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    We and many commenters noted the changes to Diablo 3 Monster density in the last PTR update and wondered what this meant:

    Certain areas in Act I and Act II have received further adjustments to Monster Density.

    An update tonight shares more specifics.

    In the latest PTR patch notes for build 16033, we noted that “certain areas in Act I and Act II have received further adjustments to Monster Density.” We’ve seen some players ask what zones this change applies to, so here’s a bit more information.

  • Zones that are bolded received a straight-up buff to their density.
  • Zones that are italicized were slightly nerfed.
  • All other zones had monster spawns adjusted to make them feel more “clumpy.”
  • Act I:

  • The Lyceum
  • Cave of the Moon Clan Level 1
  • Weeping Hollow
  • Cathedral Level 1
  • Cathedral Level 2
  • Leoric’s Hunting Grounds
  • Whimsyshire
  • Act II:

  • Realm of Shadow
  • Dahlgur Oasis
  • Vile Cavern
  • The Storm Halls
  • The Unknown Depths
  • The Eastern Channel
  • The Western Channel
  • Thank you to everyone who’s posted about the density changes so far; your feedback is incredibly appreciated. We’re still fine tuning monster density across all Acts, so please be sure to keep sharing your thoughts and experiences from the PTR. 🙂

    I color coded the changes since I could hardly tell the italicized one on the Blizzard post. And no real surprise that the Realm of Shadow has been nerfed a bit, since as I noted in our monster density article, the shadow things were cockroach-like in numbers. (Though very fun to nonstop squash.) The clumpiness changes should be good as well, since big thick bunches are more fun than a steady approach of scattered enemies. To the PTR with you!

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