David Brevik’s 2D RPG It Lurks Below Officially Released

David Brevik’s 2D RPG It Lurks Below Officially Released

The 2D side-scrolling action role-playing game It Lurks Below finally released after a year in Early Access, and it is available now on Steam. This retro-style dungeon crawler is developed by David Brevik, co-founder of and once president of Blizzard North, who worked on the first two Diablo games, and you can see the influences.

It Lurks Below features eight characters classes, loot with random stats, and randomly generated levels. There’s also a heavy emphasis on item stats and improving the character abilities, so it’s almost like a pixel art side-scrolling cousin to Diablo with Terraria mixed in.

Players may also customize their experience with four different survival modes. They include Creative and Descent, which offer straightforward experiences and ramp up to Survival and Hardcore. Higher difficulties put more reliance on the survival tree for unlocking structures and staving off hunger. Hardcore difficulty limits players to a single life.

To mark the release, Brevik thanked fans for their longtime support for the game, writing:

“Thank you for all of your support through Early Access. The game has grown so much and I will be forever grateful for the unwavering support that the community has given us.”

Related to this article
  • David Brevik responds to Diablo Immortal announcement
  • David Brevik’s new game It Lurks Below hits Steam Early Access today
  • David Brevik – “Diablo 3 ended up being a great game”

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    7 thoughts on “David Brevik’s 2D RPG It Lurks Below Officially Released

    1. Terraria mixed in? Mixed in like how flour and water are mixed in with yeast, sugar, and salt?

      Because it looks exactly like Terraria, but instead with Diablo mixed in.

      Either way, the stat progression and hopefully more loot progression will probably solidify it as a fun game.

    2. Im just wondering why hes not doing diablo anymore, it’s way better than this game and his way more popular this makes no sence to me…

      • He doesn’t work at Blizzard so he has no legal right to use the Diablo intellectual property.

        He did work on Mythos (and Hellgate London obviously) when he was at Flagship Studios, but that ended poorly.

    3. From my perspectice it is an awesome game, I have played around 450 hours and still playing. Gets better almost every day because of regular patches and implementing of users feedback. Skill trees are on the way. If it will be successful enough also multiplayer will be available. If you want to know something about the game I would consider joining the discord server.

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