tested / no opinion. (6%, 299 Votes)

Total Voters: 4,910

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Positive Feedback

Chaosmage provided some pleased feedback on a good public game.

I never died for no reason except my own errors, I found so plentiful of rares it was almost ridiculous (I only got 15% mf from my pants) and butcher dropped a 900dps bow with high stat bonuses for me. (I gonna make a DH now, yes playing with self-found is actually possible now)

Everybody in the party was able to do decent damage and take a few hits if necessary. The melees weren’t grinded by Molten and we ranged never instagibbed by Vortex. The DH provided some decent base ranged damage, my WD some spike range and CC, the Monk buffs and immediate melee aoe and the Barb spike meele, CC and tanking.

We cleared every champ and elite and some dungeons and hadn’t to skip a single pack. But it was also hard at times, frozen has become really nasty but still no death zerging. The game is now balanced.

Click through for lots more, pro, con, and in between.

Vishos doesn’t exactly offer positive feedback, since he thinks Inferno is too easy now, but since the negative coverage below is fully-stocked already, I’m quoting this one here. Vishos provides his char stats and some background info, then compares the v1.03 play to how it used to be.

Prior to this morning I was able to grind out a 5 stack Siegebreaker kill, but it took me a solid 45+ minutes. I would also die at least once to most champion packs, and anything with double anti-melee abilities (descrator, molten, fire chains, plagued) was simply not worth even trying to bring down. Specifically soul ripper elite packs I couldn’t even touch. Siegebreaker himself I had to kite until he began his triple strike move, then leap behind him, dps for 5 seconds or so, and charge away before his next strike. Took me a solid 5 minutes to kill him on average.

Post patch, I can now run through all white mobs without stopping, taking minimal (less than 5% damage) on the way through. I didn’t die to a single elite pack, including a desecrator, mortar, nightmarish, fire chains soul ripper pack. I had my 5 stack in about 10 minutes. Siegebreaker I was able to face tank, leap with iron impact on cooldown, charge with 8% healing rune on cooldown and that was it. Just stood there and dps’d. Never dropped below 50% hp.

An approach I didn’t see elsewhere came courtesy of SlowMoe, who says his machine performance is much improved since v1.03.

Balanced Feedback

One of the best v1.03 posts I’ve read is this one, in which BeingMused covers the Good and Bad of v1.03. Unsurprisingly, in this world of staking out strong partisan opinions and then arguing for/against them, his long and balanced post has no replies as of yet, while numerous identical pro/con screeds have dozens. He touches on Inferno changes, Ilvl drop rates, crafting changes, repair costs, and more. Short quote:

– Inferno balance: Mostly good. You are given a lot more leeway defensively, which has made a gigantic difference playing as melee. Prior to the patch I could easily solo Act2 with a few pieces of MF gear, but Act3 was a bit too dicey for my tastes (doable in a party, of course). Post the patch, without any build tweaks, I could immediately jump into Act3 and solo it. I could even shift some of my defensive skills towards offense. I think that is good for build freedom. The only people who I knew who were having a rougher go of things were DH and Wizard friends who had not prepared for the IAS change, and were used to killing off-screen enemies via glass cannony, super high DPS setups. They’ve just got to figure out a more flexible build setup. A DH friend who *had* already shifted away from an IAS build was doing just as well as before, if not better.

The only downsides: it feels like enemy HP is too high compared to their damage. This might speak to my lack of DPS, but it seems like they could have nerfed damage a little bit less and nerfed monster health a little bit instead. That impression might change with more gear/skill changes. Also, while the gaps between the Acts were too high, I still liked the fact that elites in Act4 were overwhelmingly difficult – it gives me a very long term goal of something to work towards in softcore.

