The annual Game Developer’s Convention went off in San Francisco last week, and Diablo 3 was featured. The beta build was playable at the show, but of more interest was the panel presentation on Diablo 3.
The lead presenter was Diablo 3’s Art Director
Christian Lichtner, and while I haven’t yet found video of the panel, there’s a decent write-up at Big Red Barrel, and better yet, Japanese site 4Gamers.net posted three dozen screenshots of the power point slides. (Which Fmulder was helpful enough to point us to.)
There are some great views of concept and development artwork in the slides, and we’ve sorted all of the images into our Diablo 3 Monster Art, Character Art, Item Art, and Environmental Artwork galleries. Since just ing up a page of thumbs, or pointing you to the galleries would be a lame presentation, here are the images sorted and briefly captioned.
Monster Concept Art
First up, we’ve got five slides that give us our first look at the early concept versions of Diablo 3’s Diablo. These are fairly awesome, but seriously… were they really considering making him a snake man?
I don’t have too many rules for the appearance of Diablo, but he’s got to be have spikes, he’s got to be red (palette-shifts on higher difficulty levels aside) and he’s got to have legs. Is that asking too much? (That pic was released previously, but as concept art for the Naga demons.)
Click through for lots more, including
Azmodan and
Siegebreaker concept art, a ton of new class
Gear Sets, armor dye comparisons, weapons, and more.
Azmodan Concept arts, most of which we saw during Blizzcon 2011 panels, which is why I’m just thumbing them here. Check his wiki article for a huge selection of such images.
Siegebreaker Concept Art. It’s a shame he won’t be biting off anyone’s head, since critical deaths were one of many cool features not to make it into the final version of Diablo 3, but he’s still large and happy to trample you as necessary. (Sadly, I bet the
Siegebreaker Snatch was another of those cool scripted events that we were shown in the WWI 2008 gameplay movie… and then never seen again.)
There’s even one stray pic of a Khazra who appears posed to die for our sins. A scapegoat?
Item Concept Art
We don’t see a lot of these, but I enjoy the higher detail of weapons in such images.
Class Artwork and Gear Sets
Some nice views of Barbarian and Wizard costume prototypes. I’m glad they went with deeper colors for their gear; that bright blue/orange Wizard is not right.
We haven’t had much conversation about class Gear Sets since last year’s Gamescom, when Blizzard revealed some that were planned to be Inferno-only in availability, and the wild looks of the armor proved controversial. This batch of shots is unlikely to spur that kind of debate, since none of the gear sets are those Inferno types that look like anime robots or fiber optics Christmas trees. (Though that Barb in the center of the first pic is not far from qualifying as Mobile Suit Gundam cosplay.)
A nice comparison of different WD sets, here.
Finally, I’m not entirely sure about this image. I’m all for player options when it comes to customizing the look and play of your character, but do we really need Barbarians colored like jelly beans?
Environmental Design
Trees and rocks and lighting and stuff. This would be better if we had video/audio of the show, to hear the dialogue that these images were designed to illustrate. Alas.