Diablo 3 Coming to XBox 360 and PS3 on September 3rd

Blizzard have today announced that a version of Diablo 3 for both the XBox 360 and PS3 DiabloWikiConsole will hit the streets on September the 3rd.

As an added bonus, all preorders of the Xbox 360 and PS3™ versions of Diablo III will include the exclusive Infernal Helm (in-game item only. . .though we have to admit it’d look pretty sharp IRL). Wearable at level 1, the Infernal Helm confers a +EXP bonus to help you whip your new PlayStation™ or Xbox characters into shape. Plus, it looks sweet as hell on all five mortal heroes of Sanctuary—be it the Witch Doctor, Barbarian, Wizard, Demon Hunter, or Monk. Keep in mind that the redeemable key for the Infernal Helm, which you will find in your preordered console copy of Diablo III on launch day, requires an Internet connection to be redeemed and cannot be transferred across platforms.

Only the Playstation version had been announced so far so it may take on-line retailers a little while to get the Xbox 360 version available for pre-order.

Related to this article
  • Diablo 3 Save Transfers Between Playstation and Xbox Discontinuing
  • Enchanting Hotfix for the Consoles
  • Diablo 3 Ultimate Evil Edition exclusive Shadow of the Colossus Transmog Set

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    18 thoughts on “Diablo 3 Coming to XBox 360 and PS3 on September 3rd

    1. So we now know the window for the itemization patch. They won’t ship the console version with the itemization they way it is to account for no AH.

      • You sure? Ever since console games became patchable devs have taken the release now patch later mentality of PC devs.

        And would anyone really be surprised if they took the number of “incomplete at release” games and then doubled it?

      • They said previously the Console would launch at v1.07.

        That plan might have changed, and in fact I’d hope so given how much more of the game became playable in v1.08. At any rate, they’ll have to do a lot of rebalancing and changingg of items and drop rates (from the PC version) to make the console economy work without an AH.

    2. By all that is Holy, will someone please tell me why everyone thinks there’s an “itemization patch” coming? Is it possible I missed something in all the dev Q&A answers, blogs and journals that’s saying the next patch is the “itemization patch”? I read about as much of those things as possible, and nowhere in there did I see anything about the next patch being the “itemization patch,” yet practically everyone talks about it like it is.

      I read about long term goals and possible changes being discussed, nowhere did I read about an itemization patch.


      • You’re right, nowhere has any sort of near future itemization patch been confirmed, but people are just really hopeful/desperate.

        I guess you could reason that Travis outlining it would mean it’s happening within a reasonable time frame (less than 1 year, for example) but, really, who knows? Because Blizz likes to go into hiding on this stuff, and have trouble answering a simple question like, “When is this itemization patch planned?” I don’t see how they wouldn’t know this anyway, do they just muck around with things and when they’ve done enough of that, release a patch based on random tweaks?

        • I understand that Travis laying out a lot of the issues, and a bunch of very viable solutions, seems like it might be coming soon, and many of the changes he spoke of may very well be around the corner. I get the whole “Soon(TM)” joke, but I don’t know, the past few patches that have come out, the Community Managers and devs will say the patch is coming “soon,” and it’s out by Tuesday’s maintenance window. “Soon” seems a lot more reliable than it once did.

          Still…while I can empathize somewhat with peoples’ desire over itemization updates, I don’t think that gives people the right to spread that around and get overly excited when nothing’s been confirmed. It’s difficult for me to watch the entire playerbase get their hearts set on waiting for the 1.0.9 patch notes, and the inevitable, “aww, just one itemization change? I thought this was going to be the itemization patch! WTF, Blizz.”

          Because at this point, with enough people using the words “itemization patch,” this WILL happen.

      • That and people misunderstand the item talk itself. If you look closely at what they said, good drops will NOT be any more common. Almost everything you find will still be junk, there will just be less junk. Net effect: Less crafting materials to make your own items, and that’s it.

        No really, look at it without the spin. Imagine you only find the best 20% of whatever you find now. Given even at a moderate gear level you find 1k tears to 1 possibly usable/sellable for low price item and that’s if you only pick up the rares that have any possibility of being good and ignore the auto salvage ones. Find only the best 20% and you get 200 tears to one kinda sorta useful item. It still takes the same amount of time to find those items.

        They are NOT making the good items any more common or likely to drop, I’m not sure why people aren’t seeing the hidden footprints and realizing this.

        • So you’re saying they’re willing to spend resources to change itemization to the exact same form as it is now? You high?

          • I’m saying they already did.

            See: First item patch.

            Why? They’re out of touch. When you get 99.99% junk then take only the best 1/5 items… you still only find junk, you just get fewer crafting mats.

            Blizz seems to think 1/5 items are good, in reality a batch of 500 is a pair of craft stats.

            For items to improve they must improve. Not just give you the same as before.

      • Travis hasn’t used the words “itemization patch” but he’s written about tons of itemization changes in the works.


        See also the transcript of his livestream interview on anniversary day, for tons of items comments. As for an ETA, that’s unknown. If I had to guess I’d say we’ll get some items improvements and tweaks in a patch later this year, but that the really big changes: reworked attributes and item modifiers, Ironborn mode ladders, Mystic and item enchanting, new gems or jewels, new tier of lvl 64 weapons and legs, etc, will not come until the expansion.

        • Expansion territory. I can’t wait for the Xbox to shut down because one of your three friends doesn’t own a copy! Great party game bliz!

    3. Getting it for the PS3. I’ll bet my soul that legendary drops will be so much better than the pc version.

    4. There won’t be an itemization patch, because the plans they have for the changes are too big to be in some band-aid patch, they would rather spend the time (which is important where their time is focused) making huge sweeping improvements and put it in the expansion as a major selling point for it than to have another garbage 1.04 legendary patch which didn’t do much but make legendary’s better stat sticks useful in that sense but not “interesting” to the point that I believe Travis is postulating which would warrant it worthy of being expansion content.

    5. I’m really looking forward to this for one reason: It will finally get my wife to play Diablo. She absolutely will not play games that require a mouse. I don’t get it, but that’s the way it is. I guess it’s an exposure thing (i.e.- she’s just not used to it). Couch co-op, on the other hand, she loves.

      I’m eagerly awaiting what will be the oddness of a full on family night spent slaying demons. Who knows, I’ll probably even let my daughter use the Infernal Helm to give her some extra encouragement. It will give her endless joy to level faster than me. Games have always been one of the few places where I’ve encouraged competitiveness with her. She was happier than a pig in s*** anytime she did something before me in Skyrim. But we couldn’t really play that together. Factor in the co-op nature of team play and this should be fun, for reasons entirely different than why I like the game now. Sounds like a perfect excuse to own both versions.

      And for those who may scoff at the value of playing video games with your kids, you are wrong. Flat out. My favorite example would be Portal 2. Play that with a kid that’s old enough to think spatial problems through and let them take the lead. It’s actually an invaluable educational tool if done correctly. Ico is another great option. Sit back and watch them play (you’re probably going to be doing a lot of this anyway if you like spending time with your kids). Resist the urge to solve problems for them and instead just give vague hints so that they figure it out mostly on their own. They will feel smart, and be encouraged to tackle problems by themselves. Let them figure out what works and what doesn’t (and why) on their own. Critical thinking FTW. And they’re having fun and spending time with you at the same time. Check & Mate. OK, parenting lecture over.

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