The DiabloWikiDiablo III Console Patch 1.0.2 went live for the PS3 a couple of weeks ago, and now it’s available for the Xbox as well. It’s not a content patch and mostly contains bug fixes, and you can read the full details in the wiki article.

    A console player noticed a video of a PC player starting off a new character on MP10, and was surprised how easy it looked. A Blue attempted to soothe his pique:

    You’re certainly not the first person to notice a difference in difficulty when comparing PC to console. We wanted combat on the to feel very engaging, and that meant we had to tune the monsters specifically for console. The result is that higher difficulties can feel a little unforgiving under some circumstances.

    The DiabloWikiDiablo 3 console is an interesting contrast in difficulty, since it’s harder (in terms of monster hps and damage) on the high DiabloWikiMonster Power levels, especially on Normal and Nightmare, but it might not actually *play* harder since characters can find such good gear. The difficulty pendulum really swings in Inferno on the console, where Elite packs only get 3 Boss Modifiers, and a decently-equipped Ironborn char is equivalent to a billion-per-item char on the PC version. It’s further complicated by less monster density on the console, which actually makes the game harder for some builds

    Finally, a fan asks a general question, but one that can be well-answered from Console knowledge.

    With smart drops, will I be able to MF for my wizard on my monk? Or, would I have to just play my wizard to get wizard gear?
    Grimiku: This is a good question, and I’ve seen it brought up before. Not every item that drops for you in Loot 2.0 will be a smart drop, so it’ll have a chance to be something one of your alternate characters (or followers) wants to use.

    The console doesn’t have “smart drops” as the devs described them at Gamescom. What you get on the console is more like targeted loot, where virtually everything that drops with an attribute roll in a random affix comes up for the class you are playing, and you don’t often see drops of item types for other classes. So if you’re a Monk you’ll find +DEX on almost everything, and very seldom see anything with +INT or +STR, nor will you find many class-specific items for other classes.

    However, and helpfully for potential twinking, you will still find legendaries and set items that are best-suited for other classes, and since those are mostly inherent mods, they’ll roll appropriately. Your Monk wouldn’t find legendary Might belts or Mojos with Dex, for instance, and if your Barbarian found a Fist weapon it would probably have Dex. If you found osmething like a Lacuni’s though, it’s almost certainly going to have the big +attribute for the class you’re playing.

    This has an interesting side effect when playing on the same machine with “couch rules” (which means drops are first-come-first-served) in that the character who lands the killing shot seems to (almost always) determine the mainstat Attribute on the item. This means that you can’t really circumvent it by self-rushing and putting two characters in the game at once. Since while you can drag along another character who isn’t moving, if one character is getting all the kills, they’re getting most of the drops tailored to them.

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