Lots more datamining from the latest Reaper of Souls patch. There’s a bunch of new info about added game modes, Nephalem Orbs powerups, plus a giant list of changes to the Barbarian’s skills. We’ll post equally huge lists of skill changes for the other four five classes later today, since there’s just a ton of content and spreading it into different posts makes for easier/better absorption.

    As always, the game is a work in progress and subject to change before release.

    Game Modes Changes

  • LootRunsButton – Nephalem Rifts (Interesting they revealed this Loot Runs => Nephalem Rifts name change in the Blizzcon Panels news, several days before the change was added to the test build.)
  • AdventureModeDetails – Explore the world of Sanctuary and complete Bounties and Random Dungeons to earn awesome loot!
    • ReaperOfSoulsRequired – Reaper of Souls Required
    • Difficulty_4_Locked – This difficulty is locked until you get at least one hero to level 60. (As we saw in other recent datamining, they appear to be combining Nightmare and Hell into one new difficulty level called “Torment.” Which would make Inferno the third difficulty level, which is why this says “fourth?”)
  • HotKeyWorldMap – Toggle World Map (The World Map is tied to the Bounty system, and gives players hints where in a given game potential Bounty targets are. It’s presumed this goes with some kind of “play all acts in the same game” feature, but that’s not yet confirmed.)
  • WaypointMapInstructions – {icon:rmb} to open the world map. Press ({c_white}{HOTKEY_MAP}) to close the map.
  • LootRunKey – Bring this to the Nephalem Obelisk in town and it will open a Nephalem Rift. (Previously sent you to Zoltun Kulle). This change is not Kulle, man! Also, during the beta we had the DiabloWikiNephalem Altar as a respec object for a while. Be funny if they bring it back with the same graphics and a minor name change. But an entirely different function!

  • Nephalem Orb Bonuses

    DiabloWikiNephalem Orbs/Globes are one of the coolest little features in the Diablo 3 console, and it’s not real surprise that they’re being added to Reaper of Souls. Presumably with some changes in function, but the basic feature remains the same. Once in a while a monster drops what looks like a yellow health globe. Players grab them, gaining the DiabloWikiNephalem Glory buff, which lasts for 60 seconds and can stack up to 3 times. Each stack increases movement speed and damage, and stacks 2 and 3 add lightning damage sparks as well.

    Those effects can be seen in the tooltips below, but there are a few other power ups not found on the console. We don’t know how these buffs will work; if the bonuses are for more stacks or random, how long they last, etc. (They are listed below in their order in the game code, which does not necessarily have any correlation to their order in the game.)

  • PowerupGlobe_Buff_Infinite_Casting_0_desc – Free casting and removed cooldowns.
  • PowerupGlobe_Buff_Invulnerable_0_desc – Invulnerable.
  • PowerupGlobe_Buff_Damage_0_desc – Greatly increased damage.
  • PowerupGlobe_Buff_Run_Speed_0_desc – Greatly increased run speed.
  • PowerupGlobe_Buff_Damage_0 – Nephalem Power
  • PowerupGlobe_Buff_Electrified_0 – Nephalem Conduit
  • PowerupGlobe_Buff_Electrified_0_desc – Electrocuting nearby enemies.
  • Click through for more new game modes details, and the mega-list of Barbarian skill changes.

    Bounty Page buffs:

    We listed the Bounty Scroll bonus in today’s items datamining update, but it fits better here:

  • X1_Passive_BountyScroll – Grants a random buff to you and your allies.
  • And here are the buffs it can currently provide:

  • Pages_Buff_Invulnerable_0 – Dimensional Shield
  • Pages_Buff_Damage_0 – Dimensional Power
  • Pages_Buff_Electrified_Cast_0 – Dimensional Conduit
  • Pages_Buff_Infinite_Casting_0 – Dimensional Channeling
  • Pages_Buff_Run_Speed_0 – Dimensional Speed
  • QA_FSU_0 – Slayer
  • QA_FSU_0_desc – This aura emanates death within 50 yards.
  • Not sure what those last two are; don’t seem to be Bounty Pages, but got to list them somewhere, eh?

