Another day, another impactful buff or nerf to Reaper of Souls. This one results in Demonic Vessels nerfed, and while I have no problem with adjustments and even nerfs when needed, this one seems dumb. From now on, Demonic Vessels will drop like a breakable vase/urn/barrel/etc rather than a clickable chest… despite the fact that they are not destructibles, and require a click to open. Blue’d!
Lylirra: Yup, you actually nailed it. Demonic Vessels are (from an actual design perspective) considered on par with vases and not actually chests.
Given responses to my previous post, I actually went over to talk with our system design team to see what was up. There was a separate hotfix made, which I’ve now added to the main hotfix thread, to Demonic Vessels to correct their loot tables. They were previously pulling from chest loot tables rather than from vase loot tables. That hotfix is live, which could account for your personal experiences. (Apologies for the confusion there!)
That said, chests (objects with a lid that flip up) have not had their loot adjusted in any way with these recent fixes. The only changes made to chests are those noted here:
The number of chests that spawn in the following zones has been reduced:*
- Core of Arreat
- Briarthorn Cemetary
- Battlefields of Eternity
- Crag of Eternity
- heres my question for you Lylirra. You can Hot fix BAM nerf out the gate faster then superman could catch a bullet but it will require a whole patch to increase the drop rate of Resplendent chest? Please explain.
Lylirra: It’s due to the actual change (i.e. the kind of change) we need to make to Resplendent Chests, not the fact that we want to improve them. As Nevalistis noted:
There was a bug associated with Resplendent Chests that was causing them to drop the incorrect loot for their type. This was basically a holdover from prior to 2.0.1 where stacks of Nephalem Valor affected the loot that would drop from these chests, and unfortunately it was missed in the original 2.0.1 patch. Because it involves code that’s a little deeper than the surface, it’s not something we’re able to hotfix and will require a patch to address.
For reference, hotfixes are changes we make to data that’s stored server-side (on our end) and patches are required in order to make changes to data that’s stored client-side (on your end). In order to properly address the issues with Resplendent Chests, we’re going to need to make some changes that affect client-side data, so a patch is needed.
I know it’s not ideal (if this was something we could hotfix, we absolutely would), but we’re already working on a small bug fix/balance patch that we hope to have out very soon here.
Ok then, if Demonic Vessels are on par with vases, can you please make them break on their own without having to be clicked on? Area damage will bust most breakables, but you have to actively click on the vessels. I think that’s why many of us (myself included) thought they were chests.
Lylirra: Totally fair feedback (in that, “opening” vessels and vases is mechanically different, so it can feel weird to have vessels sometimes be empty, even though it feels normal for vases to sometimes be empty). Already passed it along. 🙂
This change will affect my play not at all; I do bounties in Act Three all the time, and did a few thousand Alkaizer Runs back in the day, but I still didn’t remember quite sure what a “Demonic Vessel” was, and had to fire up RoS and go poke around Act Three to remember (and get the screenshot in this post). Even Google Images was no help, with nothing but screenshots of those Cultists who transform into demons (Dark Vessels), and if we didn’t have a page on this object in the DiabloWiki.net (we will soon, since I’ll make one).
Obscure object or just obscure name, there aren’t that many of them in Act Three, and if players really want to spend that much time running through Arreat Core clicking on chests and chest-like boxes… so what? Blizzard already hotfixed down the number of chests there, almost anyone can gain far more exp and items (and have infinitely more fun) running bounties or Rifts, and if there’s some slight cheese possible by racing through and clicking chests in one area of Act Three… earning zero exp for the play time… I think the rest of us can overlook that minor detail.
Or perhaps not?
To me, this seems like a silly thing to worry about. Especially as it’s not some new RoS bug, but something that’s been bugged in Diablo 3 since launch. If it walks and quacks like a duck, it’s a duck. If it looks like a chest and requires a click to open, it’s a chest. Besides, it’s not like there are vast fields of Demonic Vessels, just waiting to be exploited. There are 2 or 3 per area, at most, and the devs already nerfed the number of chests in the Core of Arreat.
True, Diablo 2 held lots of “click required” objects that dropped less loot than “chests” did, and I liked those stone pillars in the Act Three jungle that had cool animations before they opened to drop nothing. But I did make less effort to click them than to click chests. I guess Demonic Essences are following that path from now on in Diablo 3?