Diablo 3 Console Item Hacks Abound


This issue came up both of the Diablo 3 console podcasts we’ve posted thus far, where the players were avoiding public games since there were already so many hacked items. That was within the first week or two of release. Now that it’s been a month the hacked and duped items have spread that much further, and fans are posting similar words in the Battle.net forums.

I was wondering if we could get an update as to why this items are being allowed and what it’s going to be done in the future about it. This is diablo3… Not 2. I didn’t think this was going to happen again.

I created a game and opened to public when some cool ppl joined and we started talking while smashing every demon we saw. He told me my gear sucked and game me an azurewrath with 3 sockets and some crazy dmg like 14k. I took it and started playing with it thinking that it was just an amazing item this dude wasn’t using any more… Then he taught me how to dupe and showed me some crazy rare rings with close to 12 magical properties each.

Right away I went to do some research and found out about modded items and duping and stuff. If I get my acc erase with my toons so be it… I dropped the sword last night before going to bed. You can have 12 trillion dmg and one shot everything… Then what? Game and the fun that I experience at the beginning of the game when it first came out for console goes out the window. I rather self find things and just play the game even if I have to struggle.
Nevalistis: In order to bring Diablo III to consoles, we knew significant changes were going to be necessary to make the game accessible to the widest possible console audience. One of those changes was the option to play offline on Playstation 3 and Xbox 360. A byproduct of this feature is that these save files don’t require verification, which lets you jump straight into slaughtering the minions of Hell.

While exploring ways to discourage exploitative behavior is something we’re continuing to do (so thank you for your reports), players appear to be enjoying their battles through Sanctuary and finding great loot along the way. Based on feedback we’ve received, we believe this experience has more value than simply copying another person’s set of gear.

Since the CM can’t really say what she’s thinking, I’ll do it for her. Remember how so many people complained about D3’s online-only security requirement before and during the game’s launch, and how Blizzard defended it largely by hack prevention? So now we get the D3 console without an online-only security requirement, and it’s instantly full of hacked items, and so many people complain about that. Not to be Mr. Blizzard Defender… but what did you guys think was going to happen?

Video games that aren’t secured by online-only modes, with much of the data stored on the server, get hacked. Even a lot of games that are so secured get hacked. People want to cheat, and if they are not absolutely prevented from doing so, they will. As even the OP in the blue thread said, he quickly got bored using the hacked items boring and dumped them to continue playing self found. If you want to play the game legit, that’s really all you can do. Choose not to cheat and play with friends who don’t cheat. Or play D3 PC/Mac version with secure, online-only characters.

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  1. Flux I would assume you knew what people wanted from D3 , we were not complaining about Online Only characters on Battle.net , we wanted separated offline characters , just like in D2 with Single Player and Closed Battle.net.

    If they choose to give PC players the option to play offline , I hope they don’t allow Single Player characters on Battle.net at all not like Open Battle.net in D2 , because many hacked items were transferred to Closed Battle.net through some hacks or inducing lag spikes and crashing games to allow those characters to join Closed battle.net sessions and drop all the items to Closed Battle.net characters and introducing some of the craziest items in D2 history like Occy rings and Hacked string of ears and so on.

    I also agree with the CM on this one though , I never expected Consoles to be dupe and hack free , just avoid the hackers and play with friends or self found , if you choose to ruin your own experience by duping and hacking items then go for it , but then what is the point in playing Diablo if you can give yourself everything you want in seconds ? where is the fun in that ?

    • Well they can’t give offline mode because doing so would require downloading a good portion of game files on client’s computer. That is just begging to get hacked. There were duped items even early on in D3’s lifetime but Blizzard menaged to remove them, imagine how much and consistently worse it would be if there was offline portion.

  2. Well, duh. Of course this was going to happen, only blind Blizzard haters (who are as bad as the blind fanboys who worship Blizzard) of which b.net is full of just wanted to hate on the game because it’s the cool thing to do. This is 2013, gaming has grown to massive degrees of popularity there are thousands upon thousands of people knowledgable enough to exploit the game and millions of guides online how to do it.

    Since Blizzard can’t say it I’ll say it for them: I TOLD YOU SO.

