Cursed Chests in Reaper of Souls

The Nephalem Trials feature got postponed, and apparently cancelled, but lives on through the new feature of Cursed Chests. These were tossed into the Reaper of Souls Beta (and the PTR) without much explanation, though they had some tantalizing datamined text strings relating to Uber Diablo walking the earth.

I’ve seen a few in testing, but don’t feel like I understand them very well yet, since they spawn a wide variety of play experiences. The basic concept is always “click chest to trigger an onslaught of enemies,” but how many enemies, what type of enemies, and what the reward will be varies widely.

The first one I saw was basically tacked onto an existing event. It’s one you find in a cellar in Westmarch, where that Necromancer from the Act Two desert appears and gives a new version of his “the spirits are restless I must sooth them because balance” speech. Then lots of dudes spawn and you kill them, because the only restful spirit is a dead one. I’d seen this mission before in Act Five, but the first time I saw it after the patch… it had a Cursed Chest attached.

Talk to Necromancer to trigger Cursed Chest event.

Talk to Necromancer to trigger Cursed Chest event.

In this instance I could not open the chest or start the Cursed Trial by clicking it. There wasn’t much documentation at all, and after getting nowhere clicking the chest I headed up to poke at the Necromancer. He then did his speech and lots of demons appeared, and after I wiped them out, just like usual if done before the Cursed Chest, I got credit and reward for the event. The only difference was the chest turned glowing blue afterwards and I got a couple of additional drops from it. Nothing more than I’d have expected from a normal chest, though.

Click through for three more illustrated Cursed Chest experiences, and share your own CC adventures in comments as we work to figure out this new game feature.

Cursed Chest of the Dead

I found a more interesting Cursed Chest in the Weeping Hollow. There it was a special separate event and told me to click it and destroy all the undead before the timer ran out. As you can see in shot #2, I did not succeed, since I was on Master difficulty with insufficient gear, and my WotB was on cooldown.


The event spawned a bunch of assorted undead, and I got through most of them, but not all. Afterwards the Cursed Chest turned into a normal brown chest and dropped a potion and some gold, or something forgettable like that.


Cursed Chest of the Executioners

Another Cursed Chest spawned in the Panda Fortress. This one was a Chest of the Exeuctioners, and it was not a timed event. Activating it caused many Executioners to appear, at first just two or three at a time, but as I battled them more and more materialized at once, with a Purple boss at the end.


Executioners are one of the largest and nastiest monster types you get in Act Five; picture Golgors but much faster and with a leaping stun attack. This was a fun event and at the end I got the golden chest. Sadly for the Cursed Chest movement, golden chests are terribly nerfed in Reaper of Souls and hardly worth clicking unless you’ve got a huge fetish for stacks of gold and maybe a gem or two.


Cursed Chest and Shrine: Wave Event

I’ve only gotten one Cursed Chest so far that was the big one; the real thing. This type appears to be quite rare, and presumably if I’d done it all in time I might have gotten the big one, with Uber Diablo spawning. I did not, alas.

The event opened differently, as you can see in the screenshot. There was a Cursed Chest beside a Cursed Shrine, and you can see the info in the tooltips. The Chest was not clickable; I had to click the Shrine to start it, and when I did about six Lacuni Huntresses appeared all around me. They attacked at once, and while I was still finishing them off another dozen or so appeared.

I battled them, while the progress bar/timer was rapidly dwindling, and after I killed all that I could see, nothing happened. It took me a few seconds to notice that two more of the kitties were standing at the bottom of the screen, spawned on the other side of a hole in the ground. Not until I ran down towards them did they see me and attack, and by then the timer had run out.

I didn’t get to see the third wave, and I have no idea how many waves there would hve been. Obviously at least three, probably four, with Lacuni Warriors mixed in and maybe a purple as well.

My reward was just the blue chest, which dropped nothing special. After the event the shrine became a clickable shrine as well, though I don’t remember which type if was; just one of the usual ones, though. Not a Nephaelm Rift super shrine Pylon, alas. Maybe it would have been if I’d finished the whole event in time?



