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    PTR sets vs. Live sets

    Item Sets: PTR start vs. finish

    A fan infuriated by the item changes on the PTR for patch 2.2 has has ordered a strategy both illogical and counter-productive, urging players to boycott Demon Hunters! Let’s see his argument:

    Its Time To BoyCott The Dev’s Bread & Butter Class

    Seriously! I hate to say this and even Suggest it but We all know that DH’s are the Bread and Butter In this game. DH is the only class that Doesn’t get hit with Nerfs and since the Developers Let Other Classes Join their DPS Level then it time for the Players to Prove a Point.

    You have to ask yourself do you want to play “Demon Hunter 3” or do you want to play “Diablo 3” Look at the threads! these prove my point:

  • http://us.battle.net/d3/en/forum/topic/16716771945
  • http://us.battle.net/d3/en/forum/topic/16716551726
  • http://us.battle.net/d3/en/forum/topic/16717741774
  • http://us.battle.net/d3/en/forum/topic/16717521860
  • http://us.battle.net/d3/en/forum/topic/16719301958
  • http://us.battle.net/d3/en/forum/topic/16646354826
  • http://us.battle.net/d3/en/forum/topic/16716701835
  • http://us.battle.net/d3/en/forum/topic/16716091919
  • http://us.battle.net/d3/en/forum/topic/16717031847
  • http://us.battle.net/d3/en/forum/topic/16716771755

  • Tyvalir: Hey all, just a quick reminder:

    One of the main reasons we have a PTR is that it provides us a place to test ideas and changes that are still in development in an environment that approximates the live game as well as seek feedback from our community.

    This process only works, however, if the feedback we receive is shared in earnest and with the goal of improving the game experience. This post and its core suggestion works against both those concepts. Not only is it disingenuous to encourage your fellow players to falsify their feedback, but it works to diminish the value of said feedback and its potential impact on the design process. For everyone. =/

    In the future, please try to keep your feedback-related discussions focused on specific issues you’re facing, providing as much detail as you’re able. And, please, keep it honest. Any additional threads that incite others to post spurious claims or anecdotes will be locked or removed.

    I didn’t follow every link provided, but all that I looked at were fairly generic, “my class should be more awesome” complaints. Imagine that, complaints about something in Diablo 3 in the B.net forums. Unpossibru! Also, consider that when players do boycott a class, the devs take that as evidence that class needs a buff and they give them new and awesome items. Witness the comments in this week’s tavern talk about how they saw the Monk go from one of the least played to the most played classes in 2.1, thanks mostly to the lure of the Gungdo Gear bracers. So yes, speaking as a DH fan… everyone plz boycott!

    Logical consequences of a boycott aside, let’s look at the larger issue and the fan passion. (And ignore DH fans like me who are annoyed by changes to Natalya’s during testing, and hate that the new DH set is arbitrarily limited to work with just Multishot.) The devs addressed the big picture on the Tavern Talk, stating pretty strongly that, (paraphrasing Wyatt, but check the transcript or watch it around the 1:12 point), but basically, “if you can’t handle big changes in balance over the course of patch testing, don’t follow the PTR.”

    They were arguable ham-handed about it this time, with the Barb’s IK set 6P bonus granting a ginormous +500% damage, which was then trimmed all the way down to +100% in the next patch. (Leaving the Barb very strong, but not godlike.) Which caught players’ eyes. The Wizard’s Tal Rasha set also got nerfed from the start of the PTR, but those two sets and all the other vanilla sets are still considerably more powerful in v2.3 than they are currently.

    Do you guys think the devs know more on long term balance matters than fans can see in just a few weeks of testing? Does anyone really think that one class is specially favored, for whatever reason? (And yes, most of us thought this about the Barb back in D3v, when spin2win was obviously the strongest build for about 16 months straight.)

    And should the PTR be handled differently, with more gradual tweaks and maybe even a dev plan to start out weak and then steadily buff sets and items over the course of the PTR, so players would get a “getting stronger” warm feeling in their tummies, rather than a “it was expectation, now it’s reality” reaction to a big nerf late in any PTR testing cycle?

    Click through to review some of the visual literature on PTR item set expectations vs. live patch reality:

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