    Barbarian Datamined Skill Changes

    Along with all of the new item properties and new game modes, the devs are still working on many changes and improvements to the character skills in Reaper of Souls. These are a work in progress and many of them will change further before release. See past documentation of big datamined skill changes by class: Barbarian, Monk, Demon Hunter, Wizard, Witch Doctor.

    If a skill or rune effect is not listed then it did not change in this RoS patch. Also note that changes listed are from previous RoS patches which might have already made big changes from the skill in the game today.

    New Barbarian Skills

    Cause a massive deluge of rocks and debris to sweep across an area dealing 1800% weapon damage to all enemies caught in its path. Cooldown is reduced by 1 second for every 25 Fury you spend.
    Cooldown: 30 seconds

  • DiabloWikiGlacier: Giant spears of ice freeze enemies.
  • DiabloWikiSnow-Capped Mountain: Cave in from both sides push monsters into a valley in front of you.
  • DiabloWikiVolcanic Eruption: Chunks of molten lava rain down from the sky.
  • DiabloWikiLahar: Cooldown is reduced by 1 second for every 15 Fury spent.
  • DiabloWikiTectonic Rift: Store up to 3 charges of Avalanche at a time.

  • New Barbarian Passives Skills:

    None were changed in function as revealed in previous datamining, but all got lore flavor added.

  • Effect: Increase Strength by 4% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 5 times.
  • Flavor: “The battle was never ending, sapping our minds and bodies to the point of exhaustion. But they thrived amidst the carnage, every killing blow renewing their bloodlust. They couldn’t be stopped.” –Sergeant Peshkov on the Siege of the Barbarians, 1123 Anno Kehjistani
  • DiabloWikiSword and Board
  • Effect: Blocking an attack generates 20 Fury.
  • Flavor: “Turning away the attack of an enemy saps their resolve as surely as landing a blow of your own.” –Battlemaster Kal-Jor
  • DiabloWikiKilling Spree
  • Effect: Unknown.
  • Flavor: “The faster your enemies fall, the shorter the battle, the greater the glory.” –Ancient barbarian wisdom

  • Primary Skill Group

    Generate: 6 Fury per attack. Brutally smash an enemy for 165% weapon damage. (Fury Generation down from 8)

    Generate: 5 Fury per attack
    Swing your weapon in a wide arc to deal 160% weapon damage to all enemies caught in the swing. (Damage up from 140%)

  • DiabloWikiBroad Sweep : Increase damage to 230% weapon damage. (Damage up from 175%)
  • DiabloWikiScattering Blast: On Critical Hits, knock enemies back 10 yards and deal 60% weapon damage to enemies where they land. (Knock back distance increased from 9 yards)
  • DiabloWikiReaping Swing: Generate 2 additional Fury per enemy hit. (Fury Generation down from 3)
  • DiabloWikiRupture: Enemies slain by Cleave explode, causing 160% weapon damage to all other enemies within 8 yards. (Damage up from 85%)
  • DiabloWikiFrenzy
    Swing for 115% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. (Damage up from 110%.)
    Generate: 3 Fury per attack /

  • DiabloWikiManiac: Each Frenzy effect also increases your damage by 2.5%. (Damage down from 4%)
  • DiabloWikiSidearm: Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 130% weapon damage to all enemies in its path. (Damage up from 110%)

  • Secondary Skill Group

    DiabloWikiHammer of the Ancients
    Cost: 20 Fury
    Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. (Damage up from 325%)