Hard to judge from just a few sightings, all four of which worked differently. Cursed Chests can clearly come in a variety of flavors, with events timed or just survival, and enemies dangerous or quite easy. More testing is needed, and it’s likely that Bliz is tweaking them during the beta testing along with everything else.

Have any of you guys found your own Cursed Chests, with or without a Cursed Shrine? How did it go?


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  1. Found one several times at the Spider Cave in Act 1. This one had a Shrine next to the chest. Only could click the shrine. The chest gave an error saying it was still cursed.
    Clicking the shrine spawned first a bunch of mini spiders. Then more and more and more and more and then added some Big spiders.
    Then the amount kept coming steady but more often.
    Bonus objective said 150 kills. I managed with a DH on expert and decent gear on level 22 to get to 258 kills with bola shot.
    As a reward I got an extra chest. Just had some loot and a yellow.

    • Same here. I can’t tell exactly what was going on, since I was playing with barbarian using Whirlwind Hurricane one master (because imba skill still imba) but a bunch of spiders jumped at me and were flying into the air :).

      Imo, WW/Hurricane is that good to do cursed chests that I got the second chest by accident on Master way before the countdown ends. Looked like this:

  2. I found one cursed chest/shrine event while exploring Arreat Crater lvl 2, and I actually found this there 3 out of four times I played through that level. My first attempt was with my Wizard on Expert difficulty and I managed to get through 3 waves. The other times on Master I could only clear 2 waves (using my Wiz and DH). All three times the chest turned into a blueish-silvery chest that was called (I think) a “radiant chest” but didn’t drop anything special. Once the event was over, the shrine turned into a normal clickable shrine (you couldn’t get the shrine bonus while you were doing the event). I hope they increase the the timer since you don’t get very much time at all. I’ll have to try running Arreat Crater 2, hope that it will spawn on that level consistently, and try a few more times at a lower difficulty and see if I can clear 5 waves.

  3. Quick note that these are also in the PTR for D3v and I got wave 3 cleared on master with a group. Had 2 radiant type chests and a shrine after.

  4. I had the same thing happen with Wizard, except that I couldn’t kill them all and didn’t get the second chest. More to the point, do we know for sure that there is the possibility of spawning Uber Diablo off of these? It seems like baseless speculation at this point; the script may or may not go with this, and it may or may not be in the game yet. That said, I’d love that kind of secret event, so if anyone comes across new information, please post it!

    • We do not until someone sees it, but datamined strings from the patch mention Uber Diablo connected to Cursed Chests in RoS. (But perhaps not in D3, as the “x1” in the string means expansion.

      CursedChest_Horde_BonusChestInfo Slay {c_green}{Param1}{/c} monsters to unlock a Bonus Chest!

      CursedChest_Horde_KillCount A total of {c_green}{Param1} monsters{/c} were killed before the timer ended.

      CursedChest_Wave_EarnBonusChest {c_green}Wave {Param1}{/c} cleared! Bonus Chest earned!

      CursedChest_Wave_EndEvent Time has run out! You cleared {c_green}{Param1} waves{/c) of enemies.

      X1_Uber_Diablo_Spawns The nightmare grows darker.

  5. Couple of things about Cursed chests I could find out:

    – You get one Cursed chest as a reward for them (slightly better then a Resplendent in my experience) and another one plus a shrine (never a pylon) if you complete the bonus objective.

    – There are at least 3 types of events:

    1) Endless horde. Bonus: Kill at least 150 enemies under ~30 seconds.
    2) Enemies come at you in increasingly larger waves. Bonus: Kill at least 5 waves. For each you have about 10 seconds. The 6th wave is an Elite group and I could never get past them in time. I’m curious what would the 7th wave bring.
    3) I haven’t encountered this one, but supposedly there’s an event type that spawns a boss. I have no more info about this at all.

    – Event types are linked to areas. For example if you get a Cursed event in the Caverns of Araneae in Act 1 then it will be of the endless horde type. At least I haven’t found an exception to this rule yet.

    – It’s possible that only one of these events spawn per Act.

