D3 @ the Penny Arcade Expo


Nothing’s come up about D3 @ PAX on major gaming sites yet, but happily some of our forum users have been busy scooping the big guys. Rodge found a couple of videos of D3 gameplay action, and Zagreus wrote up some comments on his change to take the controls. (The PAX build is identical to what we saw at BlizzCon and Gamescon last week.)

Drop-wise, I got a pretty good variety of Items. I got various daggers, axes, helms, armor, 2 Greater Healing Potions, 1 Lesser Healing potions, and 3 more of the regular Healing Potions that you started out with. All potions were instant heal, like in Diablo I, as opposed to the Heal over time like DII, and there was a universal Potions cool-down like in WoW. not sure exactly how long it was, but was somewhere between 30 and 60 seconds. You started out with a stack of like 20 Scroll of identifies in your backpack, with familiar red-bound scroll icon, in order to identify unknown items with (signified by a blue question mark in the middle of the item pic). Items you couldn’t use had a red X through them. I got and elixir of regeneration and an elixir of strength, and tried to activate both, but discovered that you can have only one elixir on at a time.

That’s just a short quote from his writeup. Click through to read the whole thing, and see the other gameplay video.

 

All four announced classes were playable, with the Female Monk being the only disabled option, and it was the desert, same as the Blizzcon build. I got in when the doors opened, so there were only four people in front of me. Guy #1 rocked a witch-doctor, and received a (presumably random) quest where you rescue a girl tied to a post from a group of Fallen. She then asks you to follow her, but dies a couple steps later, asking you to go find here village and let them know what happened. When you find the village, they have you go and kill some champions outside the village that have some quest drops and return them to the headman. Not sure what the next leg of the quest was, as his time ran out.

Guy #2 rocked a monk, literally blowing away pretty much everything on the field. Monk was much more powerful than the other three classes at this point. He received a random quest to go down into the Lost Ruins and escort a man to a relic at the end of the dungeon. Inside that dungeon where a bunch of skeletal soldiers called “Bone Warriors”, snake men called “Tomb Vipers”, and those spider people on the four spindly legs were called “Doppelganger”, with the blue versions being called “Frozen Mage”. After that quest, the random NPC runs off, say he’s got to “get this back to town”.

Guys #3 & #4 rocked a Wizard and a Barbarian for approx 10 minutes each, jsut wanting to see what the game was like and then move on. And then it was my turn.

I picked the Witch Doctor and rolled out. Hotkeys currently consist of 1 through 5, left click, right click and tab. The tab key toggles swaps what is in the tab slot with your right click. As a WD 1 had Summon Zombie Dog, 2 had Frighten, 5 had 5 Health Potions (more on this later), left click was a standard attack, right click was Skull of Flame, and Tab was the Corpse Spiders.

An NPC named Azsheara (or something like that) greets you at the gate and gives you the main quest concerning the city filled with cultists. I didn’t receive any random quests, sticking pretty much to the main road in to town where I began killing cultists. On the way there, I ran into a group of Champions, consisting of a Champion, 2 Fanatic, and 2 Possessed Dune Stalkers, so those all exist in DIII. Also found a Health refill shrine and a another shrine whose effect I didn’t have time to figure out. I came across a raised drawbridge that would lead across a side-canyon when lowered but when i tried to hit the switch to lower it it told me that in order to do so I was required to have the “Necromancer’s Book” Quest item, which I never found.

Drop-wise, I got a pretty good variety of Items. I got various daggers, axes, helms, armor, 2 Greater Healing Potions, 1 Lesser Healing potions, and 3 more of the regular Healing Potions that you started out with. All potions were instant heal, like in Diablo I, as opposed to the Heal over time like DII, and there was a universal Potions cool-down like in WoW. not sure exactly how long it was, but was somewhere between 30 and 60 seconds. You started out with a stack of like 20 Scroll of identifies in your backpack, with familiar red-bound scroll icon, in order to identify unknown items with (signified by a blue question mark in the middle of the item pic). Items you couldn’t use had a red X through them. I got and elixir of regeneration and an elixir of strength, and tried to activate both, but discovered that you can have only one elixir on at a time.

Not much else noteworthy happened in my playthrough. General notes on the WD: I became low on health frequently, but was always able to save myself with a Frighten followed by Corpse Spiders and/or Plague Swarm and a couple Zombie Dogs. Mana regenerated fast enough that I could almost always pop off a Skull of Flame, if little else, though there where a few times where I was running from a horde of Dervishes and those Light-saber-wielding Hyena people (can’t remember what they’re called ) where I had to wait for enough mana to cast Frighten before I felt safe. He was challenging yet fun.

—Zagreus

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