Diablo 3 Composer Russell Brower Leaves Blizzard

Russell Brower, the man behind the music in Diablo 3 and many other Blizzard titles has left Blizzard.

DiabloWikiRussell Brower has played a huge part in the music experienced by Blizzard fans over the years. He not only worked on Diablo 3 but also WoW, Hearthstone, and StarCraft 2. Russell released a statement on his Facebook page announcing his departure.

To anyone familiar with my work at #Blizzard,

It’s with a heavy heart that I post this status update, but as they say, “all good things…”

I’m extremely proud of the amazingly talented team I helped build and the creative output we’ve accomplished together over these past 12 years. As the company has grown, the topography of the Sound team has adjusted accordingly, and the last couple of years have been no exception. With the success of a “sound de-centralization” initiative, my current position of overall Sr. Audio Director/Composer is no longer relevant and is being eliminated.

Today is my last day, though there is an excellent chance I will continue to contribute to Blizzard’s projects as a freelance composer. Obviously, I have a lot to figure out, so I do not have any further information to share as to what I will be doing next….yet. (Except for my solo album— that is well under way; stay tuned!)

I would like to express my heartfelt thanks to EVERYONE reading this: all of our Players, Music Lovers, and the countless new friends I’ve made worldwide, for the incredible and indelible life experiences I have enjoyed while at Blizzard. Especially the Players— each of you have truly enriched our lives by playing our games, meeting us at #BlizzCon and #Nerdtacular, attending our music concerts the world over, enjoying our soundtrack albums and sheet music— the list goes on and on. We have so much to be proud of and I am truly grateful to each of you and to all my Blizzard colleagues for putting up with me over the last 12 years and teaching me so much.

I look forward to staying in touch with ALL of you, be it here on FaceBook, Twitter (handle-change coming up), and at future concerts (actually I have several #VGL shows still to come this year in Europe, China and Brazil.)

WATCH THIS SPACE for news of my solo album, the first track of which I just recorded in June with 51 of the FINEST studio musicians in Los Angeles!!! #AFM#Local47 FTW!

Wishing each of you all my best, with tons of gratitude,

Russell Brower
a.k.a. RB

I think we can all agree Russell created memorable Diablo 3 music and he will be missed but hopefully we will hear his music again in Blizzard games as a freelancer.

Tagged As: | Categories: Blizzard People, Ex-Blizzard


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  1. Russel Brower did some amazing WOW music, no doubt! but…

    To be honest, only Matt Uelmen is memorable to me when it comes to Diablo music.

    I didnt find D3 music memorable for a couple reasons. For one, it felt more like WOW music and was too “epic”. The second reason was that it wasnt implemented well IMO, and as such 99% of the music from D3 was never heard during game play. The best pieces of D3 music were hidden and only played in areas that people visited once and never again in many cases.

    D2 and D1 had amazing music and defined the franchise in many ways. Not only the music was amazing in D2 and D1, but also the environmental sounds and screams ans footsteps in the backround when you were just entering the catacombs for example. This was all mostly Matt Uelmens work so I honestly hope we will hear Matt Uelmen again in D4! 🙂



  2. I can’t agree on that. The music in D3 is completely unmemorable. Sound effects, too.

    Some of the music in SC2 wasn’t too bad, but doesn’t stand up well to SC1’s.

    • the only one that i can really peg as memorable is the one for the cow level, the one with actual cows.

      it’s just groovy, man. but no, i can’t remember other music off the top of my head that have actually stood out to me. i think that reason is partly because the diablo 3 music is meant to be more ambient/moody type, rather than ones with actual tune and spunk, when compared to games that leaned more towards that, such as star craft.

    • Russell Brower is to thank for some of the most amazing music in WoW – Wrath of the Lich King and the WoW theme, of course. Unfortunately, as some others have said: Huh? There was music in D3!? Well, during the cutscenes, duh.

      I guess his talent really shines where more melodic tunes are required and wish him good luck for all his future endeavors! 🙂

    • Well, the music is a lot better than the story at least.

    • i still think that the music in the town in “Diablo” is wonderful.

    • I have to give credit where it’s due. They did make one new awesome sound effect, the Health Globe *glub* sound. The rest is garbage, and I can’t believe they kept the sound effects from the healing wells and shrines, but not the *pop* sound effect when you kill a frozen enemy! That sound alone made me make a cold Sorc and got me hooked to D2.

  3. Russell Brower did some decent WOW music. However, D3’s music was not memorable to me at all. D3’s music was just more WOW music copied over to D3 and it was too “epic” for a game like Diablo in my opinion.

    Not only that, 99% of all D3 music was linked to tiny bits of map-areas that were visited only once and never again. That and the fact that it wasnt any different from WOW music made most people turn it off actually.

    If you want real Diablo music, then there is only one person that can bring Diablo to its former glory in terms of music and ambience sound, and that is Matt Uelmen.


    Bonus Fact:

    Matt Uelmen originally created the music for D3 but when that Blizzard-North version was shut down, they used that music for various WOW areas instead lol!

  4. i really don’t care … i never listened to game music.
    the first thing i do when playing a game is turning the music volume to 0 and rebind those fucking wasd shit keys to arrow keys

    • I admit that everyone is different in terms of intelligence and capabilities, and as such some people are simply not able to understand what good in-game music is. I know D2 had absolutely mindblowingly good music and atmosphere, and D3 is one big mess in many other ways apart from the WOW inspired music made by Brower.

      I am actually partially naive to be honest. I just realized WASD is used in first person shooter games and not in games like Diablo lol.

      I also admit that binding WASD keys to the arrow keys is also moronic, since many other actions can be conveniently bound to keys near the WASD keys which improves my ability in-game in those shooter games.

      Arrow keys were okay during the DOOM era 🙂 but CounterStrike and others clearly changed that.

      • i don’t play fagot FPS crap so …
        and its not only to move a char in game also hotkeys or camera movement

        and i can easily bind other keys around the arrow keys but its probably bcoz im moronic and you are an idiot :p

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