Negative Feedback

The thread with the most replies thus far is Azzure’s, in which he fears that he’s done with the game, at least until future patches improve things. He’s full of complaints, including that Inferno is too hard, that builds are too limited by Inferno’s difficulty forcing so many defensive skills, the boring item system, the broken legendary/set items, those both dooming the RMAH, the “terriblness” of the story/dialogue, the broken crafting system, and more. With over 200 replies, you can bet many/most/all of those points are disputed, redirected, and discussed in great detail.

Summercy thanks Blizzard for ruining the game and thus allowing him to break his addiction. His three points of hate: IAS nerf, destructibles drop nerf, and repair costs increase.

Add I Bring Realm Down to the list of “higher repair costs are terrible since I die a lot)” applicants. An hour of unsuccessful Inferno Belial battles in a big party = now I’m poor. (I do wonder what sort of gains any player expects from a play session composed entirely of dying repeatedly against one of the hardest single bosses in the game?)

RPGLegend does not live up to his name by ranting about many things and saying that Blizzard has lost their touch.

Next to the increased repair costs, the most common complaint was from players whose glass cannon DHs and Wizards are now useless, thanks to the nerfs to Increased Attack Speed. Oddly, perhaps since Blizzard gave warning about this one and explained their reasoning, most of the players sound resigned and maybe depressed, but not angry or raging, the way they were about some of the other complaint issues.

  • Blue Templar asks how the IAS nerf affected you.

  • Conclusion?

    As always on the Internet and in real life, it’s easier to complain than praise, and people are more motivated to make themselves heard for a problem than for a compliment. In that light, it’s not surprising that we’ve got a ton of complaints, most of them focused on the same few issues. Throw in your comment if you like, but be sure you vote, as that should give us a better sense of the overall community consensus than the vocal minority that always fills forums and comment threads.

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    40 thoughts on “Diablo 3 Forum Watch #87: Fan Reactions to v1.0.3

    1. Breakables and chest not calculating MF anymore? This is what I have biggest issue with. So far, after about 190 hours played and so far got only one set item and 4 legendaries and ALL of them came either from some chest or breakable.

    2. Monster affixes are still insane. YOU WILL still die through no fault of your own. Ranged charcters will still be constantly vortexed into melee range, teleported on top of, walled, and jailed. Constantly.

      Blizzard’s decision to make breakables/chests worthless is idiotic.

      Blizzard is not listening to the community and instead has circled the wagon and is defending their “artistic vision.” They are telling people what is fun instead of listening to the players tell them what is fun.

      Drops are still terrible. Legendaries still suck. Items are still boring and bland. Repair costs are insane. Quest rewards suck.

      Diablo 3 needs a lot of work. I’m sure eventually they’ll stop holding the fort, listen to the fans and make changes. But it is going to take a while to get the game into decent shape.

      Yeah, you can have fun on lower levels. But once you hit inferno if you expect to solo (especially as a wizard) expect the game to be frustrating and tedious rather than fun. It is not at all the fast paced game that Diablo 2 is.

      • I’m playing a Wizard solo and it is challenging but not *that* bad. You just need to have ridiculously good gear to play at a comfortable level, which either takes a lot of gold or a TON of farming. Belial took me literally 8 hours (over the course of days) to solo because my gear is not the latest and greatest (not terrible, but not great) and that was by far the hardest part of inferno I’ve encountered (part way into Act 3 now).

      • Oh my dear lord… They did not fix legendaries in a patch that is not the one that was supposed to fix legendaries, what a bunch of idiots… How do they even walk with such levels of stupidity???

      • “Monster affixes are still insane. YOU WILL still die through no fault of your own.”
        — They ONLY time you die through no fault of your own is when you lag. You can chalk up your other deaths to being under-geared, to using the wrong strategy, or to being inflexible with your build. This is not D2.

        “Blizzard’s decision to make breakables/chests worthless is idiotic.”
        — Not only will this decision reduce easy botting, but it prevents farmers from carrying around a MF set of equipment that’s used only when chests are to be opened.

