Having keys that are dropped for specific uses, that have more story and questing elements tied to them are definitely possible. In a general ‘designery’ way Leoric’s crown was essentially a key used to unlock the boss fight in the BlizzCon demo. So I don’t think it’s out of the question to then have a literal key be used for more quest-centric chest unlocking purposes.
That’s of course completely separate from the generic dropped keys and their ability to open randomly spawned ‘locked’ chests. We don’t currently have keys and locked chests, but… we’re not completely opposed to them either.
Something I posted about a long time ago, which were just ideas being thrown around internally, is the idea of having multiple tiers of chests with subsequently lower spawn rates, and subsequently increased chances for dropping better and better items. At that point keys sort of become this unnecessary burden, because you already had the amazing luck of having the rarest chest type in the game spawn, it’s probably not all that cool to then also say “Now find a key for it!”
Our dear, slightly sadistic, Bashiok has also made new comments on the 2 unannounced classes we have yet to see in Diablo 3. A Battle.net member that clearly don’t visit any D3 community sites, like Diii.net, asked if 3 classes were “it”, or if more classes were planned…
I know this is kind of a stupid question, but they are going to make more right?
There are five planned character classes. Two are still unannounced.
Here’s a question
Do you think you’ve alluded to any of the two unannounced classes anywhere on this forum?
Haha, well that would ruin all the fun if I told you.
but it’s only fun for you…it’s agony for us 🙁
Ah right, sorry, I meant to say “that will ruin all my fun”.