Diablo 3 Daily Beta Gameplay Videos: #11


Today’s videos start off with a nice co-op DiabloWikiDemon Hunter and DiabloWikiWizard game, as they work down from Cathedral 2 through the DiabloWikiSkeleton King. They’re both Clvl 8 to start with, so this is not their first time through, but they both know how to play so there’s not a lot of standing around and misclicking. Honestly, it’s more of a multiplayer game than a co-op effort, since they don’t really use any teamwork other than both occasionally shooting at the same DiabloWikimonsters. Two ranged attackers don’t compliment each other very well, at those early levels when neither has any party buffs or minions to tank, and they’re often not even on the same screen, as they explore semi-independently. But they’re united in justice! And revenge! Or something.

The skills used aren’t real exciting, though the DH has some fun DiabloWikiGrenades early on. The DH tries to find a use for that inaccurate and damage-deficient skill, tossing them over balconies and such, but as always, Grenades are largely a novelty, of far less use than just about every other DH skill. One hopes that Grenades truly improve with DiabloWikirunes, or perhaps at higher levels when the monsters are more numerous they’re useful to mix in for their DiabloWikiAoE damage?

Click through for a couple of other videos.


Our second video shows a brand new male DiabloWikiWitch Doctor running through the first 11 minutes of the game. He’s obviously played before, and is in a hurry to show that DiabloWikiPlague of Toads is actually much faster acting than DiabloWikiPoison Dart (unruned, at least). The trick of it is to send forth your amphibians from melee range, so two or three from each cast hit the monsters. Risky later in the game, but safe enough against the slow motion zombies you encounter early on.


This last video is much lower image quality since it’s a capture of a live stream, but it’s a full hour and and half play throug by a DiabloWikiDemon Hunter, taken on the second day of the F&F beta. Watch the noob struggle! Well, not that much, but with any luck this will be you this weekend as the E&S phase of the beta kicks off and tens of thousands of invites fly! (We can hope, anyway.)

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  1. Just watched some of the wizard/demon hunter co-op and I am wondering: are there any known baddies that can catch or pick-up grenades and throw them back?

    • No, the grenades might as well be a weird type of fireball that bounces on the ground. They don’t behave any differently than other spells, for all that they seem like objects.


  2. Don’t you think that the position of the torso when the characters are running is exaggerated? It’s like blizzard capture the motions of someone running in a high speed (when the torso is inclined forward) and put it on the character running slowly. The characters should be more vertical when running. They are like The Hunchback of Notre Dame

    • I’ve long thought their legs and strides were too long. It’s most noticeable on the DH, as they sort of gallop along in slow motion. But It’s not a big deal, and I assume it’s more noticeable with low level chars as they’re moving slowly. Higher level we’ll all have some faster run stuff and that’s probably what bliz optimized the animation for. Everything looks weird moving in slow motion, after all.

  3. Did not seemed too hunched to me, but I’ll check again.
    & the grenades really seem unnefective, the witchdoctor firebomb looks similar but better implemented

  4. Hey, grenades is the best barrel smashing skill I’ve seen thus far! That’s pretty useful!

  5. Notice how the Wiz and DH relaxed their strategy a little bit when the Templar showed up? And then once he split it was back to run and gun. I know followers are going to disappear in multiplayer games, but it would be great if a group of say 4 paper characters, could get to keep a templar around. Or a group of 4 melee could bring in a ranged follower.
     
    I suppose in a multiplayer game, variety is king. 😀

    • If you want variety you go with 3 Ranged and a melee fighter or 3 melees and a ranged one =\

      But yeah, you will likely have various NPCs join the fight at multiple points in the game. Just you can’t bring your own follower along. 4 players + 4 followers + NPC fighters + summons would be mess.

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