At present the content of a Horadric Cache is not affected by the difficulty level you were awarded it on. Complete the Bounty on Normal or Torment 6, it matters not a jot. This encourages split farming on normal difficulty for groups to speedily collect caches and hopefully desirable loot.  Blizzard has recently said that is definitely not the style of play they wanted.

    In response to someone asking “why oh why…” Grimiku revealed that the devs are making two changes to Caches and they are:

    As a heads up, we’re looking to make two changes to DiabloWikiHoradric Caches. The first change is to allow the caches to drop DiabloWikiTorment-only Legendary items.

    The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty.

    What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).

    And the difficulty of Rifts will also bear more significance soon as changes are planned there.  Grimiku explains:

    Well, since you brought it up let’s talk a little about that. 😉 We’re also planning on changing Rift Guardians so that they drop more Blood Shards for each level of Torment past the first (i.e. in Torment II+). For clarity, this means Rift Guardians would drop the same amount of Blood Shards as they currently do in Torment I, but starting in Torment II they would drop additional Blood Shards per each Torment slider tick. This change should arrive at the same time as the Horadric Cache change mentioned previously, which is currently scheduled for our next bug fix/balance patch (patch 2.0.5).

    As a reminder, the scaling bonus chance to find Legendaries you get for Torment I-VI slider stacks multiplicatively with the 100% bonus chance to find Legendaries while in Nephalem Rifts.

     In short:

    1. Horadric Caches will be able to drop Torment-only legendaries
    2. Higher Torment difficulty increases the drop rate of legendaries (including Torment-only and Act-Specific)
    3. Blood Shard drops from Rift Guardians will increase with each difficulty From Torment 2 upwards

    All these changes will come with patch 2.0.5 – for which there is….all together now……no release date.

    Interestingly, someone in that thread said they opened 20 Caches and didn’t get a single legendary!  From my experiences which I recently detailed in a video and that of others in the Horadric Cache Data thread the 10% theory seems to hold true. Maybe he was just very very unlucky.

    These are great changes and I can’t think of a single reason that playing on harder difficulty should not be rewarded accordingly.

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