Blizzard has updated the Diablo III media just prior to the Christmas holidays. Fans are greeted with three new concept artworks and five new gameplay screenshots to hold your breath until the next update.
The first concept art tells us a few things. It is Caldeum and it is described as a bandit city. It is unknown if the place will be hostile to players or if it is just a market place where adventurers may spend some coins on merchadise and to be able to hire mercenaries (followers). The art is signed by Trent (2007). The second artwork shows the beautiful interiors of a palace with a large central pool. It is signed by Peter Lee (2006). The third artwork shows the entrance to a dungeon, presumably. It is signed by Victor Lee (March 2007). So we are seeing three different concept artists and artwork dating back to 2006 and 2007.
The five screenshots show off the female Wizard, the Witch Doctor and the Barbarian in action. The Wizard’s spell graphics is with no doubt awesome. She hurls a lightning bolt across half the screen to hit a target on the other side of the room. The Witch Doctor throws an explosive concoction and up to four fiery pets engage ghostly spellcasters that seem to have been triggered by a trap mechanism that introduces them into the room from the below the ground. The last screenshot shows the Wizard casting a very powerful laser-like beam of fire. It looks more like a continuous redish photon stream that desintegrates anything caught in its path. It covers a large area of the screen. The stream doesn’t stop on the target, it goes through it and continues all the way off the screen.
Something I am liking a lot from these five pictures is that the dungeon is dark. The candles do offer some illumination, but for the most part some areas are dark. Your character and incoming mobs are brighter so that you are able to identify the mobs. The spells are represented with bright and intense pitch white and many variations of pleasant colors. This is not only appealing to your visual input. It gives you a new perspective of the Diablo II dungeons in full 3D, allowing you to recognize and identify monsters around you easier than before, and the spells are just gorgeous. The art direction is going smoothly on my book.