        “Blizzard is not listening to the community and instead has circled the wagon and is defending their “artistic vision.” They are telling people what is fun instead of listening to the players tell them what is fun.”
        — You do not speak for the community; they are many of us in the community who disagree with your conclusions.

        “Drops are still terrible.”
        — What is a yellow item called? Rare? I do not think it means what you think it means.

        “Legendaries still suck.”
        — So what? They still sell for crazy amounts of gold/rm.

        “Repair costs are insane.”
        — See my first comment, above. Improve there and you’ll see improvement here.

        “Quest rewards suck.”
        — Completing quests are the easiest part of the game.

        “Diablo 3 needs a lot of work. I’m sure eventually they’ll stop holding the fort, listen to the fans and make changes.”
        — See my comment on “community”, above.

        “It is not at all the fast paced game that Diablo 2 is.”
        — This is not D2. If you like FPS games, then D3 is not fast-paced; if you like dungeon-crawlers, then there’s nothing wrong with the pacing.

        I respect your opinions and I hope I succeeded in counterpointing them without attacking you personally. I just disagree with them.

        Let me sum up by reiterating my 2 biggest objections to your comments:
        1. You do not speak “for the community”.
        2. D3 is not a D2 expansion pack.

    3. I don’t remember if Act 1 was affected in the patch or if it is just because I have better gear now, but I went back to Act 1 (from Act 3) inferno to farm a bit and it was ridiculously easy. Like, almost as easy as playing a fresh character on normal (“almost” because I actually died a couple times, mostly being careless like chasing a treasure goblin next to an elite pack).

      I don’t think it is too easy though. Act 3 is still hard at my current build. I have no hope at all for finding gear better than what I bought on the AH though. I had 5 stacks of valor and searched the entire act for elites. Sure it is only Act 1, but most of the weapons were around 200-300 dps and my 1-hand is like ~850. Hell, even in Act 3 the weapons were that low.

    4. I voted no opinion because I haven’t really had an opportunity to play it yet, plus my hardcore characters are no where near inferno right now anyway.

      The biggest change I was looking forward to in the patch was the pre-60 artisan costs, and they appear to have delivered (especially with the JC, the jury is still out on the blacksmith).

      I suspect that the inferno changes are more positive for hardcore since they tend to address defensive needs more in their gear, and negative to the softcore folk who play with a “dps is the only stat that matters” mindset. I like games better when they encourage you to balance your characters, so my impression is that the changes are for the best, and people who complain about the repair bills are probably just not as good at the game as they think they are (or at least, have to adjust their attitude on how to advance in it).

      Making the environemnt ignore magic find and/or not drop items at all seems to be the nuclear option in regards to combating botting and “path of least resistance”-style farming gameplay. I approve of combating these things, but I believe there are probably better ways to go about it.

    5. Its a step in the right direction IMO.

      I expect most of my remaining problems are going to be fixed in the big 1.1 patch.

    6. I have cleared inferno pre-patch, can still do it after patch.
      I find myself playing progressively less each day. Thats an indicator to me the game is lacking. I also sold items for over 500eu on the AH and rather than contemplating farming more i actually think of stripping my character to sell the gear and call it a day.

    7. People already geared = game is easier;
      People not that geared = game is harder.

    8. After the patch I played non stop till 04.00 AM.

      That says much more ( after almost 6 weeks) than anything else.

      As all is in the eye of beholder anyway.

      Love the game. Sad thing people want to get you banned by stating this on D3 websites (this one and the official ones).

      Why don’t you go deeper into this unseen HATE against a …. video game Flux ?

      Several factors come to mind: old D2 nostalgic players (perhaps but by most comments I can see many didn’t even install D2 … ever)), all time Blizzard haters (for sure), the afraid class that their MMo’s are now even more deserted (probably).

      There is NO consistency in the feed back: Too harsh, too easy, too much nerfs, too much gold, too few this, too many that.

