A fan complained that the Crusader seemed a little short on class-specific item types and got a reply from Lylirra. Plus a confirmation that each of the original 5 is only getting one new skill in the expansion; other skills seen via datamining were test versions and will not be in the final game.
Two-handed flails sounds awesome =)
Lylirra: There’s also currently a passive named Heavenly Strength that lets you wield two-handed weapons (in your main hand) and a shield at the same time (in your off-hand).
It does reduce your movement speed by 10%, though.
Are all classes just getting 1 new skill? Will there be more skill/skill runes to be earned on the way to lvl 70? It would be a great place to toss in a great barb passive that I read somewhere.
Lylirra: In RoS, all classes are getting 1 new skill (with 5 new runes*) at 61 and 1 new passive slot at 70.
*For clarity, since some of you are wily: the base skill unlocks at 61; the supporting runes unlock at different levels (62, 63, 65, 67, and 69 for example).
Can the 10% movement speed penalty be countered completely by using paragon points or an extra piece of gear with movement speed?.
Lylirra: Don’t know off-hand, will have to check.
Good luck checking on that. I was standing two feet from Wyatt Chang on Saturday night at Blizzcon when someone asked him that exact question about the Heavenly Strength passive, and he didn’t know how it was going to be handled. It’s not set in stone yet, obviously, and maybe a Crusader using that passive could stack up to 35% MS and move just as fast as any other character with 25%, or maybe not. (Assuming 25% MS from gear remains the hardcap in RoS.)
Also note that while each class only gets one new skill, and the additional skills seen in early datamining were just experiments, each class will get several new passives. I saw 3 new ones for each class, all from lvl 61-70, in the Blizzcon demo.