Changes to Gem Costs and/or Stats in Loot 2.0?

A fan asked if we’ll see reduced costs for gem upgrades once the Auction House closes, since trading and item selling is really the only realistic way a player can assemble enough gold and gems and mats to upgrade to the higher level gems. The Blue reply offers hints and reassurances and leaves plenty of room for debate.

Its like 4k gold to craft RS gem on console with loot 1.5, are you guys planning to drop it down for DiabloWikiloot 2.0 as well? With no AH it will be hard to get 15m gold in-game and lets face it, Radiant Star gems are hardly endgame content, everyone wants to use them and bonuses granted by them are no way close to gem price (except weapon slot maybe).
Grimiku: It’s true that removing the Auction House will change how easily a lot of players obtain various resources, and some things already have a steep cost. In addition to that, Reaper of Souls is going to have even more ways to spend what you earn. This means there might need to be some adjustments made to crafting costs, rewards for playing, or both, to make sure that players are progressing at a reasonable rate. It’s too early to say exactly what changes will be made, but we’ll do our best to make sure that it feels right.

Two points on this:

1) Don’t gems need a big boost in stats (not on weapons, but certainly on armor) in RoS and/or Loot 2.0? As the OP mentions, the higher levels of gems are in no way worth the amount of gold they cost, except for players at the very highest end of the gear curve, where even adding a few more stat points costs hundreds of millions. And that’s now, when a good item has maybe +100-200 stat, and often less. Loot 2.0 items we’ve seen previewed (or D3 console items now) often have +400 or more to a single affix, or to both DiabloWikiMainstat and VIT. Now a strong character with 2500 mainstat feels a real improvement from another 300 stat points from from 5 or 6 gems in their armor. If that same character has 4500 to mainstat in RoS, that 300 is going to seem pretty paltry. (And wildly overpriced for the benefit given.)

Gem upgrade costs in D3V.
Gem upgrade costs in D3V.
2) Speaking of prices, gold costs are indeed high for gem upgrading, but materials are just as bad. Consult the cumulative price table on the DiabloWikiGems article in the wiki (or view the 4 highest ranks of gem in the image to the right) and you’ll see that to create a Radiant Star gem (L14) costs: 15400k gold, 1631 ToS, and 729 Flawless Squares. And most high geared players have 6 or 7 of those in their equipment, plus a Marquise in their weapon.

You might possibly have picked up that much gold during your entire D3 play time, and maybe 16000 Tomes of Secret, but I strongly doubt anyone has ever picked up 5000+ of the same type of Flawless Square gem. I’ve collected almost every FS gem I’ve seen for months at a time and never built up more than a few hundred of each. (Which I then upgrade as far as it can go, and/or sell.)

So are we doomed? I don’t think so; click through for the solution.

The console has no AH, and it cut gem costs considerably. They’re much lower on the gold cost and much much much lower on the gem cost. It only requires 2 of each gem to upgrade on the console, all the way up to Marquise. The PC version requires 2 gems up to Flawless Square, which is the highest quality that drops. From there on it requires 3 per upgrade, and that is a LOT of gems. Cutting it to 2 on the console make a big difference, but you probably don’t realize how much. It’s not a third less, it’s more than 90% less, thanks to the magic of exponential mathematics.

Run the numbers yourself: Going up from Flawless Squares on the console is 2 to the 7th power. That’s 128 (2/4/8/16/32/64/128) total gems to make a Marquis, and just 64 to make a Radiant Star. Currently on the PC version that’s 3 to the 7th, which is 2187 (3/9/27/81/243/729/2187). Really. It requires more gems to make a Flawless Star (L12) on the PC than a Marquis (L15) on the console.

That Grimiku isn’t reporting (and datamining hasn’t found) substantial cuts to gem upgrade costs (mats and gold) makes me think that the devs either haven’t given this any thought, or more likely that they have and there are a bunch of changes coming. Lower costs across the board is an easy fix. Or how about higher level gems or stacks of mats dropping (from special bosses or quest rewards?)?

The other potential fix that I’m also hoping for is some kind of robust trading system to replace the AH. At least to make it quick and easy to buy/sell commodities and materials, which are 1) a great way for poor players to earn gold and work their way up, and 2) time-consuming and annoying to self-gather for rich/powerful players.

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10 thoughts on “Changes to Gem Costs and/or Stats in Loot 2.0?

  1. But the lowered gemcrafting-amount/cost should/will not be implemented as long as the AH is here.
    Patch release in March 18th certainly no sooner OR reduced gemcrafting-amount/cost will be enabled upon RoS-release?


  2. 4893 tomes, yep, that makes the feeling that the next drop will be an impressive one…my bollo…xDD

    • Well, tomes drop like reassurances from a CM’s mouth (that’s a lot by the way). Since you need so many tomes for what you really want you drops are indeed really good if you think about it and somebody should, because the devs clearly didn’t.

  3. They’ll be increasing the tier drop right? (They didn’t said it anywhere, but I’m counting on that…)

    I seriously expect perfect squares on the ground and the prices moving properly (30k for RS and so on). 2 gems per upgrade and less tomes would be reasonable, as well.

  4. I wonder if D3 needs some way that would pull massive amounts of money out of players hands. We will have ladder of course and that will be totally fine. But what about softcore? Do we just leave it be and for players that have billions who cares?

    I think the coolest thing to do might be a vendor item in town that when X number are bought a global D3 wide boss is spawned. Similar to D2’s SoJ selling thing that spawned uber diablo. Something like that would totally work as they could adjust the X number once they pull certain amounts of gold out. The item could be priced low enough for even poorer players to help achieve the spawn. Just like buying massive amounts of potions.

    • i’d want something like this protected tho. I wouldn’t want to help toward the spawn and then miss it simply because I wasn’t online. With no in-game mail system tho, how do you guarantee that I get this “portal”….that would have to be figured out somehow. Perhaps just a simple counter on each account with a level 60 char. And then to turn it in you talk to a npc and presto, portal appears and reduce your count by 1.

    • I’ve thought this as well and around October 23 one of the entries in the datamined lists read:

      •LR_BossSpawned – The shadows gather and a new evil walks the earth.”

      So it could be that the devs are thinking this way too. Let’s hope so since the RMAH made gold as easy to get as a Tijuana hooker.

  5. I knew I was saving up my hundreds of flawless squares without upgrading them for a reason. Considering how much other crafting there is to do, and more in RoS (plus a new gem color), the current tome costs for upgrading are terrible. The gold cost is a huge turnoff, too. I guess I may as well continue to sit on all these flawless squares until Loot 2.0.

    Also ridiculous: you can upgrade tomes of jewelcrafting into tomes of secrets, but not tomes of blacksmithing. I have about 500 tomes of blacksmithing I’m never going to use, and I’m consistently out of jewel tomes.

  6. To upgrade Tomes of Blacksmithing into Tomes of Secrets, visit your friendly blacksmith, Haedrig Eamon.

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