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    Blizzard has opened voting for part two of their community Create a Legendary project, and they want our votes to determine what design theme the one-handed sword will enjoy.

    Now that we’ve decided what kind of Legendary weapon we’re creating (a one-handed sword), it’s time to move onto the next stage of design: visual theming.

    What do we mean by visual theming? In Diablo III, we love to give hero armor and weapons a specific signature, or theme. This theme is the aesthetic thread that connects and ties all the different parts (color, texture, shape, etc) of the items together. In a way, it gives the item its identity and helps inform not only its art, but its name, associated lore, and in many situations (in the case of Legendary items, at least) its stats and unique power as well.

    For this particular stage of the Design a Legendary project, I sat down with art producer Nathan Lutsock and 3D character artist Aaron Gaines to discuss possible themes for our fledgling Legendary sword. Excited and intrigued by the idea, they quickly selected seven different options they felt would be fun to explore alongside the community, all of which I’ve detailed below (epic theme descriptions courtesy of Nathan):

    Click through for descriptions of the design theme options, and visit the Blizzard blog post to vote for your favorite.

    As we did with the first step in this process (and a vote on which weapon types you’ve used), here’s our vote with an alternative take on the whole process:


    Do you care what your Legendary weapon looks like?

    View Results

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    Caldeum

    “This blade would be styled to connect thematically to the desert city of Caldeum. An item with this theme could draw from the desert locale, a distinct architectural kit, the opulence of the Emperor’s palace, or even the Lord of Lies. Caldeum provides ample recognizable features for creative inspiration.”

    Westmarch

    “This blade would be styled to connect thematically to the city of Westmarch. The capital of King Rakkis’s empire demonstrates dark medieval visual cues that are very much in line with the motifs of the first Diablo game. A weapon in this theme will be benefit from the months of development that the Diablo art team invested when creating the characters and environs Westmarch. ”

    Serpent

    “This blade would have a visual connection to snakes and reptiles. Some of our most successful Legendary items sprang out of such humble beginnings. We start with a simple motif and asked ourselves, ‘What would I want out of a weapon in this style? What is the game fantasy of the player who wants this kind of item?’ A classic fantasy theme like ‘Serpent’ provides our artists with many avenues of interpretation.”

    Ancient Culture

    “This blade would be styled to represent an ancient culture no longer found on Sanctuary, or one that we’ve yet to fully flesh out in a game (Skovos, for example). Ancient culture motifs are exciting springboards for our artists, giving them the opportunity to expand the visual definition of the Diablo universe while keying off of visual hooks that they haven’t yet dug into. Some of our most interesting item designs come out of explorations into the technology and designs of Sanctuary’s lost peoples.”

    Mephisto

    “This blade would be styled to connect thematically to the wispy, skeletal Lord of Hatred. In addition to being a favorite character of the art team, Mephisto has a unique appearance among the Great Evils, and a blade associated with him would need to find a way to echo his character.”

    Duriel

    “This blade would be styled to connect thematically to the massive Lord of Pain. Bulky, brutal, and grotesque, interpreting this theme as a sword may prove something of a challenge. However, sometimes the most inventive legendary item designs come out of an unexpected pairing.”

    Diablo

    “This blade would be styled to connect thematically to the Lord of Terror himself. Capturing a design familiar to the character (a character that changes his appearance in every game, no less!) that still adds something fresh and makes a compelling player reward- this design might be the most challenging of the bunch.”




    Pretty cool, huh? But which theme should we use? That’s up to you! Pick your favorite by using the voting options below, and be sure to spread the word. As with our previous vote, whichever theme gets the most votes globally wins!

    After the poll has closed, we’ll tabulate player votes from all our different Diablo III communities around the world to determine the winner and share the results next week. Don’t delay, though—this poll will close Wednesday, November 13.

    I had a strong opinion on vote number one, when I wanted anything but a two-handed weapon, since we’ve got a bunch of those that are viable in the game already. Naturally the B.net community voted for more of the same. I don’t have much of an opinion on the design type, though I am a bit curious to see how some of these themes would transfer into visuals on a one-handed sword.

    Duriel, for instance. Fattest sword ever, with two smaller blades poking out to the side? Maybe that should be a Monk Fist weapon, to match the width to the height better than a sword, which is by necessity long and slender.

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