  • DiabloWikiSmash: Smash for 680% weapon damage. (Damage up from 406%)
  • DiabloWikiRolling Thunder: Create a shockwave that deals 505% weapon damage to all enemies within 22 yards in front of you. (Damage up from 275%)
  • DiabloWikiThunderstrike: When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunned for 1.5 seconds. (Previously stunned all enemies within 10y of any enemy killed by the attack.)
  • DiabloWikiRend
    A sweeping strike causes all enemies within 12 yards to Bleed for 925% weapon damage as Physical over 5 seconds. (Damage up from 700%.)
    Cost: 20 Fury

  • DiabloWikiLacerate : Increase damage to 1350% weapon damage as Physical over 5 seconds. (Damage up from 903%)
  • [/wiki]Bloodbath[/wiki]: Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 925% weapon damage as Physical over 5 seconds. (Bleed damage up from 100%.)
  • DiabloWikiSeismic Slam
    Slam the ground and cause a wave of destruction that deals 540% weapon damage and 4 yard Knockback to enemies in a 45 yard arc. (Damage increased from 240%, knockback distance down from 8 yards.)
    Cost: 30 Fury

  • DiabloWikiShattered Ground: Increase damage to 670% weapon damage and increase Knockback distance by 100%. (Damage increased from 288%)
  • DiabloWikiRumble: The ground continues to shudder after the initial strike, damaging enemies in the area for 230% weapon damage as Physical over 2 seconds. (Damage increased from 60%)
  • DiabloWikiStagger: Each hit has has a 60% chance of stunning enemies for 1 second. (Chance down from 100%, duration down from 1.5 seconds)
  • DiabloWikiStrength from Earth: Gain 1% of your maximum Life for every enemy hit. (Maximum Life down from 2%)
  • DiabloWikiCracking Rift: Focus the seismic shockwaves along a narrow path to deal 880% weapon damage to enemies along a 42 yard path. (Damage up from 340%)
  • DiabloWikiWhirlwind
    Deliver multiple attacks to everything in your path for 275% weapon damage. While whirlwinding, you move at 66% movement speed. (Damage up from 145%)
    Cost: 10 Fury

  • DiabloWikiVolcanic Eruption: Turns Whirlwind into a torrent of magma that deals 325% weapon damage as Fire. (Damage up from 189%)
  • DiabloWikiDust Devils: Generate harsh tornadoes that deal 80% weapon damage to enemies in their path. (Damage up from 40%.)
  • DiabloWikiBlood Funnel: Critical Hits restore 1% of your maximum Life. (Maximum Life down from 2%)

  • Defensive Skill Group

    DiabloWikiGround Stomp
  • DiabloWikiTrembling Stomp: Enemies in the area also take 900% weapon damage. (Up from 76% damage.)
  • DiabloWikiJarring Slam: Enemies hit have a 25% chance to drop a health globe. (Renamed from Avalanche. Previously knocked enemies back 9 yards and dealt 55% damage.)
  • DiabloWikiFoot of the Mountain: Increase Fury generated by 35. (Up from 30)
  • DiabloWikiDeafening Crash: Enemies in the area have their movement speed slowed by 80% for 8 seconds after they recover from being stunned. (Slow increased from 60% for 3 seconds)
  • DiabloWikiLeap
    Leap into the air, dealing 325% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds. (Damage up from 85%)
    Generate: 15 Fury
    Cooldown: 10 seconds

  • DiabloWikiToppling Impact: Increase the damage of Leap to 735% and send enemies hurtling away from where you land. (Formerly did not add additional damage.)
  • DiabloWikiLaunch: You leap with such great force that enemies within 8 yards of the takeoff point take 325% weapon damage and are also slowed by 60% for 3 seconds. (Previously did not add extra damage.)

  • DiabloWikiIgnore Pain
  • DiabloWikiIgnorance is Bliss: While Ignore Pain is active, gain 826 Life per Fury spent. (Up from 289.)

  • DiabloWikiOnslaught: Each hit adds 2 reverberations that cause an additional 70% total weapon damage. (Previously 25% damage per strike.)

