The Conduit Pylon nerf went in during the PTR testing and was a huge and obvious decrease in the power of the shrine buff, as we wrote about at the time. The shrine is unchanged in the Live version of Patch 2.1.2 and I’ve been surprised at the lack of general outrage over the nerf. Talking to Aahz on the podcast last night (to be posted later today) I realized why.
Conduit Pylons feel horribly nerfed for very high end characters (GR40+), but still feel okay for more modestly-endowed heroes.
Even in their currently-nerfed state, Conduit Pylons are still pretty effective for characters who are geared enough for T6 or a bit higher. At that level (or lower) Conduits still zap most things dead in one or two hits, and while they won’t insta-gib Guardians as they used to, they are good enough to wipe out Elites pretty well, making them 15 seconds of fun. I’ve found several playing on live since the patch, and they worked well enough I was wondering if the nerf had been slightly buffed before the patch went live.
They have not, and the difference is my character, not the shrine. Conduits do okay up to GR30 or so, but as you get higher than that, and especially as you get up into GR40 or higher, Conduits feel almost irrelevant. That’s why they felt so nerfed to me on the PTR, since I’d used the +2000% legendary drop rate to build a far more powerful character than I have on live. (And I was softcore on the PTR, which makes it easy to add a lot more DPS.)
So your current feelings about Conduit Pylons are probably sourced directly from your character and their relative power level. In any event, we should all appreciate more Conduit Pylons once the hotfix goes live and they become powerful enough to lawnmower your way through trash, while losing their Guardian exploit-ability.
Update: The fix is in, and Conduits are once again pretty darn zappy. If not back to their pre-nerf, “destroy a GR50 Guardian in 2 seconds” state.