      This lets me believe that Diablo 3 is here for the long run. Without a doubt.

      And Blizzard has yet again a massive winner (this sentence alone will make a lot of forum campers turn red already LOL).

      Edited: Also the “hate” campaign … kind of shfts… That is quite an indication a lot of these forum campers just want to feed negativity as such.

      First it were the down times, the ON line requirements, then the DRM, then the hacking of accounts.

      SO as the negativity shifts , the same names pop up…

      It shows it is the usual Blizzard hate in general.

      My opinion. As of now every other Blizzard game will be camped by haters.

      • Every other? Try every. Blizzard is my favorite developer (Valve second) and every major title has tons of haters. And since all of Blizzard’s games are major titles, they all have…tons of haters.

        Playing the game a lot for the past few weeks and it just not jiving with you, I can understand, people have different tastes. But most of it seems to be baseless hatred by people who haven’t even played it.

        Even the ones that have played it though, it *just* came out. As the article said, D2 took its sweet time to get to the point it is at now.

    9. Ah, I love the nerd rage. It is delicious. Please, please continue, I can’t get enough of it.

    10. Love the patch… My barb was dying a lot in ACT I. Never could finish it w/o skipping some packs. Last Night i cleared it in a 4 party w/o a single Death. Of course i had to Kite a lot with Frozen and Arcane, but the rest was faily straightforward. And my gear isn’t that good. Great balance. And since i play softcore as i if i’m playing HArdcore (i hate dying)the repair costs bad. I made about 200k – 300k in Act I and paid around 30k in repairs… Good Business…

    11. I think Blizzard has successfully aggravated the casual player, probably the majority at one time. I think most of the fun complaints boil down to skill vs gear. The game still seems heavily favored towards the later for progression. The casual player isn’t going to grind enough to get the items they need nor are they invested enough to buy them off the RMAH, especially not at the prices listed. Unfortunately, being a social player, I like to play with my friends whom are casual players. If I hear negativity about the game from them and they quit playing, that does affect my enjoyment of the game.

      The 50% IAS nerf was extreme considering other problems (and the fact that it really nerfs the already rarely used on hit effects as well). There will always be a more desirable stat, they just changed the order… It does support their arguments on leach vs life on hit. If their design philosophy is to promote [gear] diversity, then why doesn’t this translate to builds, skills, and rune options? There are clear winners and losers there. Not being able to deviate from a build that forces a specific style of play definitely affects the fun factor.

      Is the nerf making breakables useless really the best bot/easy farm deterrent they could come up with? Why couldn’t it have just been based off of NV? Full NV, breaking things is profitable (could do the same with all the removed goblins and resplendent chests). Bots and farmers would have to pretty much play as intended (leaving the rest to warden), but no. Considering there were countless possible solutions, the only conclusion I can come to is that it was to reduce everyone’s drop rate further to keep the economy healthy (and possibly that 15%). This is also supported by the increased repair costs, mf chest nerf, and reduced chance for legendary materials.

      • Casual players usually only stick around for a month at most anyway. The crowd always moves on when “the new hotness” comes along.

      • partially agree, but then I see players who have 100 res all trying to do late A2 inferno and complaining that repair costs are so high now! 😯 it seems to be working, because now they really have an incentive for more careful play/gearing up rather than just getting 1k dmg weapon and off-we-go!

      • I don’t know your exact definition of “casual player” but it seems to me that the patch only made things BETTER for casual players (cost nerfs).

        I would call my wife a casual player – someone who likes the game a lot but plays it once or twice a week and has not much interest in Hell/Inferno (she’ll proly try NM just to see) or intense item farming or even AH. She could care less about how easy/hard Inferno is. She could care less how IAS was affected. She could care less about what 4 combinations of elite affixes are difficult or not. She’ll like making gems for cheaper. She’ll like crafting items for cheaper.

