Another day, another batch of various Beta gameplay footage.
Today’s first movie is a full playthrough, 90 minutes in length, by a female Monk piloted by CorneliusJD on what was probably his first day in the beta, since he’s clearly just learning the ropes. It’s a nice change from the Clvl 13 massacre bonus highlight reels we’ve seen lately, as this poor Monk uses the same crappy staff the entire time, dies several times thanks to bad luck with Arcane Enchanted bosses, and racks up numerous survival bonuses for killing enemies with less than 10% of her hps left.
The Monk also explores more of the levels than players are doing now that know where they’re going, and listens to all of the monster lore segments, so it’s informative. The Leoric segment is a fun one also, as the Monk comes within one more hit of dying several times. I’ve never actually seen anyone die to Leoric in a Beta video, but this one definitely had the most close calls.
Click through for a couple more movies.
For a much shorter video, here’s some co-op play with a Wizard and a Demon Hunter taking on the Skeleton King. It’s an interesting fight, in part for the wizard showing why you don’t pair three high resource cost skills; he’s using Electrocute, Arcane Orb, and Wave of Force, and is therefore perpetually out of Arcane Energy, leaving it largely to the Demon Hunter to deal with the skeletons Leoric keeps raising.
This video makes clear that Leoric’s teleporting attack might need an upgrade against ranged attackers, since he never really endangers either of the characters, despite their unspectacular gear and tactics. They just keep their distance, shooting with some accuracy while Leoric laughs a lot, summons skeletons, then dies. Compare to the similarly-poorly-equipped female Monk on the full play through video above this, who nearly dies about 5x during the Leoric battle, despite the aid of her Templar.
Today’s last video is a quickie that shows something unusual. A Treasure Goblin, which isn’t that odd, but in the Dark Cellar? That’s a tiny, one-room mini-dungeon below the Old Ruins level. The poor thing has nowhere to run as it chuckles, and after scurrying around one end of the cellar for a few seconds, entirely covering the floor with gold, it gets stuck in a corner and stands there helplessly while the Demon Hunter pings it to death. You almost feel sorry for the creature. Almost.