Two Blue posts of note from late Wednesday evening. The first is notification from Bashiok that v1.0.3b has been delayed. All is not lost though, since Blizzard is going to hotfix in some of the mission critical changes, such as the Inferno drop increases, early Thursday morning.

    1.0.3b Delayed

    In general we tend to not provide release dates or specific timeframes for patches due to the complexity of the updates, and the possibility that we’ll discover an issue that keeps us from releasing it on time. We discovered a few such issues late into the testing of 1.0.3b, which means it won’t hit this week as previously mentioned.

    However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We’ll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.

    The hotfixes page he mentioned is here, and while there’s nothing listed since June 12th, that should change very soon.

    Elsewhere, a fan asked about DiabloWikiMagic Find gear swapping, as players have taken to carrying a full kit of +MF gear, which they switch into just before landing the final blow on an DiabloWikiElite. This is not what Blizzard intended in the game design (bet they wish they’d just left us the DiabloWikiweapon switch hotkey now) and they’re going to make some changes to the MF system… but they won’t say what, yet. A developer blog is promised soon™.

    Click through for the full blue quote on that one.

    I watch the live streams of players that run around farming A3 Elites, dishing the pain with their primary gear set, and then once the Elite is just about dead, they pop open their inventory, switch their MF gear on, and increase their reward opportunity.

    Is this a mechanic that Blizzard really intended we all do to maximize loot potential? Does Blizzard really want us running around carrying a second set of MF gear, and swapping our armor mid fight to boost our MF for the killing blow?

    If that is the intention, I would like to see a way to load a second gear set that could be swapped by hitting a button rather than popping your bag, and throwing a bunch of right clicks to switch gear. At least make it a little more convenient.

    If that was not the intention, is there any talk of changing how this works? I bet you if you lost your NV stacks when you change gear, just like when you swap skills, that’d end the gear swap pretty quickly.
    Vaeflare: I wanted to jump in quickly to say that this is one of many topics we’ve been discussing with the developers recently, and that we have a juicy blog post coming up that will delve a bit more into some of the MF swapping solutions we’re considering.

    It’s ironic, since D2 had MF on some of the best gear, which made it overpowered and mandatory for success, and there was a weapon switch hotkey which most smart players utilized to add 150% or more MF for final shots on bosses. So in D3 the devs removed the WSH entirely, and didn’t put huge MF bonuses on any items — not even legendary or set items, and those are so rare you never find them anyway. Plus they made Inferno so hard that you couldn’t succeed wearing the sort of MF gear (DiabloWikiWealth, DiabloWikiChance Guards, DiabloWikiGoldwrap, etc) that players routinely wore while clearing Hell in in D2… and as a result D3 players just wear their best combat gear 99% of the time, and then stop and switch entire outfits before landing the final hits on Elites, which is (arguably) much more of an exploit than anything we saw with MF in D2.

    Keep this sort of unintended consequence in mind whenever anyone implies that it’s easy to fix problems or predict player behavior in video games.

    You may also like

    More in Diablo 3