  3. I find it a little far fetched to use this as an argument against offline play. Of course we know that, whenever you are going to allow Single Play characters in an online environment, that environment is going to be hacked to pieces. And I suspect that even if Single Player characters are stored completely separately, it won’t take long until they start to trickle in the online environment. I admit that allowing offline play will have some consequences like that.

    But the downside of it. So far I’ve lost 5 HC characters due to unforeseen lag spikes, or I start up the game and see the message that they are currently experiencing lag and connection issues and decide I can’t play then. Or I go out on a holiday with my laptop and can’t play because there’s no good internet connection. I’m an avid supporter of an offline mode and the news that hacked items are popping up on the console servers is not really changing my opinion. Might be a bit selfish, I admit, since hacked items won’t bother me one bit if I stay offline anyway…

    • Trick is with lag spikes only You are affected. With offline mode and widespread of hacks, everyone is. So the decision is simple.

      There is no “trickling” from “open b.net” to “closed b.net”. To play offline You need to download the server executable files, the same, which run “closed b.net”. Those will be analized and hacked quickly, and those hacks will be used against “closed b.net”. Only solution is to rewrite whole server infrastructure by different people, since it means (at least slightly) different ways and different bugs. This is, what probably happened on consoles – those server executables are probably rewritten. If not, then hacks will hit pc very soon.

      You may find it little far fetched, unbelievable or whatever, it doesnt change they way world and programming goes. Once offline mode is on pc, hacks follows.

  4. Is the only reason this is a big deal is because the game is made by blizzard? With all the hacks and mods for xbox and the games on it, why does this one matter more then the others? This is in the same realm as Borderlands 2, with its gear duplication and weapon glitching.
    People who want to cheat will cheat. The problem hear is not that the game is broken but that people don’t have any self control or reasponciblity to 1) delete the hacked gear, 2) use XbL’s reporting system. Instead they whine about it for “mommy/daddy” to fix it. If Blizzard had sold an unfinished version of the game to the console market then yes whine and complain about it and they (should) fix it (mass effect3). However if it is people you join in open games or even on your friends list who are undermining your experience of a game you paid $60+ for then bloody do something about it yourself. Blizzard is not forcing you to have friends who cheat in video games. If you want to complain about this, complain to Microsoft for not having a more effective way to ban other players. I’m sure Microsoft would love to ban you for a few days because your Internet connection was slow for one public game due to you pirating Game of Thrones on your pc and the other players reported you (league of legends).

  5. QUOTE

    Since the CM can't really say what she's thinking, I'll do it for her. Remember how so many people complained about D3's online-only security requirement before and during the game's launch, and how Blizzard defended it largely by hack prevention? So now we get the D3 console without an online-only security requirement, and it's instantly full of hacked items, and so many people complain about that.   Not to be Mr. Blizzard Defender... but what did you guys think was going to happen?
    I don't know... Maybe they could do what they did in Diablo 2? Offline single-player for people who want that, open battle.net for the cheaters who can't keep their hands out of the cookie jar and "closed" battle.net that was cheat secure for people who wanted an online social experience without the cheating. Now there was tons of cheating in ladder in Diablo 2, but Diablo 3 is not totally secure either. The online-only requirement is still nothing but DRM, which is perfectly fine. But they really need to stop lying about it.
    • D2 was full of hacked items. not just dupes, but outright hacked in many ways. I’m not a programmer to say how that happens or what could stop it, but I’ve heard many times that a big vulnerability comes when hackers get the network code, which was included in D2 for offline play and TCP/IP/LAN play. Which was part of the reason D3 didn’t include any offline play.

      Personally I’ve always thought the online only was 99% anti-piracy with everything else just a tiny bit of icing on the cake, but try getting a Bliz person to even acknowledge that reality.

      Presumably a game like D3 could offer a purely single-player offline version, without including any networking ability (no TCP/IP option) that would 1) allow offline play, but 2) not give hackers any insight into cracking the system. But I don’t think that would please fans who wanted offline mode, and would certainly displease bliz and all of their “d3 is best played in a group” comments.

      • This exactly, Flux. I don’t know why others aren’t getting it. Once the game has a single player mode then, unless somehow they use completely different code for EVERYTHING, people will have the code to how the game works and can then make exploits at will. Closed B.net, open B.net; it just doesn’t matter. Once the code is out there, via offline mode, it’s all downhill.