        Aggravated casual player? I think not 🙂

        • My gf is also a casual player. She’s annoyed by destructibles not dropping things more than anything else. She loved the idea that a rare could pop out of a barrel.

        • Our definitions of casual probably are different, I assume around 8 hours a week. Not necessarily someone that will quit after normal or nightmare, but someone that has to work the game around a busy work schedule. Shorter play sessions, but will eventually hit the inferno wall. That’s kind of what has happened to mine, but most of them had WoW as well so they’ve gone back to it until their year pass expires… Which leaves me begging them to come back and try D3 every time it’s patched. At any rate, my comment in its entirety doesn’t necessarily apply only to them, if that’s what I made it seem like.

    12. I thought about trying it again but I realized it probably isn’t worth the time and frustration until the items are worth hunting.

    13. all I know is that I could progress through A1 inferno fairly well (not breezing through by any means) and to get out of the Canyon in A2 was near impossible. The first time I got there quit the game after a few deaths of mine and my party, the second game I think we somehow managed to get out of the canyon with many deaths but got owned soon after. Tried solo, couldn’t even handle a normal pack of dudes.

      I finally experienced for myself what so many were complaining about. I experienced the wall of A2. Bear in mind that I did not in fact do tons of A1 farming to upgrade my gear, just a few Skeleton and Butcher runs, but like I said I could handle A1 alright.

      After 1.0.3 I am now near Khazim outpost and am finally able to progress through the game in what feels a more smooth manner.

    14. I call this patch the robin hood patch since they took the loot from the later acts and gave it to the earlier acts the problem is those of us who were already in act3 and farming it was actually a loot nerf. The quality of drops has gone down considerably. Now it is all about how much MF you can stack and still run act2 for me right now.

      So if you were in act1 and having a hard time getting to act2 you probably love this patch if you were already in the later acts and got over the gear hurdle the patch is a bit lackluster. It all depends on perspective.

    15. You can say that it’s premature to judge the game this quickly but if the player simple feel like it’s boring/too hard or whatever reason and they’re given the oppertunity to vent their oppinion then they’ll do that.

      No need to complain about the complaints.

    16. well i do like the changes but the one about chests and pots is awful i had 2 legendary items drop from pots,the repair cost is kinda ok but think of it as not dying=repair you are forgetting that in time items will lose durability so yeah people are losing money even if they don’t die,and for those of you who say *get more defense OMG NOOB* to DH….mates we have no defensive abilitys we only have kiting ones,smoke screen is cool but its only mainly used when they reach ya or you get caught so yeah our only option is to kite or get 2 hitted thats it

    17. Compared to? – List game names, also list the areas of comparison, and then we can judge whether by normal internet standards you are actually trying to make a coherent point.

    18. When the next big game comes out, I’ll go play that. Plain and simple. Why complain? D3 isn’t that good of a game to stop me from leaving and playing something else. I’m not sure what people expected from D3, but it doesn’t have ANY serious replayability factor. In games like SC2/D2 there are ladder seasons to look forward to and resets, what does D3 offer end game? Nothing.

    19. Im really sick of the comparisons to D2C. Flux does it and blizz do it. Do you really want to compare your game to a 12 year old game and say, “we are similar with the items OF A 12 YEAR OLD GAME.” I guess we just expected them to build on D2X, and that was too much. You want progression in a core element of the game as a series advances, and that’s not too much to ask. What if FPS’s were still using Dooms control scheme and saying “we’re just like that game you used to love way back then.” 12 years and the items are boring. Come on Blizz.

    20. This article gives at least me a lots of new idea not only in technology but also on the working pattern that you follow in your article.

    21. They nerfed attack speed to try and combat everyone running demon hunters and screwed melee completely. Great, and they add a load of affixes to bosses now that screw melee even further. I don’t understand how they could be so blind.

      I was so excited for this game for years but I’ve found myself not playing it after a month and a half. It’s probably accurate to say now that, as with EA, I will not be giving Blizzard any more of my money.

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