Complete Advanced Diablo 3 Skills Update


DiabloNut.com

Today we bring you the Patch 13 skills on the DiabloNut.com database, these have not been produced anywhere yet so if you really want to see what your skills actually do we suggest you check these out.

These are by far the most complete skill lists released so far and include lots of information you will not see in the game such as attack types, what effects the skills and so on. Every skill comes with it’s own “Quick Info” box bringing you  further additional facts about the skills. Blizzard created this information in the game files but is not available in-game.

All the info!

All the skill Runes are also included for every skill as well as additional skill details such as what other skills improve  certain skills and more. This can all be found in the “Further Information Box”.

Just to reiiterate, these stats are 100% correct as of Patch 13, these are not taken from Blizzard’s site, they are direct from the game files.

For people who want to use the DiabloNut.com skills in tooltips on webpages, we have also now activated these (sample: Frost Nova). Now on with the skills…

  • Barbarian
  • Demon Hunter
  • Monk
  • Witch Doctor
  • Wizard
Tagged As: | Categories: DiabloNut, Skills

Comments

You're not logged in. Register or login to post a comment.
  1. http://diablonut.incgamers.com/skill/barbarian/brawler
    “This skill is affected by your characters: Skill Level (set to 1 for example above)”
     
    Whats this? So the passive progresses with your skill level? what skill level? 😯

    • Sometimes that means having it active (like a passive) or affixes which boost it. Some of them are relic from when there were skill points.
      Most however are the “must have passive active” 1 or 0 situation.

      • I think it means that is the skills power at skill level 1, said skill will gain skill levels/power at player levels X, Y, Z etc.
        ^ That screenshot is taken using a character below lvl 25 I guess.

  2. Virtuoso, Fundamentals not there. Magic Weapon altered to work on all of your attacks.
     
    Basic attack removal now pretty much official.

  3. Are you sure Magic Weapon has been reworked to affect skills? That really sucks if that’s the case… It’s almost mandatory to get it now.

    • huh?

      “Imbue your weapon with magical energy, granting it 10% increased Physical damage. Lasts 120 seconds.”

      Nope, still mostly worthless.

      And thanks, Dorjan. 

      • That boosts your spell damage. Any kind of damage on a weapon boosts your spell damage. That’s why it got nerfed so hard when they changed Wizard spells to weapon damage.

    • Agreed, almost mandatory. Some of the rune skill effects are great, too. Heal yourself on crits? Regain Arcane Power? Or just a flat 20% damage boost? I disagree that it sucks, though. Sounds pretty fun to me. 

      • The skill itself doesn’t suck, it’s just that the wizard has too many active-“passives” that you more or less have to take to maximize your damage or survivability. The fire familiar, an armor skill, and now this. I just can’t pass those up, and like konfeta said, you’re now left with only 3 choices of active skills. A 3-button wizard, exactly. 🙁

  4. Yeah, the language change is pretty clear on it. Wizard now pretty much has 2 +% damage passive masquerading as actives. Stick an armor skill, and you can now play a Wizard as a 3 button class.

    Which will invariably be abused somehow. Optimizing to make less actions taken to have more effect tends to dominate in games like this. Hoping they come to their senses and revert this set of changes.

    • This is perhaps part of why the Wiz has long been my least favorite character despite my general love of blasty mages.

      Anyway…they should have made Magic Weapon a cool, magical melee attack of some sort instead this dullest-skill-in-the-game buff. Bleck.

  5. is this saying Magic Missile is ranged and melee ? 
    that doesn’t make sense  

  6. Great, great work. Is there anywhere that tells you which Demon Hunter skills work only w/ bows/crossbows, and which will work w/ melee weapons? Example, Grenades probably work w/ anything, but Bola shot probably only works w/ bows/crossbows. Unless that’s not true either.

    • Yes there prob is! I’m sure I’ll get that info out [s]soon[/s] one day I promise 🙂

    • From the offensive skills, you can use Chakram, Fan of Knives, Grenades, Impale and every trap without a bow.

      • I figured, but there was a rumor that you could use Strafe, as well. The Strafe animation has the Hunter pull out two pistols and spin around, regardless of whether she has a two handed bow or two handed crossbow. The skill animation is weapon independent, so there is a (very slim) chance that you could Strafe w/ daggers.

        • Well, I looked at all the skills in-game with the emulator and I’m afraid Strafe requires a ranged weapon. Weapon requirements are handled by the client AFAIK, so this can’t be caused by an error in the emulator.

  7. Awesome resource and very happy to see this online. I actually took screenshots and typed out a list of wizard skills and lvl reqs the other night, as i needed it for reference and couldn’t find the updated skills listed anywhere online, including bliz’s site.

  8. Is there any way to see all the skill runes and the level they unlock side by side?

  9. Looks like they just added the new character calculator to the official site as well, Although it seems a little borked at the moment.

    http://us.battle.net/d3/en/calculator/barbarian  

  10. Do you guys have access to rune information for all skills yet? That would be schaweet! Thanks in advance.

  11. Could it be that the Var stats are the portions of the skill modified by item affixes?

  12. All the monk combo skills say “Generate: 1 Spirit per attack” so I think there are probably still a few quirks to work out in the data extraction.

  13. Some of the data on the Archon skill page was new to me.  I made a thread about it in the wizard forum:
    http://diablo.incgamers.com/forums/showthread.php?822983-New-archon-info-analysis  

  14. Great work guys!  Love the pages.

Comments are closed.