Edge Online posted a writeup of their demo time on the Diablo 3 console game for the PlayStation 3. The article is useful in that it compares the DiabloWikiDiablo 3 console version to the PC game we all know so well, and they seem to find some pros and cons.

    Here’s a partial quote; see the original article or more detail.

    A 15-minute demo isn’t the best way to experience Diablo III, admittedly. The long game lies in the gear management, in kitting out your chosen character with absurdly powerful weapons and armour in order to cut an effortless swathe through the demonic hordes and pick up even more powerful loot. What is clear from the demo is that Blizzard’s made a considerable effort to retool skill and item management for a controller and a big TV screen. The pause screen is home to radial menus for speedy selection of gear and attacks, but tweaks to the game design are focused on having players spend as little time in such menus as possible. There will be fewer but better loot drops than were found in last year’s PC version of the game, for instance. Stand over an item and you’ll be able to see immediately whether it’s worth your time, and you can either equip, collect or discard it with a quick press of a face button.

    The decision to minimise time spent in menus chimes well with a game that, thanks to free left-stick movement and that right-stick dodge, feels a little pacier than the original.

    …It’s far from a complete picture, then, but it does feel like Diablo III has been cut down a little for consoles. It certainly feels more like an action game than before – a genre for which PS3 players are hardly starved. And we can only imagine that the subset of PC players who want to play a lighter, pacier version of a game they’ve already played is rather small, even if they can do it from their sofa.

    I don’t own a modern console so it’s purely an academic concern to me, but like a lot of you guys I’m curious to see how console gamers take to Diablo 3, and especially how D3 works with the tweaked drop rates/qualities, and no Auction House. There’s still no release date to mark when we might start getting some of those answers, alas.

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