Bombs Away: Wizard Meteor Buffs Coming Soon

Wizard Meteor fan art by Forlenza80.

Wizard Meteor fan art by Forlenza80.

Bliz shared some dev news about Wizard DiabloWikiMeteor buffs coming soon. The base skill is getting a big damage boost, and several of the runes are getting modified and improved as well. The changes are coming soon to the PTR and to DiabloWikilive in DiabloWikiPatch 2.1. Details:

Nevalistis: While we don’t have plans to innately reduce the Arcane Power (cost) of Meteor in the next build, we do have some significant Meteor changes coming in the next PTR patch that should make the Arcane Power you’re spending feel much more valuable.

In addition to damage increases for the baseline Meteor skill, we’re making some changes to a few of the elemental runes that weren’t fully embodying their fantasy. The goal is to make each flavor of Meteor different and more indicative of its element while keeping each competitive in its own way. These changes should also make the DiabloWikiTal Rasha’s Set bonus more appealing.

Comet has been slightly modified, dealing a great deal of Cold damage on impact and freezing Chilled enemies for 1 second. You’ll still enjoy its icy mist after effect that deals additional weapon damage as cold over time and chills enemies.

Star Pact has also been redesigned, and is now a little reminiscent of the Barbarian’s Ancient Spear (Boulder Toss) rune. You’ll be able to expend all remaining Arcane Power for a massive amount of Arcane damage, with each point of additional Arcane Power spent granting a 20% damage increase. (I’m personally looking forward to exploding things with this!)

Lastly, Lightning Bind has been replaced with a new rune, Thunder Crash. This new rune removes the delay on Meteor, to better embody the quick nature of Lightning based spells and abilities.

We’re also updating DiabloWikiThe Grand Vizier (armory) with a new Legendary power oriented around Meteor, which will reduce the Arcane Power cost of Meteor by 45-60%. This aligns with our goals of making 2-handed weapons feel more powerful and desirable, and we’d like to hear your thoughts once you get a chance to give these new options a go!

Buffs to a classic Wizard skill and a effort to make two-handed weapons viable? Unpossible!

No, really, it’s probably impossible. But still, nice to see them trying to offer more skills and builds and diversity. Many expert wizards have been vexed by their lack of Torment 6+ viable builds, so perhaps these bomb dropping buffs will help.


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  1. I have a ridiculously high rolled grand vizier that I was keeping for a follower, but now that I know it will (not) be getting a legendary buff (because FU existing items, farm moar riftz) I'll be sure to oh what's the point?

  2. I don't know how much the Meteor buff will help (depends on the level of damage buffing), but my feeling is that even with the 2-hander buff, The Grand Vizier will still be useless. The main reason for this is that for most builds, a huge amount of DPS comes from the source, because a number of them can get elemental damage on them. I feel like the cost reduction for Meteor will not be sufficiently powerful to entice people to use it: after all, as one person said on the forum thread, if you need to cast twice as many meteors to kill the enemies, then halving the cost has done you no good. In terms of The Grand Vizier, I think that adding in extra damage to Meteor as a guaranteed stat would also be a good touch (preferably in an unusually high amount, such as 15-30%).

    Overall, though, I think that 2-handers are unlikely to catch on for Wizards, as the extra properties from sources, along with the strong legendary properties on many of them, is enough to invalidate most any change that 2-handers go through. Probably the best way to resolve the difficulty is to just make Wizards able to wield staff-class 2-handers along with sources. They could help make this less powerful by clarifying the staff class, through redefining them as either combat staves or casting staves; you could then wield a source and a casting stave, but not a source and a combat stave. I feel like this would solve the problem, as currently, the only class other than the Crusader (who was built with 2-handing in mind) who is T6-viable while 2-handing is the DH, the main reason for that being that you can wield a Quiver offhand while using a 2-handed crossbow. Every other class is weakened by using a 2-handed weapon, and while the damage boost will help to some extent, losing an extra socket along with whatever elemental bonuses and legendary affixes the other weapon would have is too great a blow for most classes to bear. Alternatively, Wizards could gain a new passive that allows for wielding a 2-handed weapon alongside a source, the same as the Crusader has currently. I feel that either of these options would fix the problem. However, as it stands, unless something changes, or unless something else is added to The Grand Vizier, I feel like this change is going to fall flat, and The Grand Vizier is still going to be considered a fairly useless item.

    • Legendary affixes on 2-handers should all be crazy super powerful to compete with the possibility of 2 legendary affixes.

  3. "The goal is to make each flavor of Meteor different and more indicative of its element…"

    By which we mean Fire will probably still be the best element.

  4. I'm curious to see how Grand Vizier and the new Arcane Meteor interact. Would it leave you with the ability to cast another Meteor? Or would it make it that much more powerful? I guess the latter, but the first would be interesting.

  5. How long before the patch sees the light of day?

    • Do you mean the patch on the live servers? The next PTR-patch may be due in about 20 hours already, though. (At least that is, when the downtime on europe will be finished, if everything goes according to blizz maintenance plan…)

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