Diablo 3 2.12 PTR is live – Patch Notes


That’s the 2.12 PTR now live and kicking and here’s your patch notes.


GENERAL

  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • Healing
    • The “Healing” stat on the character sheet has been replaced with “Recovery”
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration


CLASSES

  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren’t already dealing reduced damage to pets now deal significantly less damage to pets
  • Barbarian
    • Active Skills
      • Frenzy
        • Skill Rune – Vanguard
          • Movement speed increased from 15% to 25%
  • Demon Hunter
    • Active Skills
      • Chakram
        • Skill Rune – Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune – Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune – Gas Grenades
          • Has been removed
          • Replaced with “Cold Grenade”
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune – Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune – Choking Gas
          • Has been removed
          • Replaced with “Vanishing Powder”
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune – Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatre
  • Monk
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune – Grasping Spirit
          • Has been removed
          • Replaced with “Poisoned Spirit”
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison
  • Wizard
    • Active Skills
      • Hydra
        • Greatly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 105%
        • Skill Rune – Arcane Hydra
          • Weapon damage reduced from 245% to 130%
        • Skill Rune – Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 100%
        • Skill Rune – Frost Hydra
          • Weapon damage reduced from 275% to 135%
        • Skill Rune – Lightning Hydra
          • Weapon damage reduced from 305% to 135%
        • Skill Rune – Mammoth Hydra
          • Weapon damage reduced from 400% to 295%
  • Bug Fixes
    • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

ITEMS

  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Crown
      • Legendary power added
        • Whenever a gem drops, a gem of the type socketed into this item also drops
          • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
  • Class-Specific Items
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
        • Has been redesigned
          • (2) Set Bonus
            • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
          • (6) Set Bonus
            • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King’s Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
    • Wizard
      • Firebird’s Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
  • New Seasonal Legendary Items
    • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +1,000 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +1 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest’s Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey’s End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Ranslor’s Folly
          • New Legendary Bracers
          • Energy Twister periodically pulls in an enemy within 30 yards
            • An enemy can only be pulled in this way once every 5 seconds
          • Note: These are currently still using the place holder name “Energy Twister Bracers”
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm’s on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect

ACHIEVEMENTS

  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete “You’re Not The Boss Of Me”

ADVENTURE MODE

  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner’s Gold
      • The Jar of Souls
      • The Matriarch’s Bones
      • The Miser’s Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
      • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
    • Bug Fixes
      • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

FOLLOWERS

  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

MONSTERS

  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape

Comments

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  1. Good start so far, lots of quality-of-life changes.

    – The WD Haunt change to poison dmg completes my poison dot doctor.
    – Dropping two sentries back to back helps a lot for setting up battle strategy.
    – Hydra changed to attack speed based dmg helps greatly with procs. It was never a big dps dealer anyways.
    – I can see the Gem of Ease being required for leveling hardcore characters.

    I've been using Bane of the Trapped with 65% blind chance and NOW they tell me it hasn't been working? Guess I should be more proactive in testing dps changes.

    That's everything that caught my eye. I won't be on the ptr, but look forward to live.

    • That Gem of Ease is not bad, but only if you play alone. With help from others you can already reach level 50-55 in about 30 minutes and from that point onward flat XP bonuses won't help you much.

  2. wow, so marauder's receiving what seems like a big change. Hopefully it'll make the playstyle more active.

    Now, why not bump the Crusader's Roland's set? C'mon, tweak the properties a bit and it'd open up a whole world of new builds. As it stands, it's not very usable at higher levels.

  3. "The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased

    Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted"

    No, I'm sure they're perfectly fine as they are. Unless you get like 10 legs from them? It didn't even say items though.

  4. I just completed a Realm of Trials and got 512M gold.

    Also, what about the crusader? I “guess” the crusader was perfectly balanced already and doesn’t need any nerf or improvements.

    My crusader feels left out now, like his parents don’t care about him and he’ll probably join a street gang for attention…

  5. \Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary\

    Sentries not automatically casting hatred spenders = nerf. The skills they use do terrible damage. It’s the (attack)speed at which they use them that allows them to perform well. The 2p and 6p bonus damage seems good on paper, until I take into account that I have finite resources and no amount of damage bonus will account for monster HP pools at higher GRIFT levels.

    To say additional tuning may be necessary is an understatement.

