New pics straight from the media pack at Blizzcon 2014.

    New Class Sets. There are new sets for the DH, Wiz, and Barb. See our First Impressions post for details on the set bonuses.

    Sesheran Imagery

    This tileset is based on the Barbarian lands. The panel showed a clip of the D2X cinematic intro, when Baal was barred (briefly) at the Gates of Sesheran. In the game it’s a city area that’s fallen into ruins and is surrounded by a forest. There are pine trees visible all around the edges of the map, and corners are overgrown with weeds and vines. The level is formed from lots of small areas, usually 40-80 yards in size, connected by short hallways that are generally like tunnels with solid side walls. It’s not a map style from any existing level, but felt a bit like the Pandemonium Fortress 1, albeit with fewer walkways, and with walls rather than open space around the hallways.

    Various states of the level are shown in the demo, which is non-random in layout. The first level is always the daytime snowing version of the zone. Floor 2 is always the nighttime version, and floor three always shows a raining version of the level.

    These screens aren’t all that representative of the layout as you see it playing, with their zoomed in architectural views.

    Click through for screens of the new legendary items and affixes,

    Ancient Items

    These are an upgraded quality of legendary items, including Set Items. About 1/10th of the time a leg drops it’ll be an Ancient Item, with greatly boosted primary and secondary affixes. Not all stats are boosted: +% skill damage is still just 10-15%, and +elemental damage (such as on Cindercoat) is unchanged. But all attributes, resistances (100-130 res all), armor, etc are much higher numbers. You can see them in these screens, with the existing version of the item on the left, and the Ancient Item version on the right.

    Ancient Items can appear from any source, including Kadala gambling, monster/chest drops, Horadric Caches, and even crafting. The idea is that even characters who have perfect gear (now) should have upgrades to seek. And characters without perfect gear will find occasional Ancient Items and get a nice boost from the bigger numbers.

    New Seasonal Legendary Items

    These are apparently going to be Seasonal Legendaries in Season Two, based on their folder on the press kit. They’re existing legendary items with new legendary affixes, and all of them can be seen on the characters in the show demo. These are all build-changers in action; the Monk boost to Exploding Palm from the Gungdo Bracers are incredibly fun.

    New Seasonal Transmogs
    with new transmogs in Season One, and the plan is to add 2 more in Season Two, and then 2 more in Season Three to enable a whole new gear look.

    Monster Arts

    Shown in the Diablo 3 What’s Next panel.

    That’s it for the new Diablo 3 artwork. There are no screenshots of the new area in action, and no videos (other than some short ones promoting the UEE).

    You may also like

    More in Artwork