        Now, personally I played DII single player only. The only person I ever played with after leaving B.net was my wife. Not much chance of hacking there. But if I ever wanted to play online with PUG’s or whatever, I was at the mercy of whatever the hack-of-the-day was. Duped SOJ’s, PK’s, you name it.

        So yeah, folks, DIII console is exactly what Flux is saying; its what DIII PC would be if there was any kind of offline mode. No amount of security would stop hacking once the game code that’s currently running on the servers is out in the wild.

  6. Just cause hacks are abound, doesn’t mean everyone is hacking.

    Some choose to use them, others choose not to use them.

    Pretty much every old school ( 90s and 2000s ) PC game had special codes… and people didn’t complain about it.
    Some were even cool “features” that took hard work to find and execute.

  7. At least the console gives people choices.. Play safe and without cheats with nice friend -or- play with cheats or with cheaters.

    I would play offline solo, if there wasnt any good friend playing it with me.

  8. “A byproduct of this feature is that these save files don’t require verification”

    I call bs. “Offline” does not mean that you don’t require verification when you go to play online. They just didn’t want to put it into the game because it would take either programming time or a brain (incidentally two things they were probably lacking). And look, it now appears to justify their decision to not allow pc offline, although that is a load of crap, too.

  9. Essentially, there is no way to get good random PUG matchmaking w/ these problems. And good, random PUG matchmaking is a more important feature than offline play. Yes, we want to play w/ our friends, but everyone doesn’t have the same schedules, sometimes things happen. And random games are better w/o TPPK hacked bot spam. Yes, D3 has some dupes (mainly the account recovery scams), but compared to D2 or console, it’s night and day. One thing that always impressed me was how well they built WoW. 9 years on, the worst they’ve ever dealt w/ are fishing and battleground bots. I mean, really minor stuff. Flat out account theft was the only way to go for the RMT market.

    • I beg to differ. I’m not the least bit interested in online play, so I’d say offline play is more important than any online features at all, including and especially some way to meet random people that guarantees those people hold up to my standards of non-cheatingness.

  10. Why couldn’t blizzard use a system like BitCoin on the console?

    Whenever a player logs into a multiplayer game, it checks the game save against the same game save according to all other players/servers online at the time, if there are any errors, they take the highest consensus of the saves and apply it to that account. Thus, anything duped/hacked would get removed based on data that was saved in what might be considered a “cloud”.

    Problem solved, single player + effective anti-hacking multiplayer.

  11. Is Diablo 3 on the console still considered a service/experience? If its a service/experience then this persons right to complain is valid I guess. I never liked the part of the EULA that stated D3 being a service/experience, just gieb game and let us fix it up for you then B$ can patch it up the way we want to play it cause atm its clear they don’t know. Hint: Offline/Lan = ftw

  12. I thought people would choose to play the way they like to play if given the option. I’m not seeing a problem here.

  13. flux, did you type this article with your toes? maybe english is not your first language (i apologize if that is the case) but damn the grammar is terrible.

  14. As one whom has played on both PC and now PS3 I have to say this is a big problem. Anytime I want a quick “loot fix” and join a random game on max difficulty at least one of the three strangers wear hacked rings with three sockets and elemental damage around 9k, 500% CD and item level reduced by 99. It takes away a lot of the fun and I wish there was indeed an “open” and “closed” Battlenet equivalent.

    • “Closed” Battle.net was barely better than Open. Yeah, the white items were mostly destroyed, but day one Enigma Hammerdin bots were de riguer.

  15. Did anyone here play D1? When everyone had essentially that system, they asked for D2’s, and when they got D2’s system, they realized that it didn’t really work.

    Why not learn from past mistakes instead of just trying to return to something we know already doesn’t do the trick?

  16. HAY GUYS, REMEMBER OPEN B.NET?

  17. question…. You cant play with randoms people on the d3 console like you can on the pc right?

  18. These things don’t bother me at all. If one don’t like a said game with a modder or hacked item, leave it. Simple. So anyway, I am playing on PS3 and am looking for a known modder to play with and perhaps help me out. Due to my *ahem* “marriage restrictions”, I cannot mod my console or save game. I am hoping to find a modder/duper to help me “boost” a few items or hook me up with a duped DH gearpiece. I am logging in when I get home tonight at 6pm EST. Any takers? PM me here and I shall get back to you with communication information.

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