  6. "Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary"

    Bwahahahahahahahahahahaha! Nerf them hard, and nerf them in the face!

    • Note the "additional tuning may be necessary note". To be honest, I really like the new set, it will make the gameplay more involved for sure. Together with the Evasive Fire / Parting Gift change it will also fit my build better.

      • You actually have to play the game now. What's the fun in that? :p

        They needed the nerf. Dropping sentries and running around was ridiculous. Now you have to manage hatred again, the horror! Cold Chakram is hilarious though; totally fills the damn screen. The 2pc is actually better than the old 500 dex. Remember vanilla, when doctors would wear Tal's and wizards wore Zumi? Those straight stat buff set bonuses are not long for this world.

  7. derp 1: take away life steal.

    derp 2: implement life on hit to replace life steal.

    derp 3: despite multiple patches, life on hit still sucks.

    rofl

    • Taking away Life Steal was one of the best decisions the devs ever made. Coupling recovery to offense is a really bad idea as it puts too much emphasis on offense in general and devalues other recovery stats. Life per Hit and more generally recovery that isn't tied to offense is much better for game balance, it's just that enemy damage still scales disproportionately to enemy defense in Greater Rifts. As a result defense becomes meaningless way before offense does.

      This new patch may do a lot to mitigate this issue, if not solve it. Player recovery and life pool is getting another buff and enemy damage will decrease at the high end.

      Also, I'd argue that if you think that Life on Hit is bad on the live servers you're doing something wrong. Just 4-6k (or in other words one item that has it) can do wonders for your survivabitity before the one-shot barrier. Clearly, the stat works well, the environment we're playing in is the problem for the most part.

  8. derp 1: nerf attack speed

    derp 2: scale hydra attacks to wizard attack speed

    facepalm

    • The DPS of Hydra will likely stay close to what it was. Yes, the damage got lower, but note that the attack speed got buffed and finally it's DPS will be affected by our attack speed as well. I have a feeling that frequent facepalming has blinded you, because the new Hydra looks superior to me (PTR players, feel free to correct me if I'm wrong).

      Also, the original Attack Speed stat needed nerfing, as it was the best offense stat when you consider the synergy between it and Life on Hit. If you stop considering it solely as a DPS stat you'll see that it's really good even as it is now, especially if you're mainly using spammable skills. It's just that now it's finally not for every build.

  9. derp 1: have mobs like corrupted angels, anarch, flying assassins and armored destroyer deal almost unavoidable damage from their special attacks and/or have annoying buffs.

    derp 2: fixed corrupted angels and anarch. forgot about flying assassins and armored destroyers.

  10. The Greater Rift changes sound really good. Damage reduced from the point on where it started to become really ridiculous and we'll also have much better recovery. Also, kudos for finally showing Recovery in terms of Toughness. Better late than never.

  11. Good to see them buffing LpS again. But I feel +25% may still not be enough to justify a primary stat.

    Also pretty good changes overall. I wish there were more fixes/changes, but at least this is in the right direction.

  12. Looking at that 3rd new legendary gem, the exp in weapon one they didn't mention at Blizzcon… what if they buffed some of the existing LGems, but no one will ever know since you have to find new versions of legendary items to get the new legendary affixes? lulz….

  13. The new XP lgem could end up killing characters now that Blizzard is letting us quasi-powerlevel ourselves. We could jump so many levels so quickly that the self-found gear can't keep up. Good addition regardless, but I think Blizz also needs to buff the current crop of underused lgems.

    So fixing trials involves shortening the amount of time between waves? That makes it harder for classes like wizards that depend on a full resource globe. I thought Blizz said we were spending too much time in Trials, meaning we were doing too many waves, not spending too much time waiting for the next wave.

    Seems like this patch is really trying to encourage people to play seasonal characters, as no new 2.1.2 items will be available outside of seasons according to these patch notes. Even the new lgems are seasonal-only.

    A few nice clan improvements, but nothing big. I was hoping for a bump to a 500 member cap so we could consolidate. I also don't play seasons so its harder to find someone to run rifts with

  14. I'm currently using the shock slow ball M6, so I am spending hatred all the time, actively shooting. I also have been using Bitter Pill as a generator for both resources, I can see that getting some use with the Night Stalker nerf. But now even Helltrapper has been nerfed, so I might need to use a new weapon. Back to grinding whenever the patch comes out I suppose.

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