Cursed Chests in Diablo 3 v2.0.1


Cursed Chests debuted on the PTR and were an awesome feature in the Reaper of Souls beta. (Our first look article on CCs from early in the Beta.) They’re in Diablo 3v2 also, if a bit less prominently than in Reaper (where they are often Bounty objectives) and players just experiencing them for the first time have some questions and comments. Here’s a blue reply on the issue:

Cursed chest/shrine question

Unluckily after a couple hours of playing last night before bed I wasn’t able to find one of these 🙁

I was wondering if the cursed chests (never seen anything about cursed shrines) were always in the same place and just had a random % chance to spawn (like events are now). Or if they were 100% random and all over the place.

For example my friend found a cursed chest in caves of areanea this morning and text me about it. Will that specific chest/event ONLY spawn in that area or could it spawn anywhere throughout act 1 and the events tied to them are just random when you get one.
Nevalistis: Cursed events are similar to other events in the game. They do have some degree of randomness, such as where exactly in a dungeon they spawn (if they spawn at all). However, if you do see a Cursed Chest, you won’t see that particular event anywhere else in the game.

I hope you’re enjoying them as much as I am! They’re one of my favorite new features, I always get excited when I run into one.

As the Blue says, there are certain places on the levels where you might find a Cursed Chest. It’s a bit like Golden chests, which are a lot more common and variable in location, but you learn that some places will often have one. Some of the Cursed Chest locations are fixed, and you’ll either get a chest there or you won’t. It’ll never be just around the corner. The most popular so far in D3v2 is near the waypoint in the Halls of Agony 2. When it appears (maybe every 4th game when you get the right level layout) it’s in the middle of the lower section where all those fire grates and flaming zombies roam, and if you get that one it will always be the “kill 100” type. If you complete the full 100 you get a big exp/gold bonus, and a second chest appears.

Something should be here...

Something should be here…

The other common type of Cursed Chest in D3v2 is the “Kill five waves” chest. These are usually triggered by clicking a Red shrine, sometimes with a chest beside it. I’ve seen those less often, and only in a few places so far in D3v2. in D3v2 I’ve seen them in the hellish Arreat Crater levels, in a big open room in the Act 3 Keep Level 2, and in the Act 2 desert. (These types could spawn many more places in RoS, but they seem less common in D3v2.) The waves get progressively more numerous and have more mid-level enemies (shamans and such), you generally need to save your power ups and buffs for the later waves, and if you finish all five a second chest appears.

The third type of Cursed Chest is the quickie “kill this group of trash mobs/Champions/Yellow Elite/Purple SuperUnique.” Those were scattered all over the levels in RoS almost as commonly as golden chests, and were quick fun little exp bursts. You did not get a second chest if you completed them in time. I have yet to see any Cursed Chest of this type in D3v2.

On the whole, Cursed Chests are fairly awesome and I wish they were as common in D3v2 as they were in the RoS beta. After I played so much Reaper beta, the locations of the red chests seem very familiar to me in D3v2, so if they’re confusing you now, don’t worry. You just need some more reps to learn where they tend to appear.

Learn them. Love them. They love you. Click through for a big gallery of Cursed Chest action shots, mostly from the Reaper of Souls Beta.

Comments

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  1. I’ve seen one of those “cursed shrine” kill 5 waves events in the northeast part of the Southern Highlands in Act 1.

  2. Found one of these in the Caverns of Araneae!

  3. It’s worth noting that the one you mention in the Halls of Agony 3 (mistakenly referred to as Halls of Agony 2 in the article) was hotfixed last night due to it being abused via checkpointing. It’s unclear whether it was removed altogether or simply moved to a less convenient location, but the layout of the Halls of Agony 3 was changed to counter the abuse.

  4. It’s amusing that in Diablo 2 we were encouraged to do endless Pindle runs, but in Diablo 3, using a checkpoint to go to something worthwhile is considered “abuse”. An incredible change in philosophy over the years.

    • Stop having fun guys! 😛

    • Good. Pindle runs were robot friendly snooze fests for humans. The few interesting farm spots were longer, deeper, and also less rewarding (loot wise) than the boring bot-ladder spots. D3 is much, MUCH better in this regard, although Ubers and other bosses need a little extra, loot wise.