    Personally I really enjoy these. The endless horde event worth a ton of XP, so I was actively looking for them. The wave event is a good challenge and benchmark for your build if you play on the highest difficulty you can still handle.

    The rewards are on par with other optional quest in the game or better if you complete the bonus objective. I always got 3-4 Rares, same amount of Blues and huge gold piles from the two chests. This may not be good enough for RoS beta players with all the toys they have access to, but as a PTR scrub I’ve found these events the most rewarding overall. Their rarity however could easily warrant better rewards however.

  6. Found one chest + shrine in the Caverns of Araneae. “Kill 150 spiders before timer runs out” or something. Got 181 – spawned a second chest after completing the event. Played a Barb on Master difficuly (first playthrough – I think I was lvl 25-30 or so. Vanilla – no RoS ..yet.. 🙂 )

  7. I have seen one twice in the spider hive. A cursed shrine and chest. Once clicked, several waves of spiders (the small ones). There was a timer and I had to kill as many as possible with a bonus chest if i killed 150 (or 140 don’t remember). On the first attempt, I did not kill enough of them and got one chest. I got two on the second. I also scored a 275 destruction record. It seems that chest were resplendent chests.
    I found one also in leoric torture rooms. Same functioning.

  8. I´m on the ptr, not having a ros beta key. I have had 5 chests spawn for me.

    My opinion: If the chests stay as they are they are absolutely meaningless. Just think of them as new side quests with the same rewards.

    Blizzard still has to deliver a decent endgame, and nephalem trials played a part in that endgame. Those cursed chests are not even a mere shadow of what nephalem trials could have been. For the sake of design-time and resoures, just forget the chests alltogether. Not worth it as they are.

    Just my 2 cents of course

  9. That’s what game call Traps for years? Isn’t it?

  10. On the PTR, got 3 cursed chest in Icefall Caves lvl 2 (on 3 runs, so it spawns very often at least). Also got one in Cathedral lvl 1, which seems easy to farm… Waves form for all of them IIRC

  11. My friend and i found the cursed shrine and chest in the Icefall Caverns in act3 on floor2 at the end by the teleporter (looks like the one in the pictures above in the article). This was on master, and unfortionatly we had no idea what was going to happen when we hit it, and accidentally hit it while we were engaged with a pack. We noticed some things spawned around us, but as the pack was illusionists and there was things everywhere, we didn’t even notice a event timer or objectives. After everything died the chest just became a normal white chest and we got practically nothing out of it.

    Good to know more can happen, we went looking for it again but Icefall caves didn’t respawn for us in a couple runs.

  12. had a kill 150 mob one in Act IV with the sledge monsters with the tiny legless critters spawing under them. got to 131 solo on master =(.

  13. It’s a nice touch to the game, but if it looks like this is the end of the content to RoS blizz has to offer. If that’s the case its a damn shame and another fail for the dev team.

    No doubt the xpac is going to please many and I am going to get it, but I won’t be able to convince many friends that played d3 vanilla and quit early on to come back. D3 still suffers immensly from a game designed around the “endgame” without having an endgame.

    I have to admit, most of what is exclusive in the xpac is all stuff that fulfills what their design philosophy was before d3 classic launch. I.E. We are getting the actual experience promised to us, but not delivered. Blizzard spends too much time with detail and wittling away at features.

    A good description on how I feel about RoS would be a group of guys n gals cut a tree down in the woods and all decide to cut the wood up and make it into a 3 meter tall beaver statue to scare away the birds. They all start cutting at once, complementing each other on doing a great job, but no one is really taking charge and making sure everyone has the same beaver design. When it’s all done, they all sit around and circle jerk with the 1 foot tall beaver statue and exclaim “well we tried so hard! good job guys!” Sadly a 1 meter beaver statue wont even scare off a rat, but it might scare a mouse and if it can scare a mouse or beatle its better than nothing!

  14. I got the big one on A1 pre-Butcher level – I had to kill 150 zombies, though I managed to kill 99 but few of them walked away so I would have twice as much time to get to every one.

  15. If there is a legitimate way to spawn Uber Diablo, then this could be interesting endgame… Hm…

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