Diablo 3: Firebirds Finery Set Update

Nevalistis recently posted an update on the Future of the Firebirds Finery Wizard set. Keep in mind these changes wont go live right now during the current season. There will be Focused Feedback on PTR to give players a chance to work with these changes.

A bit of a bump, but an update I felt you all would want to see!

We’ve been preparing the changes for Firebird’s Finery, and ultimately, we’ve settled on slightly redesigning the 4-piece and 6-piece bonuses. Here’s how they currently read internally (though, as always, these details are subject to change):

  • (4) Set Bonus
    • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
  • (6) Set Bonus
    • Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of 2000%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited

As you can see, we’ve definitely gone the way of trying to preserve its play style while approaching it from a slightly different angle. You are still encouraged to light multiple targets on fire, and the more you light up, the more powerful you grow.

It should be noted this will impact some existing builds, like the Firebird’s/Chantodo’s interaction. We are definitely going to want plenty of player testing and experimentation with the revised set, so expect to see a dedicated Focused Feedback thread when we head to PTR.

We’re really looking forward to see your thoughts and testing!


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  1. That 4-set bonus sounds really great! Rather perfect for a fire specialization set, I’d say. On the 6-set bonus I’d say to bank on the differentiation made by the 4-set bonus, splitting up its damage increase accordingly. [ -> On Fire stage 1/2: +25%/+50% ; Incinerate stage: +100% ??? ]

    • Well … +15%/+30%,+60% or +20%/40%,+80% would probably a split making more sense in regards of maintaining the power balance, Blizz imagined for the set.

      • damn … probably BE a split … .. . When does the mainpage newssection finally get its [edit comment]-function back @Rushster, Flux und Co. ?

      • If thinking ’bout PvP, though, a method to negate the status “Incinerated” , would be a basic requirement .

  2. I just want to use Firebird’s set without having to use Archon and other crap. A fire based Wizard.

    • I’d rather want to see less pidgeonholes. It’s Blizz only offer on the table for us to contribute to, though. Alotta “other crap” derives from this. Archon should not be a necessity to specialize in. More like a playground, some can also reach for, where others only tap into.

      • To clarify: In my opinion, itemization should foremost be the place to finetune the counterbalance. Without a proper skillsystem to play around in, though, the balance is off from the getgo, and it’s just a race between extrapolating more and reducing even more selfproduced overweight. Imho, Itemization can’t be the [only] centerpoint, and 2nd most important, behind the primary gameplay, only at the [balancing] end of ARPG-development. But that ain’t D3, unfortunately.

  3. They need to either add in a fire and ice set or scrap Firebird, make it another generic skills set.
    In other news, there’s a new PTR up and no mention of it here???

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