D3 Cryptozoology #1: Caretaker McCree, Deceased Mustachioed Groundskeeper

We’ve got a new column debuting today. It’s by Grug, known for his @Diablo tweets and a recent TDP appearance, and it’s called Diablo 3 Cryptozoology. As Grug described it in an email, “I will seek out rare legendary creatures (ones that don’t always appear) and study their behavior and unique abilities.”

That sums it up perfectly, as you’ll see in the first installment, which profiles a newly-added DiabloWikiEaster Egg-y skeleton boss, located in the DiabloWikiCathedral Garden.

Incidentally, we’re always interested in adding more writers and columnists to the site, especially as we approach Diablo III’s “early 2012” *cough* release date, and then especially after the launch, when things will get really busy. If you’re interested in contributing, fire an email to [email protected] and let me know what you want to write about, or if you just want to do something but you’re not sure what, we’ve got plenty of suggestions.

Shameless advertising finished, here’s Grug’s new column, which will appear semi-regularly — whenever he spots something worth covering.


Diablo 3 Cryptozoology

Hidden away in old graveyards, buried fortresses, and worse, are unique, elusive monsters. Their existence is shrouded in rumors, and merely catching sight of one is a rare treat indeed. I am prepared to brave the hazardous locales of Sanctuary and bring back information on these Legendary Creatures.

Legendary Creatures are special bosses in D3 that have unique names and abilities. Some, like the DiabloWikiWretched Queen and the DiabloWikiSkeleton King, will always be found in the same place and occur as part of the story. However, legendary creatures can also appear randomly at certain locations or as part of events, and those are a rare treat indeed.

This time, we’ll be discussing a wily one: DiabloWikiCaretaker McCree, Deceased Mustachioed Groundskeeper.

Found in the Cathedral Garden, McCree rose up from the ground when I went poking around the northern corner of the yard.

Sadly, the closeup view did not have a mustache, as advertised. I suppose hair is a luxury when you’re a skeleton.


As a boss, he was indeed quite dangerous. The most obvious ability is his Corruption Geyser. He would summon bubbling orange liquid underneath my feet, forcing me to move away or be burned by the evil contained within. I have seen this ability before at Blizzcon 2010, where it was used by bosses with the “Corrupted” enhancement. In addition, his attacks did lightning damage, as evidenced by the blue sparks.

Most interesting was his Shockwave skill. Occasionally, when I was far away, he would launch several small earth-based projectiles at my monk, pushing him back and dealing heavy damage if he didn’t dodge.

No other Diablo 3 monster has an ability like this, in the Beta or in previews! We can only imagine what other terrifying monsters can be found hiding in the deepest corners of the beta.


One last thing to note: DiabloWikiCaretaker McCree most likely got his name from Jesse McCree, a Blizzard employee.

In addition to the name, Jesse is a lead exterior level designer for World of Warcraft, so both of them have lots of experience making outdoor environments look their best. Thanks, McCree! We’ll try to avoid getting bloodstains on your grounds.

Ow! Sorry! Sorry! Ow!


Grug’s, Diablo 3 Cryptozoology documents the author’s efforts to seek out rare legendary creatures in Diablo III and to study their behavior and unique abilities. You may contact Grug to offer suggestions for future pieces.

Opinions expressed in columns and guest articles are those of their authors, and not necessarily those of Diablo.IncGamers.com

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12 thoughts on “D3 Cryptozoology #1: Caretaker McCree, Deceased Mustachioed Groundskeeper

  1. Nice Article Grug. I had no idea that random unique bosses were in D3, I’ve only seen rare ones. Pretty cool that they have their own abilities and such. I really like the direction Blizzard have taken in how bosses come to you instead of you farming them in repetitive runs.

  2. The Bubbling Geyser attack is not new. The unique wretched mother in Old Tristram does it as well, unless this has changed in the last 2 patches. I haven’t noticed if she still does it ’cause I just quickly kill her to move on along the quest line.

  3. At least someone with the beta is still playing… and even finding new Creatures cant wait to try this game

  4. This is the last time I save screenshots in .png.  I know of at least one other legendary in the Defiled Crypt.  if anyone else has sightings, let me know.

    • I saw it also, heck if I can remember it’s name though.  I just figured it was a rare mob and smashed it with my monk.  Apparently I need to actually be taking screenshots of these things =/  Oops?

    • Yesterday I stumbled upon another rare mob at the same location, while looking for Caretaker McCree – can’t remember its name right now, but it had something like “Decayed Bard” as “sub-title” and apparently no special abilities besides a cold-enchant. Was very easy with a level 10 character.

      I did make some screenshots, in case you need them.

  5. I like this new mechanic in D3.  Keeps it interesting.  I’m somewhat fuzzy on the details though…  Will McCree, and other ‘random’ Legendaries: spawn in every game, but the location changes OR will they always be in the same spot, but only appear in random games?  Or… Do they appear in random places in random games?

    • We don’t know yet, but likely the SuperUniques will be tied to one specific location, as they were in D2. However they might not show up every game, or their location might be one that only appears from time to time, like Lliogor the Mad mage on Cats 4.

  6. Awesome article.  As someone that plays WoW, it was neat to hear that the outdoor level designer lives on as a “Deceased Mustachioed Groundskeeper”, very creative!

  7. When i only started to play beta, i saw this boss 3 or 4 times in a row. Every time he was dieing so fast that i even didn’t saw that he has his lighting and wave abilities, and his geyser did almost no damage to my “new and untwinked heroes”. Then, when i wanted to study this boss and his geyser stuff – he didn’t appeared like 10-15 times in a row.

    P.S. Didnt met Lliogor the Mad even once in my 8 or 9 playthroughts =) Jar of souls was twice, and there was some other minor random stuff… This kind of stuff is really, really good for replayability! Great feature! I forsee and hope that in expansions they can add even more of those random events across all of the game(including 1-4 Acts).

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