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    A couple of Blue replies on Diablo 3 Console issues. First up, patching plans.

    Which version will get most support longterm? PC or Console?

    imagesDo you think all future patches/expansions/updates/etc. will come out on console just as they do on PC? Obviously months and months later, but will they get them?
    Grimiku: We plan on supporting Diablo III to the best of our ability no matter what platform it’s on, but something to keep in mind is that there are a lot of inherent differences between the console and PC versions of the game. A patch for one may not translate as well to the other, but that will have to be determined on a case by case basis.

    I predict that this common sense answer will get quoted and twisted into “Bliz sez only console patches frist!” within a week. Because INTERNET!

    In other news, a fan asked about a non-ninja loot option for local play on the Console.

    After looking at the recent demo it is clear that local loot needs to be auto assigned and not left to a first to grab model. The fact that loot can be grabbed by anyone leads to unnecessary tension and uncertainty when playing. You can see in the demo how it became an issue even to the point where people overcorrected and were afraid to pick up loot. This is going to be an even bigger problem because ranged characters will have a harder time getting to the loot.

    …The simple fact of life is that there are people that you could have a blast playing local coop with but are jerks or selfish. It is one thing to play competitively against them within the confines of a game. It is another when a game encourages that competitiveness out in the real world.
    Grimiku: You’ve got a valid concern, and the console team spent a lot of time looking at the best solution that would minimize the amount of time local coop games need to spend in the inventory screen. Pressing up on the directional pad will allow players to quickly go through the last 10 items they picked up, so they can compare items, equip, or drop them for other members of the group without opening up the inventory menu. This means that there is no need to leave loot behind on the ground, since you can quickly drop anything that would be an upgrade for your party members without slowing down the action.

    Remember that you only share loot when playing on the same machine, in the same room. Console play via online services works just like D3 on the PC today, with individual drops for everyone. Given that fact, I think the OP is being silly. Maybe I’m jaded after growing up an only child, but I figure if you’re sharing a room, much less a piece of furniture, you can figure out how to share loot more or less amicably. Furthermore, I think that real life negotiation and interaction actually adds some fun and spice to the playing experience. In fact it could be even worse with individual drops, since you’d see what items other people got and then have to ask them to drop it so you could have it, and they’d feel it was “theirs,” rather than a group item they just happened to grab first.

    Just a thought exercise, but what if you could enable shared drops, D2 style ninja looting, in a D3 game now? Say it came with oh… +100% MF to all drops. So it’s kind of like the console with the “fewer but better drops” where you don’t see as many total items, but the ones you do see are better. I don’t imagine that would be a real popular feature in public games, but how about with friends? Would that add an interesting wrinkle and potential for profit? Or would that suck for ranged attackers and ruin friendships in a game with a built in Auction House that puts an instant gold value on all item finds?

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