    • Nobody “encouraged” you to do Pindle runs, it was just something people figured out you could do and the developers never cared enough about the game to address one way or another.

  5. I came across a Cursed Chest last night while in the Cathedral. -first one I’ve ever seen. I loved it!
    Believe me, if you’ve never found one yet, you’ll know it when you see it.
    This one had the challenge to kill 100 monsters before the timer ran out. Unfortunately, the timer ran out before I could complete it.

  6. I love all of the Cursed Chest/Shrine events, but I feel that the rewards for completing them are disproportionately small. The experience and gold gained from event completion is huge, especially considering the massive Massacre bonus from killing all those enemies: this part feels wonderful. However, the actual chest’s contents are usually a potion, a gem and a random yellow, which is rarely better than what comes out of a random white chest. I would prefer it if Blizzard made Cursed Chests provide the same drops as a Treasure Goblin, and that they slightly nerf the gold and experience reward if those rewards were too great. I’m a big fan of the event, and they’re a lot of fun and very profitable, but I really think that the chest at the end needs to feel rewarding, and right now, it never does. Between the PTR and now, I have opened about 100 Cursed Chests, and I have never gotten anything remotely useful. Over the last few days, I have gotten a few legendaries out of white chests, so the common chest has proved to be more lucrative than the Cursed Chest. I think that this should be changed, because Cursed Chests are awesome as is, and if the change was made, then Cursed Chests would probably be my favorite non-expansion event.

  7. I’ve run into a ton of these (10ish) just in a few hours’ worth of playing. They’re great fun, but feel kind of weirdly tuned for “new characters playing at Expert/Master.” I can see how these would be trivial to complete on Normal/Hard, but the timers don’t seem to accommodate that new characters with untwinked gear may not be able to complete them in the time allotted. Not really a big deal, but the only time I finished one of these timed events was by burning Archon – with every other build set-up I fell just short (or embarrassingly short), especially on the cursed shrines with the waves, where some random enemy that doesn’t aggro stays out of range.

    Anyway, not a big deal and this problem likely fixes itself at max level anyway, once difficulty is more about progression than about having an entertaining leveling experience, but eh.

    • They are something of a gear check, in the same way that the treasure goblin is. The waves and horde chests especially; I had times early in the RoS beta when I was on Master or Torment and would kill like 47/100 or only finish the first wave or 2. But as my gear improved, I’d see the numbers increase and eventually when I could beat them it was a nice sense of accomplishment.

      Note also that the timers and numbers of enemies varied a lot over the beta, as blizzard fine tuned them. Lots of the horde types were 150 kills initially, then lowered to 100. Early on some of the chests were very easy and others were impossible; one Horde type right in the first area of act 4 had all flyers come down and they would scatter off to the sides and out of reach before the timer ended, even for a ranged char.

      One of the wave chests in the ice caves did the same thing, and lacuni would appear, but some would be off the edge of the screen and you couldn’t get to them in time. It was interesting to see the tweaks to spawn density, time, radius, monster type, etc, over the course of the beta.

  8. I have found the Shrine waves events to have a very short timer (playing solo and with one other person). By the time the mobs crawl out of the ground, you’ve lost 1/3 the time for that wave. As Ivan mentioned, they are also spread out.

    Its odd that I have no trouble with elites and w/e but the shrine I’m just hopeless. I might have to make a cursed shrine specific build?

    • I’m sometimes swaping for more aoe skills if I have more single damage skills, or for bigger radius of damage instead of close range.

  9. QUOTE

    I've run into a ton of these (10ish) just in a few hours' worth of playing. They're great fun, but feel kind of weirdly tuned for "new characters playing at Expert/Master." I can see how these would be trivial to complete on Normal/Hard, but the timers don't seem to accommodate that new characters with untwinked gear may not be able to complete them in the time allotted. Not really a big deal, but the only time I finished one of these timed events was by burning Archon - with every other build set-up I fell just short (or embarrassingly short), especially on the cursed shrines with the waves, where some random enemy that doesn't aggro stays out of range.
    
    Anyway, not a big deal and this problem likely fixes itself at max level anyway, once difficulty is more about progression than about having an entertaining leveling experience, but eh.

    At level 5 or so you won’t make it. Get some average damage jewelry on and a few rares and you probably could.

  10. Don’t do them in hardcore! Quite risky being swarmed…

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