Diablo 3 Console: Reaper of Souls Ultimate Evil Edition

Diablo 3 Console: Reaper of Souls Ultimate Evil Edition Interview


AusGamers has posted a new interview about the Diablo 3 Console: Reaper of Souls Ultimate Evil Edition. The Q&A took place during a PS4 play session and features console producers Julia Humphreys and Matthew Berger. There’s some interesting stuff about new features and adaptions they made to improve the console playing experience.

“One of the first things we added is apprentice mode,” Julia reveals. “So you might be playing with your friends and you start new characters together and your character might be a lower-level to the others. So instead of dying all the time, running behind the other player and picking up loot and not killing… with apprentice mode what we do is take [that] lower-level character and we boost them up for the duration of that play session. So they stay the same level with the same skills, but their stats are boosted so they’ll have more toughness, they’ll do more damage — they’ll be able to stand toe-to-toe with most monsters and contribute meaningfully to most fights. And of course the loot that they get; the experience they get is still going to be appropriate to their level”

“On console there are very few restrictions on what you can give other players, very few things are account bound,” Matthew reveals.

There are also mailboxes in the game that remind you to interact with your friends and allow you to share items, but like with everything else already mentioned, this just wasn’t enough, and so mail is also a renewed system.

These are built to send items to your friends by way of gifts and Julia explains that when a Legendary item drops, there’s a chance another item will drop that is tagged for your friend. It’ll actually have his or her name on it and you can then go ahead and mail that to your friend and whichever character they open that gift with, it’ll either roll a Legendary or Rare item for that class.

Full interview is here. There’s some cool info about improvements to the Kill Streak and environmental destruction systems; they’re integrated into yellow orb bonuses, so you’ll get on-screen kill counter that increase as your kills do, streaks of movement speed coming from smashing barrels, etc. Both sound fun.

I’m also a fan of the “Nemesis” system we heard teased months ago as “Avenger Kills”, where a monster that kills one character will appear in a friend’s game with even more powered up stats. If it kills them it can continue onto another friend’s game, and this can go on up to five times (but not in Hardcore).

It sounds like the devs are really customizing the DiabloWikiUltimate Evil Edition console experience to the platform; much more so than the original DiabloWikiDiablo 3 console, which was basically just D3 PC with new UI for the controls and Loot 1.5. We eventually got some of the D3 console improvements on the PC, via Nephalem Orbs and such, so I wonder if the PC will ever see some of those UEE changes; friend list item trading and Nemesis monsters, for instance?

Tagged As: | Categories: Diablo 3 Console, Interviews, Media Coverage

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  1. With the monster level auto-adjusted to your level, there is no sense of gaining power when earning a level. The only this level are worth getting is skills (and items @level 70).
    I think they should remove that and make just leveling earning skills but:
    – same amount of XP for each level
    – start with our level 70 stats
    – when you find an item, it is level 70
    Which means the same as now but you can play with anyone and powerleveling with hi plvl characters becomes funnier. Moreover, no more "damn, I found a RRoG ilvl 34…"
    For progression, you keep:
    – increasing the number of affixes of bosses while you level
    – gaining skills one after another
    And this can apply to PC and console version…

  2. Why not allow Mystic to level up items. You could pay her and your items ilvl will go up (with stats). That would solve some problems with "why now, not later!?".

  3. "There are also mailboxes in the game that remind you to interact with your friends and allow you to share items, but like with everything else already mentioned, this just wasn’t enough, and so mail is also a renewed system."

    "These are built to send items to your friends by way of gifts and Julia explains that when a Legendary item drops, there’s a chance another item will drop that is tagged for your friend. It’ll actually have his or her name on it and you can then go ahead and mail that to your friend and whichever character they open that gift with, it’ll either roll a Legendary or Rare item for that class."

    If some Blizzard rep is reading these forums…please keep gimmicky and sad "social" aspects out of the PC version. Game is not where it should be at the moment and although I would welcome some trading, this "mail system" with extra legs intended for friends is lame.

    Don't even get me started on the "apprentice" mechanic. Why not circumvent leveling all together and start new chars at max level? Fail.

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