  • DiabloWikiPunish: Increase the damage of your skills by 4% for 5 seconds after using Bash. This effect stacks up to 3 times. (Damage down from 8%)
  • DiabloWikiClobber: Each hit has a 20% chance to Stun the enemy for 1.5 seconds. (Stun chance down from 35%)
  • DiabloWikiInstigation: Generate 3 additional Fury per attack. (Fury Generation down from 4)
  • DiabloWikiPulverize: Each hit causes a shockwave that deals 60% weapon damage to enemies in a 26 yard line behind the primary enemy. (Damage up from 38%)

  • Might Skill Group

    DiabloWikiAncient Spear
    Throw a spear that pierces enemies and deals 300% weapon damage. (Formerly +200% damage.)
    Cost: 15 Fury (Formerly 20 Fury.)

  • DiabloWikiDread Spear: Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended. (Up from 10% damage)
  • DiabloWikiJagged Edge: Increase the damage to 405% weapon damage. (Damage up from 260%)
  • DiabloWikiRevenge
    Deal 220% weapon damage to all nearby enemies. You heal 2% of your maximum Life for each enemy hit. Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges. (Healing down from 5%)
    Cost: 1 charge

  • DiabloWikiRetribution: Increase damage to 660% weapon damage. (Damage increased from 286%)
  • [/wiki]Blood Law[/wiki]: Increase healing to 4% of maximum Life for each enemy hit. (Previously gained 5 Fury and healed for 8%)
  • [/wiki]Best Served Cold[/wiki]: Increase your Critical Hit Chance by 10% for 6 seconds after using Revenge. (Duration down from 12 seconds)
  • DiabloWikiFurious Charge
    Rush forward knocking back and dealing 480% weapon damage to enemies along your path. (Damage up from 195%)
    Generate: 15 Fury
    Cooldown: 10 seconds

  • DiabloWikiBattering Ram: Increase damage while charging to 1000% weapon damage. (Damage up from 283%, no longer deals damage only at the destination)
  • DiabloWikiBull Rush: All enemies hit are stunned for 2.5 seconds. (Previously only enemies critically hit by Furious Charge were stunned)
  • DiabloWikiStamina: Generate 12 additional Fury for each enemy hit while charging. (Fury Generation up from 8)
  • DiabloWikiOverpower
    Deal 600% weapon damage to all targets within 9 yards. Critical Hits have a chance to reduce the cooldown of Overpower by 1 second. (Damage up from 165%)
    Cooldown: 12 seconds

  • DiabloWikiStorm of Steel: Throw up to 3 axes at nearby enemies that each deal 600% weapon damage. (Damage up from 50%.)
  • DiabloWikiRevel: Increase damage to 1200% weapon damage. (Damage up from 215%)
  • DiabloWikiCrushing Advance: Redirect 35% of incoming melee damage back to the attacker for 5 seconds after Overpower is activated. (Duration up from 4 seconds)

  • Tactics Skill Group

    DiabloWikiWeapon Throw
    Hurl a throwing weapon at an enemy dealing 115% weapon damage. (Damage down from 120%)
    Generate: 5 Fury per attack

  • DiabloWikiMighty Throw: Increase thrown weapon damage to 175% weapon damage. (Damage up from 156%)
  • DiabloWikiThrowing Hammer: Hurl a hammer with a 20% chance to Stun the enemy for 1 seconds. (Chance to stun decreased from 50% and duration decreased from 1.5 seconds)
  • DiabloWikiStupefy: Aim for the head, gaining a 10% chance of causing your enemy to be Confused and attack other enemies for 3 seconds. (Chance down from 20%, duration down from 6 seconds)
  • DiabloWikiThreatening Shout
  • DiabloWikiFalter: Affected enemies also have their attack speed reduced by 15% for 15 seconds. (Up from 5 seconds)
  • DiabloWikiBattle Rage
    Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 300 seconds. (Damage down from 15%, duration increased from 120 seconds)
    Cost: 20 Fury

