Diablo 3 Forum Watch #103: Languages in Diablo 3 and In-Game Conveniences


The Blues remain quiescent on the forums thus far this week, so if you’re looking for some good conversation our own Diablo 3 Community Forum is a good stop.

  • Azzure wants to know why the demons in Diablo speak the same language as the humans. The obvious answer is that no one want to read subtitles in the game, but the thread goes into some pretty interesting pro and con arguments, in terms of physiology (can demon mouths even make human sounds?) and lore. Does the Nephalem’s ancestry of Demons and Angels permit humans to understand? Do the Demons and Angels even speak; or is it more a sort of telepathy/thought projection?
  • Bobby's Red EyesIn the Name of Zod wants to know what level of RoS sales will mean that Diablo 3 was a “success.” D2X sold a fraction as much as D2C, but most fans consider it a huge success. Do we even define success or failure by sales? I’m pretty sure Bobby does, but there’s always a big debate over artistic vs. critical vs. commercial success in other fields of entertainment.
  • RazeBarb wants auto-pickup for materials in Diablo 3, and I concur.
  • ToeTag rages over the lack of a “skip all the stupid dialogue and cutscenes” option, and is only partially assuaged by what RoS datamining seems to promise for “adventure mode” vs. “story mode.”
  • And to end with a laugh, ElementEight offers some satire:

    Blizzard Presents: Butter a Toast

    Have you ever wondered what kind of sweat, tears, and ritual sacrifice goes into buttering a toast? Or perhaps even entertained the idea of buttering a toast of your own? Well, hang on to your hauberks, Sanctuary, and ready your anvils. It’s time to get crafty.

    The “Butter a Toast” Project

    Inspired by the many passionate discussions we’ve seen about toasts (particularly buttering) in Diablo III, we wanted to take some time to expand on our evolving design philosophies and practices, as well as reiterate our goals for buttered toasts. As we started to put our pens to the proverbial paper, though, we had an epiphany: “Hey, instead of just telling players about buttering, why not actually show them?”

    And so the butter a toast project was born.

  • I eagerly await the raspberry preserves expansion pack.

    Tagged As: | Categories: Diablo 3 Sales, Fan Stuff, Forums, Humour, Lore and Story

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    1. Auto pickup consumables…skip the story if you’ve seen it before…

      Been suggesting these since closed beta…

      Here’s a link to my most recent thread of suggestions.

      http://us.battle.net/d3/en/forum/topic/8796360863

    2. Will the raspberry preserves expansion come out before or after the Nutella expansion pack?

    3. Auto pickup on regents is something I have wanted for quite a while.

      Just add a way to customize what you want as a auto pickup in the options menu.

      Auto pickup:
      Crafting Regents: X
      Demonic Essence: X
      Health Potion: –
      Gems: X

      A skip story mode is already on its way it seems. Adventure mode. I would assume it is without story completely and the ability to go everywhere. And bosses always spawn, so that you could first kill butcher and then Skeleton King. That’s currently not possible and its a shame. Looking forward to it.

      • The reason stated by Blizzard for some drops being auto-pickup while others are not, was that you’d always want to pick up gold (as it doesn’t take up inventory space, doesn’t come in different low-level versions, etc.).

        Seeing how D3 turned out to not be about a few valuable drops every now and then, but instead about a flood of tons of useless garbage that either requires endless filtering (gear) or stoic hoarding (gems), that approach is understandable yet makes auto-filtering even more desirable. Loot 2.0 may reduce the amount of drops, but doesn’t support you with that really otiose material/gem/tome/potion sorting.

        THE SOLUTION would actually be quite simple and not even clutter the option menus even further: all stackable items of a certain kind (e.g. “chipped emerald”) go auto-pickup as soon as you have at least of them blocking a backpack slot anyway in your inventory. This way you can decide what to auto-pickup by simply arranging your inventory. What if your stack is full? There isn’t much sense in limiting stack sizes in D3 in the first place (300 or 3000, who cares?), also the system could behave the same way as when you’re trying to manually pickup an item while out of space.

    4. I think the solution is to lessen the amount of things you need to pick up in the first place. Less Tomes to craft items, less gems to craft top tier. If players aren’t required to pick up 2173 gems to craft one Marquis, they wouldn’t be so bothered by all this garbage collecting in the first place.

      And take a page from PoE on potions. Offer one potion with a CD, perhaps with mods in the way PoE did it. Buying potions isn’t a meaningful gold sink, and the only time you ever worry about it is the one time you visit the Inn and buy up 100 of them. (And I think this in the works, based on some data-mined info, but how knows…)

      As for jellies, I’ve always been partial to Mint-Jalapeno. Don’t knock it till you’ve tried it.

      • That is something that you probably won’t see Blizzard’s designers do anymore.

        Take a close look on how reward schemes have evolved over the course of WoW: You will find that they’ve shifted from a simple ‘1 token per x’ concept to less tangible 1000s-of-points, .000%-ratings and other numeric systems with very fine metric granularity for the sake of easier allocation/adjustment.

        While you don’t get ‘kill/loot points’ for slaying monsters in D3 (yet?), you get material/gem/etc. drops as rewards which, by one piece, have the same very low value (compared to how many units are required to turn them into something potentially slightly more rewarding) for the same reason and must thus drop with the spammy frequency we’re all used to from D3 by now.

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