Brian Kindregan Interview from GDC China


Forum user SaintMek made a great post relating his recent interview with Diablo 3 Lead Story guy DiabloWikiBrian Kindregan, from GDC China 2013. He hasn’t been able to upload the full audio of the interview yet, but provides an excellent bullet point summary. Here are the highlights — see SaintMek’s forum post for the full quote.

  • Brian was originally the Lead Writer for Starcraft 2, and joined Diablo 3 team about a year ago, from then, he started to work on the opening cinematic of RoS, which we saw on GamesCom this year. Also, a lot of works about the lore of Crusaders.
  • There will be more conversations in RoS than D3C, they leave players with many questions in the beginning and players have to discover what’s going on.
  • After Tyrael became Aspect of Wisdom, he was trying to make things right, but it ain’t a easy job, because the angels are very struggling. Brian mentioned that because human beings could choose to become good or evil, so when they choose to be good, they are more noble than Angels. Tyrael is now a mortal, but he is still physically stronger than normal human.
  • Malthael is way stronger than any angel, even if Tyrael still was an angel, Malthael could easily beat him and throw him out just like in the cinematic.
  • His favorite class in D2 is the necromancer and druid. But there is no other new class in RoS than the Crusader. And the necromancer in game that “fans are familiar with” is Zayl. (Yes, he called out that name. He said Zayl is a good character and they are starting to use him)
  • Brian mentioned there was a meeting before he come to China for GDC, and there is might be a major change in storyline of RoS.
  • There was a lot of arguing during development of D3C about Cain should live or die between Bliz employees.
  • That last one made me grunt. I’m sorry, but whoever won that argument and decided that Cain, the only meaningful character in the entire Diablo series, should be wasted by dying in meaningless fashion to an annoying and forgettable NPC with butterflies on her shoulders… needs to stay away from any future Diablo 3 story/plot development.

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    1. “Lead writer for sc2”

      /facepalm

    2. “More conversations” in RoS? *shudders*

      • What I really hope this means is more ‘optional’ conversations with NPCs, not more intrusive, game halting NIS. 😛

      • If you had actually stayed ahile and listened, you would have noticed that ALL of the sidestory and ALL of the side-conversations were friggin amazing in D3. The Scoundrels, the four conversations between the noblewoman and the guard in Caldeum, the jeweler AND the blacksmith, etc, they were all great.

        It is wrong to say D3 had bad story. D3 had god-awful main story from the mess that Diablo was the cringe-worthy bullshit of Azmodan but the more hidden elements were trylt gems

        • Agreed. This has come up on a number of podcasts and every I’ve talked to about it kind of has the same reaction. Almost all of the lore books and NPC dialogue and side stuff is good. It’s just the main storyline that’s so dumb and Hollywood style with taunting hologram demons that people tend to notice and shudder at.

    3. I think Magdha was really misinterpreted by a LOT of people. I’m not a good enough artist to depict this and it’s also why I SO WISH that faces had emotion in the dialog boxes in D3. But if I was and they did we’d probably see magdha far less superior at that point but much more scared for Belial once she discovered that it was a nephalem on their trail. She does so much to run and cover her tracks through out the game but those emotionless faces on dialog boxes ham stringed the whole thing. Cain’s death was sad but it was supposed to be. Besides Cain went out helping the world even at ~80 years old which is no small feat! I think the presentation of that scene betrayed the real meaning and would have been seen as a more worth death than what is shown.

      • I honestly don’t think there’s any way to justify Magdha, or the story as it exists (or at the very least, the presentation). I thought Starcraft 2’s story was good. Blizzard isn’t known for story (be real here :)) and Blizzard themselves have admitted they don’t put as much emphasis on story as game play. If you want it the other way around, go play a BioWare game.

        Magdha wasn’t misinterpreted. She is and always will be Butterfly Lady.

        But, yes, I do agree that the side stories were pretty good.

    4. I enjoyed the story of SC2 very much and was happy to hear that Brian joined the D3 team! 🙂

      More story? More conversations? BRING IT ON!! 😛

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