Diablo 3 Coverage Around the Web

Now that the game has an actual release date, there are lots of Diablo III articles and previews popping up on general gaming sites. Hardcore fans like you guys are unlikely to learn anything new in these pieces, but if your thirst for all things Diablo can not be slaked simply by watching the seconds count off that launch clock to the right, you might want to check them out.

IGN posted an interesting/depressing/make-you-feel-old info graphic covering things that have happened while we were all waiting for Diablo III. Items include YouTube, the rise of World of Warcraft, iPods/iPads/iPhones, etc.

Global Post has posted an article about people attempting to earn actual money from selling virtual goods in games, and how that will likely play out in Diablo III’s Real Money Auction House.

Game Ranx has an article that lists Four Big Reasons Diablo III’s Auction House Might Fail. The big four? 1) There’s no option to buy items directly from Blizzard, 2) Listing an item on the auction house will cost you, 3) You can buy and sell gold, and 4) You can use items purchased from the auction house in PvP. No, it’s not the most up to date on info there, as listing fees were removed some weeks ago, along with PvP (at least for the first few months).

Safe bet Azzure will have some thoughts on this one.

Update: And he does! They’re not kind.

Gamer’s Daily News has a three page Diablo III preview that’s got everything but paragraph breaks, and contains high praise for virtually every aspect of the game.

Finally, this article on GameRanx is called Six Things You Didn’t Know about Diablo III and it lives up to its name with #4. Here’s a quote:

There are two context sensitive action buttons, allowing you to play Diablo III with one hand should you so choose. You can map your two most used skills onto your left and right mouse buttons. These context-sensitive actions will change depending on what you’re clicking on.

If that is a feature planned for Diablo III it’s news to me, and I don’t recall Jay Wilson or any other dev ever mentioning anything like that for the game controls. Maybe it would work for the D3 console version? Ironically, something like this *might* have been a feature had the original development of D3 at Blizzard North continued. I say that because there was an automatic, context-sensitive skill switching feature in Hellgate: London, which the Diablo creators developed at Flagship Studios after they left Blizzard North in 2003-2005.

Related to this article
You're not logged in. Register or login to post a comment.

23 thoughts on “Diablo 3 Coverage Around the Web

  1. I used to play D2 way back in my elementry school days. I picked the game back up in high school because i knew d3 was coming out soon. I used to skip class just to MF on my hammer-din 😆 . I have also followed this awesome site for about 3 years waiting for a release date. NOW IM A SOPHOMORE IN COLLAGE!!! About time!  😀  

  2. The RMAH fail article is itself a giant fail.  It was a good laugh reading Azzure tear it to pieces.

  3. Hey-hey, Flux, wait with stirring the masses… I think you hurry a bit with that mystical planned feature of context-sensitive skill switching.

    GameRanx say nothing about skill switching. They say you can map two skills to your two mouse buttons – is it not so? For some reason they do call them context-sensitive, which the left one indeed is – it either means “move” or “use skill”. Right mouse button, as far as we know, is not context-sensitive, but can that “fact” be just a mis-wording of an author looking for bigger news?

    • Well maybe, but read the last sentence I quoted:

      “These context-sensitive actions will change depending on what you’re clicking on.”

      That seems pretty clear to me. And it might be a cool feature, but it’s not something I’ve ever heard of in D3.

      • Well, this one is indeed a bit more straight than others…

        But (judging by the fact no one, even you, heard of such a feature) I still call bullshit!  😀

      • That’s an unusual way to put it, but it’s correct nonetheless. The LMB is used to move your character, use a skill, open doors and use other things, depending on what you’re clicking on. The RMB can be used to move and attack as well.

  4. About the context-sensitive action buttons, I think it refers to casting a skill, moving, talking, opening, etc. if you click an enemy, the ground, an NPC, a chest, etc.

  5. With regards to the context sensitive buttons, from a certain point of view, it just sounds to me like they’re talking about the old LMB RMB buttons which can have your two most used skills on (ie, Primary and Secondary). It’s like they repackaged old news lol. So I dont think it’s a new feature.

  6. I don’t remember hellgate london having content sensitive switching actions. care to elaborate flux?

    • I haven’t played it in many years, and the feature might not have been in the final game, but at least during development, they had context sensitive mouse functions. With a Templar for instance, you’d shoot some ranged attack if the enemy was far away, and then switch to a melee attack with your sword when the enemy was in range.  This was automatic, not requiring a hotkey or weapon switch, though you could do that too.

      Unless I”m confusing that with some feature that was in Mythos during its Alpha… some ARPG in those days had it, at least.

      • Now I remember that. and that was kinda a neat feature for a game to be honest. saved time from switching. Thanks Flux.

        • Thinking of that, I’d probably be in favor of manually switching stuff. This situation is a classic “convenience vs. leet skillz” problem, and the first ting that comes to mind are those videos from BF3 (or was it CoD?) where a guy jumps out of his jet mid-sky, flings a sniper rifle, kills another pilot and hops into his jet  🙂

      • Oh, how i miss Hellgate.  Despite a few faults, I do not know why people hated on it so much.

  7. The sad thing is that people like him get paid to criticize OUR games, while there are fan sites with world of knowledge dedicated to these games struggling to stay on line.

  8. What they are refering to as context sensetive buttons is most likely the fact that if you run out of mana, it will switch to basic attack, and if you click on an npc, you talk to him. And so on. So nothing new relly.

  9. Quote from the 6 things article:
    “As items purchased from the auction house aren’t usable in PVP, there should be no risk of getting ganked by a heavily twinked player in the arena who used real money to purchase his or her items.”
    This is completely wrong, right? Never has it been said that the item source (loot/AH) would influence its usability in the game (PvE or PvP).

Comments are closed.