  • DiabloWikiMarauder’s Rage: Increase damage bonus to 15%. (Damage down from 30%.)
  • DiabloWikiFerocity: Increase the duration of Battle Rage to 300 seconds. (Previously critical hits increased duration by 2 seconds.)
  • DiabloWikiSwords to Ploughshares: Critical Hits have up to a 15% chance to cause enemies to drop additional health globes. (Formerly +5% chance to drop health globes.)
  • DiabloWikiBloodshed: Critical Hits cause an explosion of blood dealing 20% of the damage done to all other nearby enemies. (Previously was only a chance for the effect)
  • DiabloWikiWar Cry
  • DiabloWikiCharge!: Increase Fury generated to 60. (Fury Generation increased from 40)

  • Rage Skill Group

    Shake the ground violently, dealing 3600% weapon damage as Fire over 8 seconds to all enemies within 18 yards. (Damage increased from 2000%.)
    Cost: 50 Fury
    Cooldown: 60 seconds

  • DiabloWikiMolten Fury: Increase Earthquake’s damage to 6600% weapon damage as Fire. (Renamed from Aftershocks. Previously knocked enemies back and dealt 65% damage)
  • DiabloWikiGiant’s Stride: 20 secondary tremors follow your movement and deal 250% weapon damage as Fire each. (Damage up from 65%)
  • DiabloWikiChilling Earth: Create an icy patch, causing Earthquake to Freeze enemies and deal Cold damage. (Previously slowed enemies by 80%)
  • DiabloWikiPath of Fire: Project 20 secondary tremors up to 12 yards ahead of you that deal 250% weapon damage as Fire each. (Damage up from 65%)
  • DiabloWikiCall of the Ancients
    (No change except the 50 Fury cost was removed.)

    DiabloWikiWrath of the Berserker
    Cooldown: 120 seconds
    Enter a berserker rage which raises several attributes for 20 seconds. (Fury cost removed, duration increased from 15 seconds)
    Critical Hit Chance: 10%. Attack Speed: 25%. Dodge Chance: 20%. Movement Speed: 20%

  • DiabloWikiInsanity: While active gain 80% increased damage. (Damage down from 100%)
  • DiabloWikiArreat’s Wail: Activating Wrath of the Berserker deals 5000% weapon damage to all enemies within 12 yards. (Knock back removed, damage up from 430%)
  • DiabloWikiStriding Giant: Increase the Dodge Chance bonus to 80%. (Bonus increased from 60%)
  • DiabloWikiThrive on Chaos: While active gain 826 Life per Fury spent. (Life per Fury spent increased from 248)
  • DiabloWikiSlaughter: While active Critical Hits have a chance to cause an eruption of blood dealing 420% weapon damage to enemies within 15 yards. (Damage up from 155%)

  • Barbarian Passive Skills

    DiabloWikiPound of Flesh
  • Pound of Flesh — Gain 50% additional Life from health globes. (Previously 100% additional Life, also increased chance to find Health Globes by 25%)

    DiabloWikiInspiring Presence
    The duration of your shouts is doubled. After using a shout you and all allies within 50 yards regenerate 1% of maximum Life per second for 60 seconds. (Life Regen down from 2%)

  • Your shouts are: Battle Rage, Threatening Shout, War Cry.
  • DiabloWikiBoon of Bul-Kathos
    Reduce the cooldowns of your:

  • DiabloWikiEarthquake by 15 seconds. (Earthquake cooldown down from 30 seconds.)
  • DiabloWikiCall of the Ancients by 30 seconds.
  • DiabloWikiWrath of the Berserker by 30 seconds.
  • Lots of Barb changes, and after the nerf-pocalypse of the class’ first RoS datamining insight, these changes and many of the buffs have to be encouraging to Barb playrs. Even if the class is still hard to imagine without life leech and bonus time WotB?

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